Ryujinx taken down from Appveyor, project to move to GitHub Releases

fdsjhnkfasjkhfdshjkasf.png

Nintendo Switch emulator Ryujinx will be changing its release system, due to a problem with its current set up. AppVeyor has previously been hosting Ryujinx and has allowed for users to automatically update their builds whenever a new release is out. However, you won't be able to do that anymore, until you manually download the latest release, 1.1.3, which will now be hosted via GitHub Releases. Some may get a popup as well, regarding an update error, which is also solved by going to the Ryujinx site and grabbing the 1.1.3 build.

Failed to fetch tweet https://twitter.com/RyujinxEmu/status/1484950496322408453
 
Yeah, the "Nintendo ninjas" haven't jack shit to do with this event. You always gonna blame Nintendo for the slightest news about anti-emulation? What was the saying? Ah, yes: "Brands aren't your friends" LMFAO
 
  • Like
Reactions: MarioKid666
I tried to setup ryujinx with hoping to connect to my Switch locally but didnt work and glad actually afterall, may get banned on real Switch, atleast is what I think, since a non Nintendo connection would be made.
 
Yeah, the "Nintendo ninjas" haven't jack shit to do with this event. You always gonna blame Nintendo for the slightest news about anti-emulation? What was the saying? Ah, yes: "Brands aren't your friends" LMFAO
Do we know that?
Granted I have only read this thread and the linked twitter page but it seems to be unknown as to why they did what they did.

Any number of things it could be in addition to Nintendo (stolen code from something else, BIOS inclusion, false flagging, too much bandwidth used on whatever that source code handler is so they got rid of it...) but to say it is not Nintendo would also be inaccurate at this time.
 
......Meanwhile those of us who know better are using Yuzu anyway.
Yes....let’s discourage alternatives and rely on one application so if there is an unexpected stoppage of development (personal issues, lack of interest etc) the community will be left without anything.

Remember 1964 and Project64?...how about ZSNES and Snes9x?...

Being closed minded is poison for open source.
 
Last edited by NostalgicMillennial,
Should have been there to begin with, but okay.

Yes....let’s discourage alternatives and rely on one application so if there is an unexpected stoppage of development (personal issues, lack of interest etc) the community will be left without anything.

Remember 1964 and Project64?...how about ZSNES and Snes9x?...

Being closed minded is poison for open source.
What's also poison for opensource is working against a competing emulator dev, instead of sharing code and ideas.
 
Should have been there to begin with, but okay.


What's also poison for opensource is working against a competing emulator dev, instead of sharing code and ideas.
I wasn't aware that they were working against each other, they seem to help each other from what I've seen on their discord.
 
And then there is me ... I never ever heard of AppVeyor.
There is this thing called "Continuous Integration" (CI) and that is what AppVeyor does.
After the code is written on the developers machine, we usually use another ( neutral ) machine to let it compile, run tests and publish the files.
Helps to get rid of the "works for me" stuff.
This neutral machine is spawned by AppVeyor
 
  • Like
Reactions: PatrickD85
I finished Ninja Warriors on Ryujinx because on Yuzu it would crash out of a sudden after moving to the next stage.

But now for over two months Ryujinx crashes when I try to load games from the gui. Have to load them externally, which makes games with updates and dlc unplayable.

But the whole thing with Atlus and rcps3 few years earlier raises my suspicions since not all hosting sites are so open about those issues.
 
Ryujinx is generally slower than yuzu in most games, and each emulator has games that work better than in the other one.
It's dumb to choose one over the other at this point, they both have their use.
All games Ive tried work perfectly on Ryujinx yet they have severe issues on Yuzu.
Regarding performance, Ryujinx has gotten many optimizations recently and matches Yuzu in some cases. Ryujinx is also more accurate than Yuzu since the devs avoid hacks and haven't implemented accuracy settings. Speed hasn't been a problem for me tho as my system is equiped with a Ryzen 3600. I even use Ryu on my 8265u laptop with Linux too on less demanding games.

The only way to get one of those (legally) is to play through the game yourself at least once meaning you have to endure a sub-par experience.

Since that is the case then first-time playthroughs on Ryujinx aren't nearly as good as yuzu. Whenever they add faster shader caching it'll alleviate this problem.
If you are talking about ARB/Assembly shaders, they make the game run slower on Yuzu.
I download my shaders tho since unlike Yuzu theyre never invalidated on Ryujinx
 
About the Yuzu vs Ryujinx situation the fact that Ryujinx got *free* LAN/LDN communication working makes trading Pokemon and some other cool features possible, with minimal setup.
Yuzu gets 10x more money on patreon but instead of implementing that first they tried to sell a subscription for online functionality in games they don't even own. That left a sour taste in my mouth.
 
I haven't tried ryujinx as I am a yuzu patreon.

I will however possibly switch to ryujinx because I tested some games and apart from odyssey every Game runs smoother on it.
I mainly code in c# nowadays so I love to have look at incoming PRs and how the team works.
They do clean coding with a good code coverage.
For the end user that means nearly all of the bugs dont originate from weird sideeffects ( which is a really really good thing ).
 
thing is "why"? it has no copyrighted code to my knowlege this is leaving a bad taste with me like discords "no distributing cheats" rule in their TOS where only one mere country (Japan) has an actual ban on it
I imagine it's because it violates DMCA/EUCD/equivalent WIPO treaties.

But I also imagine a load of keyboard warriors will try to point out that it doesn't violate them, while misunderstanding what the laws mean & we will go round the same circle over and over again.

Hopefully someone will come up with a less tired (and wrong) argument than Sony vs Connectix (which isn't applicable to the DMCA because the games were stored in plain text on the CD).
 
  • Like
Reactions: AfricanLuigi
There's no good reason not to have both emulators. Compatibility and performance vary a lot from one to the other depending on the game and the hardware you use.
 
The only way to get one of those (legally) is to play through the game yourself at least once meaning you have to endure a sub-par experience.
"Legal shaders", incredible. What's next, DRM-restricted rendering pipelines?



Just use emusak.
 
All games Ive tried work perfectly on Ryujinx yet they have severe issues on Yuzu.
Regarding performance, Ryujinx has gotten many optimizations recently and matches Yuzu in some cases. Ryujinx is also more accurate than Yuzu since the devs avoid hacks and haven't implemented accuracy settings. Speed hasn't been a problem for me tho as my system is equiped with a Ryzen 3600. I even use Ryu on my 8265u laptop with Linux too on less demanding games.


If you are talking about ARB/Assembly shaders, they make the game run slower on Yuzu.
I download my shaders tho since unlike Yuzu theyre never invalidated on Ryujinx
Not referring to ARB. Vulkan on yuzu is leagues ahead of Ryujinx's OpenGL when it comes to shader compilation. Hopefully Ryujinx's ARB or Vulkan implementation fix these things.
"Legal shaders", incredible. What's next, DRM-restricted rendering pipelines?



Just use emusak.
Try asking for a shader cache on either emulator's Discords. You would quickly be shut down regardless of how you perceive the legality of these things.
 
I'm putting a BIG question mark to that "Dropped for unknown reasons" statement, you can't just drop a client from a contract without legal repercussions unless one party broke the terms of said contract. If, and that's a dubious if, Appveyor really did drop them then, as paying customers, the Ryujinx team would have a right to start a lawsuit against them (Any programmer would know that, and I doubt that the people working on an emulator are greenhorns). But considering they just took the hit and moved elsewhere leads me to believe that they know the reasons and decided to let it go, making a tweet about it to gain those sweet anti corporate pity points.
 

Site & Scene News

Popular threads in this forum