Homebrew Sega 32x Emulator

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luminalace said:
DunkrWunkah said:
panmusic said:
Thanks Jacobeian for your input!Right now,Sega-CD emulation for Wii is 'wishfull thinking'...
Actually 32x Emulation is wishful thinking. Sega CD Emu is possible.

Both are unlikely!

A Sega CD emulator would be easier to develop.
 
SegaCD is entirely possible on Wii having very similar hardware to the genesis but the 32X is a different beast. ALone with the Two SH2 32-bit RISC processors with a clock speed of 23.011 MHz, approx 20 MIPS each makes it very difficult on wii. it's like (very rough picture) emulating 2 ps1 processors at the same time!
 
Bladeforce said:
SegaCD is entirely possible on Wii having very similar hardware to the genesis but the 32X is a different beast.
I'm not sure you know what you're talking about. I assume by 'very similar hardware', you mean they both have disc drives?

QUOTE(panmusic @ Aug 3 2010, 11:07 AM) ?hen,why noone tried a Sega-CD emu yet?

Because it's a lot of work for almost no reward (both in the traditional sense and the fact that there are only a few sega cd games worth noting)
 
the only similarity between Genesis and Sega CD is the main CPU, everything else is just different

that's said, Sega CD on Wii is definitively possible, the version of Picodrive that has been ported to PSP is all written in C and runs quite decently without any optimizations (seems like). I guess that nobody tried to port it because the number of people that actually have (serious) competence AND motivation AND time to do it AND also knows about Picodrive is quite limited. (yeah, Panmusic, I know it's frustrating but you got to accept it someday lol)
There might as well be some complicated issues that make the port not so straight forward (as compared to other ports that exist on the Wii) but actually it's your only choice as portable and open-source sega-cd emulator.
 
Jacobeian,you are right!
I have already accepted it and I don't hold my breath anymore,but I can't resist in a single ray of hope....lol
 
kevenz said:
I played Knuckles' Chaotix once and I found it rather boring.... there's a Sonic 4 demo on sega genesis that is basically the same game.

I guess if VC was more popular.... nintendo and sega would release 32x game on virtual console.


If you're talking about Sonic Crackers, you're nuts.
That game was like, a short demo of a basic idea of Knuckles' Chaotix.

Knuckles' Chaotix, and Sonic CD are my two fav. Sonic games, it'd be nice to play them on the Wii.
ohnoes.png
 
This is why I have a Sega Genesis, Sega CD and 32X handy with the games. If you really wanna play 32X and Sega CD games, then use an emulator for the PC like Kega Fusion (the best Sega emulator around).
 
Jacobeian said:
the only similarity between Genesis and Sega CD is the main CPU, everything else is just different

that's said, Sega CD on Wii is definitively possible, the version of Picodrive that has been ported to PSP is all written in C and runs quite decently without any optimizations (seems like). I guess that nobody tried to port it because the number of people that actually have (serious) competence AND motivation AND time to do it AND also knows about Picodrive is quite limited. (yeah, Panmusic, I know it's frustrating but you got to accept it someday lol)
There might as well be some complicated issues that make the port not so straight forward (as compared to other ports that exist on the Wii) but actually it's your only choice as portable and open-source sega-cd emulator.
no you haven't you looked at my snippits of port code and then assumed it wouldn't work. or possible. dude your a flake jumping back and forth on your words.
btw i did do as i promised on wiibrew. and it isn't goin to stop me from making my own emulator for sega cd and 32X alone, if ekeeke doesn't put the code in. hey Jacobeian the wii can run c code if it's ported correctly for the wii.
 
God, you are really stuborn, you never know when you should quit, do you ?

... i said your "code" was a simple copy paste of picodrive and there is no way it can work as a "plugin" for another emulator like genplus, as you said you have done.

Off course, a full port of picodrive could be done on wii but i doubt you have the ability to do it if you can't even understand what i explained...

To be short, stop talking about what you can supposely do, do it and show some (serious) facts.
 
what about you. you are all talk and you haven't done anything yourself. here you waist your time trying to prove me wrong and have you even bothered trying? i guess not. at least i have. who's the real stubborn one? the stubborn fool trying to to prove the stubborn guy that he's wrong or the stubborn guy that knows he is working on something the stubborn fool is having trouble understanding(and more less hasn't made any attempt himself to pulling off something working).
 
trigger_ftu said:
what about you. you are all talk and you haven't done anything yourself. here you waist your time trying to prove me wrong and have you even bothered trying? i guess not. at least i have. who's the real stubborn one? the stubborn fool trying to to prove the stubborn guy that he's wrong or the stubborn guy that knows he is working on something the stubborn fool is having trouble understanding(and more less hasn't made any attempt himself to pulling off something working).

Honestly, the only reason i couldn't let it go (sure i could have simply ignored your posts like most people here are doing) is that the thing i hate most on forums is people who try to play smartass in front of others because they think they will be stupid enough to believe them...

First you came here saying that you had 100% working cd emulation but won't release anything because some people here were not kind to you. Then you said it was a "CD plugin" for genplus and i explained how complete sega-cd emulation was obviously not as easy as coding a "plugin". After that, you put some random code directly copypasted from picodrive available source, with only "pico" references changed into "genp" to make it more credible and again i explained that you can't just put code from an emulator into a different one and expect it works. And finally you come back saying i'm contradicting myself because you don't understand i was talking about porting picodrive as a standalone emulator, not "adding a picodrive plugin to genplus".

So that's it, you countlessly showed that you had very little idea about the thing you pretended you were doing and, unfortunately for you, i showed that i had some knowledge about emulators inner working and sega-cd hardware, by asking technical questions you always carefully avoided to answer. But contrary to you, i know what my limits are and i don't pretend to be someone i'm not, if writing or porting emulators was such easy task, you would have more people doing it, not people only talking about it...


As i write this, i realize how i'm losing my time answering you so it will probably the last time i react to your posts, until you have something serious to show in which case i'd owe you some apologies... but we both know it's never going to happen ;-)

Also you picked my curiosity and i looked at your wiibrew page to see what you accomplished.

http://wiibrew.org/wiki/User:Trigger_ftu

Lol, I guess that page tell us more than any useless posts could do :-)
QUOTECurrent Projects

SmashWii 3d

StarPR 3.0

DragonDriod



projects cancled

multibrew loader for ps3

segaCD add-on for GenPlus(discontinued might continue it later)

A "multibrew loader for PS3" ?
Wow, too bad you stopped working on it.

PS: nice try to delete all your posts from the original thread, too bad for you most of them were quoted for posterity


To others, sorry for the rant.
 
Lol, I really love these fake wannabe programers.

What's your next project? the Skyward Swords hack for the Wii 2 maybe.....?

I wish I could beat you just a little bit...
 
Haha that all is pretty funny, to be honest.

Anyway, the only reason I want this on the Wii is pretty much probably the same reason anyone wants to play emulators on their wii. If that was the case, I'd play all my emu's on the PC, but I like using the Wii-mote and the Wii, and on top of it, The Wii is mine, the PC isn't (and the PC isn't very good either.)

When someone is using the PC I'd like to still be able to have access / the option to play.
ohnoes.png



On another note, Gens is probably my fav. Genesis/32x/CD emu out there, back when I had a decent computer.
 
see the problem is you assume to much from my responses. and then throw it completely out of proportion. i do not what your relationship is with xander and don't really care, but i think pert of the reason you continue to nag me is to attempt to get me to release something that just might be ether in the next rev of gen+ or later. now the reason i put up "deleted" on my previous posts is i was informed by a mod that my responses tword you where,aggressive so i fixed the problem. just as the problem of my insult was removed and had in nice colorful lettering "don't insult other tempers" in the post. so believe as you wish. when things are done they are done. and if you wish to add me to your mute list then fine. as for the pico thing. yes i posted a snippit of it with the slight modifications i needed to change to "add" it "on" to the current Gen+ source code. but the thing you didn't keep in mind is the fact that it wasn't all of the modifications. so you assumed once again that that was all it had. see where jumping to conclusions led you, to once again misunderstanding as for you knowledge about emulation well there's nothing out proving that you've really done anything so my 1st guess is that you went to Wikipedia read everything and then attempted to add your theory to the workings of the sega cd system, ether or get your facts strait. and my apologies to the rest of the people out there on gbatemp, the admins, mod, and noobs for if i have shaken your peace here on the forums.
 
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