Sakamoto Speaks on Metroid Dread

Discussion in 'User Submitted News' started by Guild McCommunist, Mar 13, 2010.

Mar 13, 2010
  1. Guild McCommunist
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    Member Guild McCommunist (not on boat)

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    So, it can still be alive.

    EDIT: Nvm, it's Sakamoto.
     
  2. Pliskron

    Banned Pliskron Banned

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    This is exactly what I've never been able to understand about Nintendo. You have ten or more really bad games coming out every month like my little ponies part seven and fantasy hair salon part three. Then you have one of Nintendo's most successful franchises with 16 million games sold and they can't put out a new game after how many years?
     
  3. Guild McCommunist
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    Member Guild McCommunist (not on boat)

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    Well, the crap games aren't Nintendo's and are made with low production values and are made in mass, aka shovelware. Nintendo games have much more polish and usually take years to develop. And they're already put out 2 (eventually 3) Metroid titles this generation: Metroid Prime 3, Metroid Prime: Hunters, and eventually Metroid: Other M. Last gen had 4 Metroid games: Metroid Prime, Metroid Prime 2, Metroid: Zero Mission and Metroid: Fusion. And Zero Mission was just a remake.

    Anyway, Nintendo is getting annoying with the "Oh we're waiting for our fans to say 'yeah, go ahead'" and crap like that. They don't read what the fans say. They don't listen to the fans. If they did, they would've limited the amount of crappy games on their console. By "listening to the fans" they mean "We wait to see if this will appeal to a casual market". And Metroid will probably never appeal to a casual market. Ever. It's just got such a large fan following that odds are it'd sell well.
     
  4. Maikel Steneker

    Member Maikel Steneker M3 Fanboy

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    Why do you think they even develop games this bad? If the costs to develop them were as high as the costs for, say, a new Mario, no one would develop a game with this much competition. The thing is, even if it doesn't sell that well it's still a good thing because development costs for bad games are really low.
     

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