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Discussion in '3DS - ROM Hacking, Translations and Utilities' started by J1rubino1, Apr 16, 2017.
Just wondering will Saltysd be updated to be compatible with luma3ds 7.0?
Uhh, it already is, it was never dependent on Luma's updates, as Luma already had code.bin loading months ago, just now with the stable version, it can be an .ips and still be loaded. Also, really, with LayeredFS support, Luma is basically now SaltySD, but with a wider support of games.
ok just wandering because as soon as I updated luma, saltysd stopped working.
Did you check on "Enable game patching?" Again, you might as well use the new LayeredFS support, just move the folders/files in "SunMoon" to luma/titles/<title id of your game>/romfs.
Just so its clear, SaltySD and LayeredFS are not the same thing as RustInPeace said, SaltySD for Smash and Pokemon SuMu is a specially created Patch for those 2 game that allows for modification of game files without having to repack the DL:TS, which makes Smash modding very, very much easier. LayeredFS is a NTR plugin that allows for similar patching, but requires file repacking, which on the one makes it nearly universal, compared to Salty SD having to be made game to game, but on the otherhand makes it much more user unfriendly.
So what would be the file structure for smash
For some reason my SaltySD also seemed to stop working once LumaCFW updated
I don't really understand the whole LayeredFS thing to be honest and I'd honestly like to stick with SaltySD since it's what I've been using for a while to make my Modpack.
Is there any way to fix this without having to do the LFS method???
Btw I have everything the way it's supposed to be in the Luma menu ("Enable Game Patching" is enabled)
Thanks in advanced
SaltySD would require an update, but that update is useless now that Luma has layeredFS support. Literally just follow what RustInPeace said. Luma's LayeredFS is not complicated at all.
Well I guess but tbh I forgot how to find the TiD of Smash
http://3dsdb.com. Enter Smash, scroll right for TID.
Ok so I'm setting up to do it now
Do I copy the smash folder into the romFS folder or???
And sorry for all the q's but I am not really familiar with LayeredFS
Move the files inside of the smash folder to the romfs folder. Let me see what's inside of your smash folder.
Computer still booting up ugh
But basically it's literally a modded version of the "data" folder you got from extracting the romFS to make mods
That's good and all, but I would like to see a screenshot when your computer boots up. If it is just the romfs files, move it to the romfs folder in luma/titles/titleid.
So I got it to work
But only music seems to work not my custom skins
I don't know why only some of it works. If you haven't updated to Luma 7.0.2, do so as I believe that fixes some things. If you have already updated, I'm not sure and you might want to bring it to Aurora Wright's attention.
How would I go about doing that???
Because I have no idea what to try next since I updated Luma already to the Hourly Build.
If you already updated to the latest hourly, then it should be working.
It has the custom music working but not skins
I'm on version 7.0.2 Hourly so I'm not sure why it isn't recognizing the Skin files :/
I read another tutorial on how to set up LayeredFS and it says that I'd need to get a code.bin of my Smash game in order to utilize LayeredFS
I looked around but I can't seem to find anything that tells me how I'd would go about getting the code.bin for my Smash