Homebrew SaveGame Manager GX

  • Thread starter Thread starter dj_skual
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Delete Save one by one fonction

  • Yes

    Votes: 34 81.0%
  • No

    Votes: 8 19.0%

  • Total voters
    42
  • Poll closed .
lex luthor said:
today i noticed something peculiar, maybe an isolated case or maybe is something common, i don't know as i don't have too many games to test it on but it does not happens with my other 3 games.

i'm playing a game named tales of symphonia. the game's save takes [2] blocks.

as the game progress i noticed that instead of taking [2] blocks it was taking [10] blocks.

i could extract and install the save with no problem using sgm gx. yesterday i deleted the save from the wii and play the game once again to create a new save file.

as it was a new save i noticed it was at [2] blocks again, later when i tried to install the old sgm gx save (the [10] blocks one) into the wii it game an error: unable to (copy i guess i don't remember) well the thing was i never get it to install it to the wii.

hopefully before deleting the save i transfer it to my sd card using the wii data management (just in case something like this might come up) and i didn't lose anything. now the sgm gx [10] blocks save works again. but it makes me worry in future cases.

is it normal that saves increases size as the game progress because it is the first time i see this.

it looks like the incompatibility (error) was because of the save's blocks size mismatch.

i experienced something like that, with the 2010 world cup game, the game starts with 4 blocks and when you play more, it grows up to 7. i tried to extracting my 7 blocks save in another wii (which had the 4 blocks) and i couldn't extract it. so, we're two.
 
Looking at the source code it seems like the ISFS devoptab can't create new files properly, so it will fail when trying to install any savefile that includes files that don't already exist on the NAND.
 
lex luthor said:
today i noticed something peculiar, maybe an isolated case or maybe is something common, i don't know as i don't have too many games to test it on but it does not happens with my other 3 games.

i'm playing a game named tales of symphonia. the game's save takes [2] blocks.

as the game progress i noticed that instead of taking [2] blocks it was taking [10] blocks.

i could extract and install the save with no problem using sgm gx. yesterday i deleted the save from the wii and play the game once again to create a new save file.

as it was a new save i noticed it was at [2] blocks again, later when i tried to install the old sgm gx save (the [10] blocks one) into the wii it game an error: unable to (copy i guess i don't remember) well the thing was i never get it to install it to the wii.

hopefully before deleting the save i transfer it to my sd card using the wii data management (just in case something like this might come up) and i didn't lose anything. now the sgm gx [10] blocks save works again. but it makes me worry in future cases.

is it normal that saves increases size as the game progress because it is the first time i see this.

it looks like the incompatibility (error) was because of the save's blocks size mismatch.

x3. I experienced this same issue in the past too
 
I have one problem, I am blind or something, how can I extract all saves at once? I didn't find anywhere how to do it.

EDIT: I FOUND IT.
yaywii.gif
 
most games have 3 or 4 save slots (i.e. mkwii has 4 "licenses"), can i choose which savegame slot to load a savegame into when copying from one wii to another? i want to copy my license to my friend's wii without erasing his license.
 
fattest said:
most games have 3 or 4 save slots (i.e. mkwii has 4 "licenses"), can i choose which savegame slot to load a savegame into when copying from one wii to another? i want to copy my license to my friend's wii without erasing his license.
not possible sorry
 
fattest said:
most games have 3 or 4 save slots (i.e. mkwii has 4 "licenses"), can i choose which savegame slot to load a savegame into when copying from one wii to another? i want to copy my license to my friend's wii without erasing his license.

for Monster Hunter TRI i use fstoolbox_04 to transfer the individual save slots between my two wiis, so i dont wipe my kids slots
 
chonka said:
fattest said:
most games have 3 or 4 save slots (i.e. mkwii has 4 "licenses"), can i choose which savegame slot to load a savegame into when copying from one wii to another? i want to copy my license to my friend's wii without erasing his license.

for Monster Hunter TRI i use fstoolbox_04 to transfer the individual save slots between my two wiis, so i dont wipe my kids slots
think it's possible by your way but not for all games.
think MKWII don't have individual save slot.
so my app can't have a fonction to done this task.
you need to done yourself...
 
Revision 87 avalaible:

Download here: R087.dol

r87:
* Completely changed the way of savegames extract/install process (Tales of Symphonia fix)
* Removed old waninkoko savegame_copydata() fonction
* Changed the WiiTDB link (smaller file)
* Some source clean and little fixes

WARNING:
Old Saves extracted with SaveGame Manager GX are not supported anymore
If you want to support old saves:

* create a file named "banner.bin.sgmgx_index"
* open this file and write inside "banner.bin"
* put this file on your SD in the same folder of your banner file:
/savegames/00010000xxxxxxxx/banner.bin
/savegames/00010000xxxxxxxx/banner.bin.sgmgx_index
...
* repeat for each file:
/savegames/00010000xxxxxxxx/01.dat
/savegames/00010000xxxxxxxx/01.dat.sgmgx_index
/savegames/00010000xxxxxxxx/PROFILE
/savegames/00010000xxxxxxxx/PROFILE.sgmgx_index
...

Take care to name correctly the file (respect case) in your .sgmgx_index file cause the wii will use this to create the file on the nand with the good character case!!!

Enjoy!!!
yaywii.gif
 
tueidj said:
There are multiple games with both of those names, care to be more specific?
just some exemple, but why do u want to know sepcifically wich games have capital letter filenames?
more specific:
both brother in arms, all harry potters, ....
wink.gif
 
I apologize if this has been asked already. I haven't been following this app develop as closely as I'd like and I'm not about to read though a million pages to check if this has already been asked (plz pardon my laziness).

I know that savegame manager gx now uses no_ios_reload in its meta.xml... will this cause the app to crash due to the HBC network init. no_ios_reload bug when the wii does not have wifi access? If so, I will likely remove the no_ios_reload argument from the meta.xml, but if I do that, would a handful of functions stop working (if so, which ones) or would the entire app stop working?

Depending on your answers, I may decide to wait to update SaveGameManager GX until a new HBC is released which addresses the no_ios_reload bug when no internet connection is set up.

Thanks in advance to anyone who takes the time to respond to my questions.
Cheers.
 
@XFlak:

for now, my app doesn't support ios58 and no_ios_reload
so you can update your app
just the forwarder is using ios58 for usb2support but the app always reload ios249 or ios250
thx for your interest
 
tueidj said:
Because I've never seen any files/directories on the NAND that aren't in lowercase.

indiana PWNs has a file with capitol letters. FILE_V28. My Madden NFL07 save has 10+ files that contain capitol letters. i have several more as well.
 

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