Homebrew Saturn emulation using Cotton/Guardian Force testing and debug

lingbergh

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@Zomorph got it working. I think my icon size was a little too big? It was 132KB but now its 45KB.

Now need to figure why xmen vs sf resets to intro whenever I press +
4Meg Cartridge (5c) enabled in config INI?
# CardridgeID
# 00 = none
# 21 = Backup RAM Cartridge
# 5a = 1MBytes RAM Cartridge
# 5c = 4MBytes RAM Cartridge
#

No issues here. Don't forget to OC.
 
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mc711

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FINALLY SUCCESSFULLY INJECTED the best version of dracula x on the saturn but I still don't have full widescreen.I followed the guide on page 42 updated USHS dropped the custom.ini and .tex files. out was set at 1 for widescreen but I still have them ugly bars at the end of each side.can someone help me fix this.thanks.here's a pic.even got the album cover workingđź‘Ťđź‘Ť just this widescreen issue.otherwise this is awesome once you get the hang of it.the instructions were very confusing until I updated the script.out even has the features of NSCB.just need help fixing this.this game is awesome.
if you want to fill the screen change
EnforceAspectRatioFullscreen="0"
this removes force aspect ratio when you set
FullSize="1"
 

iLL wiLL

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if you want to fill the screen change
EnforceAspectRatioFullscreen="0"
this removes force aspect ratio when you set
FullSize="1"
fullsize?? I got the custom ini from this thread.im opening it right now let me see and look at what it says.on page 64 there was a person that had shown his games in full widescreen that's why I knew it was possible. here's what my script reads before I changed widescreen to "1"
[Screen]
BilinearFiltering="1"
EnforceAspectRatioFullscreen="1"
FullSize="1"
GammaCorrection="0"
GammaCorrectionRatio="1.00"
Magnification="1.50"
Scanline="0"
ScanlineRatio="70"
WideScreen="0"

can you reply with this on how it should be set?? it's not just for me allot of ppl having problems with getting full widescreen.thanks for your help.so it should look like this??
[Screen]
BilinearFiltering="1"
EnforceAspectRatioFullscreen="0"
FullSize="1"
GammaCorrection="0"
GammaCorrectionRatio="1.00"
Magnification="1.50"
Scanline="0"
ScanlineRatio="70"
WideScreen="1"
?????????
 
Last edited by iLL wiLL,

ganons

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Saturn Bomberman

Can you play 4 player on the switch?
 

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    Saturn Bomberman.jpg
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xavior38

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Has anyone noticed that when updating to the latest Atmosphere, the script-injected NSP files no longer work? I updated from Atmosphere 1.2.2 -> 1.2.4 and they error on startup. When I went back to Atmosphere 1.2.2, the error stopped.

Re-installing the NSPs on 1.2.4 did not fix this issue either.
 

helvetinperkeles

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Has anyone noticed that when updating to the latest Atmosphere, the script-injected NSP files no longer work? I updated from Atmosphere 1.2.2 -> 1.2.4 and they error on startup. When I went back to Atmosphere 1.2.2, the error stopped.

Re-installing the NSPs on 1.2.4 did not fix this issue either.
Ah hell this is the reason i have not updated my atmosphere. Hopefully there will be fix for this.
 

ganons

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Has anyone noticed that when updating to the latest Atmosphere, the script-injected NSP files no longer work? I updated from Atmosphere 1.2.2 -> 1.2.4 and they error on startup. When I went back to Atmosphere 1.2.2, the error stopped.

Re-installing the NSPs on 1.2.4 did not fix this issue either.

Has this been flagged to @SciresM ?
 

shadow256

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Has anyone noticed that when updating to the latest Atmosphere, the script-injected NSP files no longer work? I updated from Atmosphere 1.2.2 -> 1.2.4 and they error on startup. When I went back to Atmosphere 1.2.2, the error stopped.

Re-installing the NSPs on 1.2.4 did not fix this issue either.
Learn to use sig_patches, this work without any problem on Atmosphere 1.2.4 if update is done correctly.
 

shadow256

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Everything else worked fine in the latest Atmosphere, including the original game Guardian Forces. Could that still be signatures?
If it doesn't work the sig_patches are the problem, like I said the NSPs created by my script work with Atmosphere 1.2.4, I've tested it personaly.
 

Thorhax

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Has anyone had luck getting Virtua Fighter Remix to work properly? My characters keep glitching around the map, and often ring our while walking towards the enemy.
 

lingbergh

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Same problem here regarding Virtua Fighter Remix. I will try to simulate this in SSF.

EDIT: The character glitching also occurs in SSF.
Does this config make any difference?
 

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  • vfremix_experimental_config.ini.txt
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Last edited by lingbergh,

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