Homebrew SaveGame Manager GX

Delete Save one by one fonction

  • Yes

    Votes: 34 81.0%
  • No

    Votes: 8 19.0%

  • Total voters
    42
  • Poll closed .
D

Deleted User

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Hi,
I'd like to know if there is any possibility of "forcing" the wii to copy a save of a game you've never played with before, i mean, if the save doesn't already exist in your wii memory, then even SaveGame Manager doesn't want to install it. The reason why i want this is simple enough: i have wii fit PAL and wii fit Plus ntsc. i want wii fit plus to used my wii fit datas, but it doesn't recognize the previous version cause it's PAL. i transformed it following tutorials, and downloading an ntsc wii fit saved game. but i can't copy the new wii fit ntsc save either directly from sd to wii (wii says " you must first play this game in order to copy the data" ) or with SaveGame manager cause the "install" button doesn't even appear...
hope I made myself clear? (it's kind of difficult to state everything sometimes ;) )
I'll try to help: If you're playing games from different regions I guess you're using backups, why don't you download the game in the version you need to use the save you want? That's the simplest solution (In my opinion). I think there are System Menu hacks to override the "you must first play this game in order to copy the data" message but, I'm NOT 100% sure of this because everyone says it's impossible or too dangerous even to try.
 

APyroli

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not playing with backups actually, I was living in france before, and I now live in South America that's why i have 2 regions ^^
then I've been thinking about buying (i have a 128Ko/s conexion, don't even think about downloading...) the wii fit NTSC, but it just seems an expensive way to create a save... well, if there's no other solution, i guess i'll just have to give up on it.
Unless someone who happened to have the 2 games can do the save transfer for me...
 

OriginalHamster

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Hi, I updated to r115 I'm having problems to install Epic Mickey save, I downloaded a save from wiisave.com (through savegame), I installed it (picking the stored icon) and selecting install.
I had the Epic Mickey save beforehand, but the NEW save looks to be corrupted, because it's not checked by the game, in fact the game promt me to create a new game save.
 

Shano56

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Hi, I updated to r115 I'm having problems to install Epic Mickey save, I downloaded a save from wiisave.com (through savegame), I installed it (picking the stored icon) and selecting install.
I had the Epic Mickey save beforehand, but the NEW save looks to be corrupted, because it's not checked by the game, in fact the game promt me to create a new game save.

Probably an issue with the save? try a different one
 

OriginalHamster

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According a guy in wiisave.com page, the save is working, it's a .rar and contains:
banner.bin
save0.dat
save1.dat
save2.dat

There's any way to convert those to the "data.bin"?

Thanks!
 

OriginalHamster

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dj_skual

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hello people,

i've just changed some things in the way of saves management to add future possible nand emulated support
i need some testers to validate changes before a public release

contact me on irc channel:
/server -m irc.abjects.net -j #SaveGame_Manager_GX

thx for your help
;)

@OriginalHamster:
which cios are you using to load your game?
try with a cios249.
 

conanac

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I'm using cIOS249, it seems the guy that upload the save made it in a format that I can't convert into data.bin =/
Any idea what are those:
banner.bin
save0.dat
save1.dat
save2.dat
?

You could use FE100 save unpacker/packer and the latest one that I know is v0.3 (see http://www.wiidewii....ad.php?29,15141). I would suggest to use your virtual or emulated NAND first to test installing the created data.bin before using it with the real NAND.
 

dj_skual

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Revision 116 avalaible:

Download here: R116.dol

r116:

* Removed all functions related to the "index.sgmgx" file (perhaps a future emulated nand saves support...)
* Fixed ExtractAllMiis() code dump.
* Fixed GameTDB url.

Enjoy!!!
:yaywii:
 

actar

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Revision 116 avalaible:

Download here: R116.dol

r116:

* Removed all functions related to the "index.sgmgx" file (perhaps a future emulated nand saves support...)
* Fixed ExtractAllMiis() code dump.
* Fixed GameTDB url.

Enjoy!!!
:yaywii:

:bow: :bow: :bow:
So much thanks for that modify, now i can extract without any problem data from emuNAND and prepare folder for SaveGameManagerGX: http://gbatemp.net/t...65-save-finder/

THANKS!!!! THANKS!!!! THANKS!!!!


but if you will make possibile to do it direct form your prgram... is better and I'll put in the trash my prgogram!!
 

actar

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thx for language files guys ;)

@ actar:
if you want to help me to implement this feature in my app, just contact me by PM or on my irc.
Thanks.. but really, I think that I'm NOT able to help you:
- Debug a console program for a PC is very simple (and it's very easy to test).. with homebrew I'm know that is so much difficoult.
- I'm not able to crate a GUI for Win...
- Also I look SaveGame Manger code... too hard for me in so much points. :blink:

If you want I can give you the source file (but first i must add some message for you in code for explain the functions).
 

Shuny

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Hello,

I have a slight problem with the Savegame Manager GX: The application doesn't show me all the savegames (only 5 saves).
I first thought it was a cIOS problem (it's been a long time since I last installed a cIOS to my Wii), so I installed a new cIOS in the 249 slot (d2x-cios v7, base IOS 58) but it didn't fix the problem.

Then, I used "Pimp my Wii 2.29" to update all my IOSes and install new ones but it didn't help either.
Then I ran the d2x-cios installer again and chose IOS 56 as base IOS instead of IOS 58. It gave me the same result.

So I'm stuck with Savegame Manager GX only showing 5 of my savegames, and I don't know why.

My system menu is at 4.3E and I'm using Homebrew Channel 1.0.8 to run the homebrew.

Is it a known issue ? Any idea on how to fix it ?

Thank you

EDIT: I forgot to say that Savegame Manager GX reports these 5 saves as using "0" blocks, which is wrong (and strange). Also, it doesn't seem to have any issue reading Miis data.

EDIT2: Also forgot to say that I'm running the homebrew on a USB key, since my Wii SD card slot seems dead. I don't think it is relevant, but wanted to say it anyway.
 

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