Homebrew Official Retroarch WiiU (wip.)

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On yesterday's build (5/22) I've gotten a stack dump twice with the FBAalpha2012 core. BUT once I had padcon running and the GameCube adapter controller running at the same time so I think it was caused by that. It occured when trying to close content when playing Puzzle Fighter. Happened a second time but wasn't sure what caused it that time. Just thought I'd share since there was some discussion on that being GBA only a few pages ago.

Anyways, did the Wii U really just get netplay?! :wtf: Oh my lord that is amazing I need to test that out. Will try to get to my Wii u as soon as I can. Anyone that wants to try it with Puzzle Fighter or 3rd Strike let me know!!
Yes it crashes for me switching from one core to any other.
 
Awesome new features, thank you so much!
Only thing left I'd like to see now is a way to turn off the gamepad Screen - perhaps support for PadCon or something else.

Thanks anyways, I'll try networking now ;)
 
Alright me and @ShadowOne333 put a good half hour into trying to play Netplay but we both got crashes and freezes when joining.

@aliaspider
It seems like we can host fine but when it comes to refreshing the list to see the host Retroarch freezes?
Do you use hid2vpad controller with network client?
 
That explains it :)
I did manage to Refresh the list just once and found one guy playing Super Metroid lol
But after that I always got a freeze.

But anyway, thank you so much for this, @aliaspider !
Amazing work :D
thinking about it Super Metroid isnt even multiplayer is it? lol

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I mean to use xbone and other controllers you need to connect to the PC client over network
ahh yes sorry, you still need to use the network client :)
 
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thinking about it Super Metroid isnt even multiplayer is it? lol
GACmG.gif

;)
 

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