Raphnet posted on Facebook that the newest mupen64 build is compatible with his USB to N64 adapters.
Would that include the build linked to here too?
If it wasn't for me being so worried about getting banned, I'd be using something other than EmuNAND via SX OS so I can try out these great pieces of homebrew. I kinda do already, but I can't take advantage of these more recent advancements.
I set up RetroArch last night and I'm having a few issues. I'm on 6.2.0, using Kosmos' version of Atmosphere 0.8.1 and app-redirect for the HBL (over Pokemon Quest)
1. Less than half of my SNES games load into my "Collection" (all .smc format, no weird characters in titles) and none of my PS1 games show up (one single .bin, two .bin/.cue, one .img/.sub/.ccd - all play fine)
2. I can't get the PS1 emu to recognize the bios file. I tried one and it didn't work, then read here somewhere to use a PSP bios and rename it to SCPH550X.bin and it'll work better than a PS1 bios in RA. I see in Information/Core Information/ it lists the md5 checksums it's looking for for the three regions' bios files. Is the PSP bios thing I read BS? Is PCSX ReARMed looking for those checksums specifically?
3. N64 emu is worse than when I was using the beta release of 1.7.5 with overclocking. Takes even longer to load and everything chugs, even with 1.5ghz overclocking. Under Options/CPU Core it shows that it's using the dynarec. Using the same SD card and everything.
Edit: set N64 core to cached_interpreter and it runs the same as pre-dynarec. Maybe I'm using incompatible roms?
4. How do I turn off Shaders? I was trying out different CRT filters but I want to go back to using none. I don't see an option for that anywhere.
Looks like the adapter acts as a HID controller, designed for computers. You probably won't be able to use it on Switch (for mupen or anything else) until we get a general solution to use HID usb controllers with Switch (this would be a custom sysmodule or some other kind of system patch), which is likely to happen eventually, but not much can be done from Retroarch's end until then.Well, if it is, I can't figure out how to get it to recognize the controller.
Edit: Seems like this is only for something called mupen64 FZ. Any way this can be added in the future, m4xw?
no you have to use the beta hekate version https://github.com/CTCaer/hekate/releases/tag/v4.6svc and the new build of mupen plus next https://m4xw.net/nextcloud/index.php/s/n87e8ycGGgfTM6Lthis patch work on retroarch 1.7.5 ( latest nightly ) ???
What? Sure about that? Can you look into RetroArch -> Settings -> Directory settings? Where is your system folder setting pointing to?I figured out the Playstation bios issue. I downloaded the proper scph550X.bin files (correct md5s) and they go in /retroarch/cores. DO NOT put them in /retroarch/cores/system.
Also fixed a crash for paper mario and banjo tooie that would happen in later stages of the game (shy guy toybox and when opening jolly rogers)Incredible progress! The games run a lot smoother than before!
Happy to see Banjo Tooie running smooth too!
That’s what I have been doing it still shuts my switch down with loading RetroArch nightly.Download kosmos, launch the new hekate build, select cfw
Well you do something wrong then.That’s what I have been doing it still shuts my switch down with loading RetroArch nightly.