Homebrew SaveGame Manager GX

  • Thread starter Thread starter dj_skual
  • Start date Start date
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Delete Save one by one fonction

  • Yes

    Votes: 34 81.0%
  • No

    Votes: 8 19.0%

  • Total voters
    42
  • Poll closed .
thx guys for this very interesting fight ;)

ok, tueidj, if you are intersted in my app, i will be proud to get you as new coder for my app
i need people with very good knowledge in the wii file system and security
and of course a good coder to correct my mistakes (i think a lot of...) and by this way, learn more myself...
hope you will be good with this idea!!!

joostinline, have you done the test by yourself with the usb problem ?

hosigumayuugi, thx but i can't download the file...
 
thx guys for this very interesting fight ;)

ok, tueidj, if you are intersted in my app, i will be proud to get you as new coder for my app
i need people with very good knowledge in the wii file system and security
and of course a good coder to correct my mistakes (i think a lot of...) and by this way, learn more myself...
hope you will be good with this idea!!!

joostinline, have you done the test by yourself with the usb problem ?

hosigumayuugi, thx but i can't download the file...
Just tested it and it works fine. I had a hard time navigating since I still use rev98 because it's simple and works (I really don't like the new layout, too confusing and the buttons are too tiny), but once I got used to it USB works. I tried it on 249 and 58. It was slower on 58 (I thought it froze at first, lol) but it still worked fine.
 
Just tested it and it works fine. I had a hard time navigating since I still use rev98 because it's simple and works (I really don't like the new layout, too confusing and the buttons are too tiny), but once I got used to it USB works. I tried it on 249 and 58. It was slower on 58 (I thought it froze at first, lol) but it still worked fine.

Ok, so it work good, thx for your test and report!!!
 
Hi,

Great work on this app. Tried it today and successfully saved all my save files to my SD card, after which I restored my NAND.

After restoring my NAND I copied my saved games data from the SD card back to my Wii (4.3e with ModMii softmod). Of the 26 saved games files I had 21 copied without errors. The 5 that generated the Unable to load SetUID are all saves from games are not on original DVDs. Does this have anything to do with the error?

Any way around it?

Thanks.

P.S. Crashed when I wanted to save the Mii's to my SD card but not an issue as my original restored NAND had them all.
 
Revision 114 avalaible:

Download here: R114.dol

r114:

* Changed illegal fat charaters fix and added a fonction to change old extracted filename while installing the save
* Added new illegal fat charaters fix to extract a data.bin to storage device fonction
* Fixed a problem who corrupt file datas while extracting a data.bin to a custom path
* Fixed freeze for Wii with no internet connection (thanks to http://gbatemp.net/t...in-ahbprot-mode)
* Added ES AHBPROT patch to keep AHBPROT flag enabled while an IOS reload
* Changed everything from WiiTDB to GameTDB (using new host and name)
* Added quick switch between system font and old font (fixed memory leak in font change) (thx dimok)

Enjoy!!!
:yaywii:

European PT translation updated for r114.
 
Hi all - I have just started using this nice program to transfer saves over to an emu nand, but is there a revision of savegame manager that allows you to delete games from the emu nand (or the wii, for that matter)?
 
Hi all - I have just started using this nice program to transfer saves over to an emu nand, but is there a revision of savegame manager that allows you to delete games from the emu nand (or the wii, for that matter)?
Like every version, not to mention the System Menu.
 
Hi all - I have just started using this nice program to transfer saves over to an emu nand, but is there a revision of savegame manager that allows you to delete games from the emu nand (or the wii, for that matter)?
Like every version, not to mention the System Menu.

Is it a feature that needs to be unlocked? When I highlight a game on emu/real nand, there is an option to copy, but not to delete. I'm at work, so I will need to look at this later when I get home.

Obviously I can just use the system menu, but there is something wrong with my emu nand (a corrupt save, I think) so my wii freezes up if I try to access the save menu to delete from there.

Lastly, has a "delete all saves in a one click function" been implemented as the poll above suggests?

EDIT: I looked again (briefly) last night, and the only option available was "extract" on the emu nand, suggesting to me that there is no delete function, or it needs to be unlocked.
How do you unlock the delete function (if it even exists)?
 
Have a look on the Poll of this topic at now. I think there will be one option to delete in a futur version. And the best will be when we will be able to manage saves of emu Nands from our real Nand!
 
hi people,

guys, thx for your language files ( bxj1994, be carrefull with copy/paste, cause you added an " in the last file ;) )

about the delete fonctions:
there are at this time no way to done that with my app (perhaps in next rev, but it's very risky for your saves...)

about emuNand:
i'm actually in front of a problem (wich i've fixed with the addition of the "index.sgmgx" file while you extract from nand)
FAT is not case sensitive, but ISFS (Nand file system) is case sensitive.
I've never understood why, but sometime, when you write a file from the sd to the nand, the name of the file is written with a wrong case ("BANNER.BIN" instead of "banner.bin"), then the save is corrupted.
in my fix file, i write the name of each extracted file, so while you install, the name is created with the name read in this fix file.
i know dimok is ready to add the creation of this file while you create your emunand with usbloadergx, but still the problem for games who create new files in nand for each save slot (Resident evil 4, tales of symphonia, pes,...), the game will not update the fix file while creating a new file...
for this reason, i think i will not add some emunand support, and noob user can use my app in a "less dangerous way".
hope i've been sufficiently clear.

:yaywii:
 
hi people,

guys, thx for your language files ( bxj1994, be carrefull with copy/paste, cause you added an " in the last file ;) )

about the delete fonctions:
there are at this time no way to done that with my app (perhaps in next rev, but it's very risky for your saves...)

about emuNand:
i'm actually in front of a problem (wich i've fixed with the addition of the "index.sgmgx" file while you extract from nand)
FAT is not case sensitive, but ISFS (Nand file system) is case sensitive.
I've never understood why, but sometime, when you write a file from the sd to the nand, the name of the file is written with a wrong case ("BANNER.BIN" instead of "banner.bin"), then the save is corrupted.
in my fix file, i write the name of each extracted file, so while you install, the name is created with the name read in this fix file.
i know dimok is ready to add the creation of this file while you create your emunand with usbloadergx, but still the problem for games who create new files in nand for each save slot (Resident evil 4, tales of symphonia, pes,...), the game will not update the fix file while creating a new file...
for this reason, i think i will not add some emunand support, and noob user can use my app in a "less dangerous way".
hope i've been sufficiently clear.

:yaywii:

Thanks for the update dj_skual, and thanks for making such a useful application. :D I was a bit confused by your explanation, but it sounds like it might be difficult to add these delete functions only for the emu nand, if they are risky as you say. Personally, I don't really care if something goes wrong on my emu nand and it "bricks," because all I need to do is just make a new one and there is no damage done.

For my own problem with my emu nand, I eventually figured out that one of my saves was corrupted, and once I deleted it I could access my saves from the system menu again.
 
Revision 115 avalaible:

Download here: R115.dol

r115:

* Fixed problem to find some saves on wiisave.com
* Added a progress bar while the startup process
* Fixed a navigation problem in manage prompts
* Changed some grafics (code aligned to this changes)
* minor optimization - make LIMIT not evaluate stuff like "atoi(balbla+strlen(stuff))" 3 times (thx giantpune)
* Some minor clean ups

Branches:
* Updated libext2fs to 1.0.3 r17

Enjoy!!!
:yaywii:
 
Hi,
I'd like to know if there is any possibility of "forcing" the wii to copy a save of a game you've never played with before, i mean, if the save doesn't already exist in your wii memory, then even SaveGame Manager doesn't want to install it. The reason why i want this is simple enough: i have wii fit PAL and wii fit Plus ntsc. i want wii fit plus to used my wii fit datas, but it doesn't recognize the previous version cause it's PAL. i transformed it following tutorials, and downloading an ntsc wii fit saved game. but i can't copy the new wii fit ntsc save either directly from sd to wii (wii says " you must first play this game in order to copy the data" ) or with SaveGame manager cause the "install" button doesn't even appear...
hope I made myself clear? (it's kind of difficult to state everything sometimes ;) )
 

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