ROM Hack Scribblenauts Hack

cuckoos

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Is there a way to hack the Objectnaut engine in the Scribblenauts rom to create and edit new objects? I think with the right hacking tools, this could be possible.
 

Guild McCommunist

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This has been asked already. Sheesh.

Hacking it would involve replacing or adding new objects with a bunch of other new stuff. If it was possible it would take some time and wouldn't be worth it in the end. How much fun will you get from slapping people with a dildo?
 

Guild McCommunist

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cuckoos said:
I don't plan on using it for vulgar purposes like that. I just think customizing objects would be cool.

Just saying. It would really take a lot of time to do and you couldn't probably do a whole hell of a lot in the end. I wouldn't get your hopes up, but you can always keep on dreaming. I just don't think it's in as easy of a format to fool around with as things like Pokemon (which is incredibly easy to hack and to change it to the degree of making an entirely different game).
 

Kafke

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I messed around with it for a few minutes. Not as simple as ooh make this do this. There is a million unnamed lz77 files. Some have words, others idk. Changing anything really just causes the game to stop functioning in some way.
 

flying sheep

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i already asked in another thread but:
how do you identify files without file extensions.
is there anywhere a tutorial about “coping with ofuscated .nds rom file structures”?

how do you find out which file is lz77-compressed?
 

Law

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Guild McCommunist said:
This has been asked already. Sheesh.

Hacking it would involve replacing or adding new objects with a bunch of other new stuff. If it was possible it would take some time and wouldn't be worth it in the end. How much fun will you get from slapping people with a dildo?

I actually had an oblivion mod that gave you a dildo as a weapon, was fun as hell turning invisible and hitting a guard with it, then turning invisible again before hitting another guard and then the cycle repeated.
 

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