SD2Vita not recognized?

Discussion in 'PS Vita - Console, Accessories and Hardware' started by Reaga, Sep 13, 2018.

  1. Reaga
    OP

    Reaga GBAtemp Maniac

    Member
    6
    Jul 31, 2013
    United States
    I bought the white-plastic SD2Vita (the one that lets the game slot close properly). It's in, I've put a backup of my PSVita onto it, I believe I've set up the configs and the lines under *KERNEL right. But the Vita still shows only what's in the actual internal memory card (I'm on a 2k). Any ideas what I missed?

    No ux0/tai, all tai-related issues are in ur0.

    storage_config contents:
    INT=imc0
    GCD=ux0

    config contents:
    # For users plugins, you must refresh taiHEN from HENkaku Settings for
    # changes to take place.
    # For kernel plugins, you must reboot for changes to take place.
    *KERNEL
    ur0:tai/nonpdrm.skprx
    ur0:tai/kuio.skprx
    ur0:tai/gamesd.skprx
    ur0:tai/storagemgr.skprx
    ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
    *main
    ur0:tai/henkaku.suprx
    ur0:tai/shellbat.suprx
    ur0:tai/pngshot.suprx
    ur0:tai/download_enabler.suprx
    *NPXS10015
    ur0:tai/henkaku.suprx
    *NPXS10016
    ur0:tai/henkaku.suprx
    *!PSPEMUCFW
    *ALL
    ur0:tai/vsh.suprx

    Edit: And now it's not booting past the enso screen, so not sure how I'll change anything.

    Edit again: Got it past enso logo by holding L, so I can get onto FTP via FileZilla and make any suggested changes. But yeah, I'm either stuck at logo or not reading from SD2Vita.
     
    Last edited by Reaga, Sep 13, 2018
  2. Reaga
    OP

    Reaga GBAtemp Maniac

    Member
    6
    Jul 31, 2013
    United States
    Fixed it. Turns out some extra line breaks got introduced in the notepad file for config. I fixed it all with the editor on VitaShell. Mods can close this, it's working spectacularly.
     
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