Hacking seedminer (single system DSiWare injection)

  • Thread starter Thread starter zoogie
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If you are planning on using seedminer, do you have a dedicated graphics card in your PC?

  • Yes!

    Votes: 207 45.1%
  • No

    Votes: 105 22.9%
  • What's dedicated graphics?

    Votes: 35 7.6%
  • I'm a cat, we can just guess our movable.sed through feline intuition

    Votes: 112 24.4%

  • Total voters
    459
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I'm super confused. I dumped the (friendcode).sed and then I tried running the Python script inside of the Nintendo 3ds folder with the movable_part1.sed but nothing changed. I also don't have the brute force script? I'm really confused. Can someone help me?
"3) Take the seedminer_launcher.py script and run it inside the sdmc:/Nintendo 3DS/ folder (with argument ID0) and it should add the ID0
to your movable_part1.sed. You may optionally add an ID0 with command line: python seedminer_launcher.py id0 <32 digit hex number>" This is where I'm getting stuck.
take seedminer_launcher.py, put it in "sdmc:/Nintendo 3ds/" in the same place as the folder with the very long random name, then use a command prompt to cd to that directory and run "python seedminer_launcher.py id0"
 
Okay so I managed to get passed that part and I installed opencl but I can't find the option for cpu. It just keeps saying gpu which I won't work. Any help?
 
Alright I have no clue what I'm doing lol. If someone could link a video tutorial (not the GIC one though) or just brute force it for me I'd be very grateful :D
All I did was add a .zip to the end so it doesn't need to actually be unzipped. Idk why but it seems like everyone was doing that (or adding .rar)
 

Attachments

Here's the file without the .zip extension.

mediafire. com /file/q7u18kjjun7ou0n/moveable_part1.sed
 
so i did everything in the readme to try to get this to work im at the after TADpole part. i executed this(below) and imported the patched bin(the game Sudoku EA without the .patched) from the sd to nand and it wont boot b9sTool. am i doing something wrong here? i have ctcert.bin with priv too.

C:\Users\REMOVED\Desktop\TADpole-master>python TADpole.py 4B344445.bin rebuild
TADpole by zoogie
Usage: python TADpole.py <dsiware export> <dump or rebuild (d or r)>

Using workdir: 4B344445/
Rebuilding export...
header.bin fixed
footer.bin fixed
-----------Handing off to ctr-dsiwaretool...

Loading CTCert...
Signing footer signature... Done.
Signing APCert... Done.
totalhashsize 1a0
Footer signature over the hash block is valid.
APCert signature is valid.
Writing footer data... Done.

-----------Returning to TADpole...
encrypting 4B344445/banner.bin
encrypting 4B344445/header.bin
encrypting 4B344445/footer.bin
encrypting 4B344445/tmd
encrypting 4B344445/srl.nds
encrypting 4B344445/public.sav
Rebuilt to 4B344445.bin.patched
Done.
 
so i did everything in the readme to try to get this to work im at the after TADpole part. i executed this(below) and imported the patched bin(the game Sudoku EA without the .patched) from the sd to nand and it wont boot b9sTool. am i doing something wrong here? i have ctcert.bin with priv too.

C:\Users\REMOVED\Desktop\TADpole-master>python TADpole.py 4B344445.bin rebuild
TADpole by zoogie
Usage: python TADpole.py <dsiware export> <dump or rebuild (d or r)>

Using workdir: 4B344445/
Rebuilding export...
header.bin fixed
footer.bin fixed
-----------Handing off to ctr-dsiwaretool...

Loading CTCert...
Signing footer signature... Done.
Signing APCert... Done.
totalhashsize 1a0
Footer signature over the hash block is valid.
APCert signature is valid.
Writing footer data... Done.

-----------Returning to TADpole...
encrypting 4B344445/banner.bin
encrypting 4B344445/header.bin
encrypting 4B344445/footer.bin
encrypting 4B344445/tmd
encrypting 4B344445/srl.nds
encrypting 4B344445/public.sav
Rebuilt to 4B344445.bin.patched
Done.
If you got a white screen after booting sudoku then you're probably missing boot.nds
 
It boots right into the game. Like, I can play the game. I'll check it out again
 
Even boot.nds is on the sd. And yes I copied it back to the system from the sd, Although I get a white screen for like 2-3 seconds before it boots into the game
 
Hi guys!

I am stuck at Tadpole phase...
Since my 3ds is jpn region I am using a different game (タッチで漫才! メガミの笑壺). I cannot buy sudoku in this region.

I have the ctcert.bin and the movable.sed already, I did the Tadpole dump correctly, but I dont understand what to do next (the TADpole rebuild phase).

Can somebody tell me what to do?
Thank you for all the help!
 
Hi guys!

I am stuck at Tadpole phase...
Since my 3ds is jpn region I am using a different game (タッチで漫才! メガミの笑壺). I cannot buy sudoku in this region.

I have the ctcert.bin and the movable.sed already, I did the Tadpole dump correctly, but I dont understand what to do next (the TADpole rebuild phase).

Can somebody tell me what to do?
Thank you for all the help!
Get the japan 4swordshax save here
https://github.com/zoogie/3ds_dsiwarehax_installer/releases/tag/v1.2
in 4B51394A folder, 16KB

Find the 4swords JPN binary on 3ds.guide somewhere

Overwrite the public.sav with the hax save above.
rename the 4swords .nds to srl.nds.inject and put it in the same folder.
Rebuild the dsiware with tadpole <titleid.bin> -r
 
Last edited by zoogie,
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Find the 4swords JPN binary on 3ds.guide somewhere

Overwrite the public.sav with the hax save above.
rename the 4swords .nds to srl.nds.inject and put it in the same folder.


Hi zoogie and thank you!
The file I found on 3dsguide has got a 4swords.app and payload.app, all.dat.

Is this the one you mean? Is the only one I found on 3dsguide.
 
Hi zoogie and thank you!
The file I found on 3dsguide has got a 4swords.app and payload.app, all.dat.

Is this the one you mean? Is the only one I found on 3dsguide.
No, the save you use is where I showed you. Ignore the save files from 3ds.guide.
The 4swords.app is the nds file you need to inject. Don't ignore that :P
 
Last edited by zoogie,
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