Homebrew RetroArch Switch

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Regarding the Overclocking update, you only need it for PCSX (+ PicoDrive w/ 32x apparently!). Most games will run fine with the "Boost" (~1200MHz) profile; more densely-packed 3D games like Toy Story 2 and others will need the "High Performance" (~1500MHz) profile. You can set the overclock profile on a per-core or per-game basis by using Overrides (Quick Settings -> Overrides [if enabled]), so set it to whichever you like for PCSX or PicoDrive, and then leave it at stock clocks for the rest of the cores.
For N64, the only thing that'll make those games run (because I don't quite yet count brute-forcing the Switch to get it to run) is Patience.
 
Hmm, I’ve noticed that in Mario 64 in-game the coin counter and star counter both don’t show up, in Zelda OoT there is a long pause when accessing the item menu, as well as some graphical glitching, and in Majora’s Mask the title screen is invisible.

Are these known problems with Muppen64Plus, or do I have something configured wrong?
 
Are these known problems with Muppen64Plus, or do I have something configured wrong?

You never said anything about your core settings, so we assume it's negligence on your part. Don't be terribly surprised though that an effectively unfinished core implementation doesn't work 100%.
 
Last edited by SeongGino,
You never said anything about your core settings, so we assume it's negligence on your part. Don't be terribly surprised though that an effectively unfinished core implementation doesn't work 100%.

Core settings are all defaults. Hence why I was asking if they were known issues, if I’d fiddled with things I’d have assumed I’d fucked up ;-) more meant that I was wondering if changing a setting would fix those problems without my mucking around and possibly making things worse.
Fully understand the nature of emulation not always being spot on.
 
Last edited by Sonikkua,
Is there any way to have the OC settings save per core or game? Or a plan to implement it?
I would really enjoy this feature as it would allow me to setup things the way I want them only once, and not everytime I change core.
 
3do core now run full speed too
and 32x sega
32x has few good games, Tempo is one of the best games on 32X
And the poor compatibility (switch picodrive) , glitch no sprite,freeze or whatever doesn't help.
Tempo? Does not work
Mortal kombat? No sprite
Kolibri? Glitch, unplayable
Needs an update , picodrive is Not doing well
On android everything is perfect

You can confirm that tempo works ( usa jap) rom no intro
Okay, for tempo
the best 32X game
EDIT
And now kolibri works wtf..
What the hell is this???? Tried to play a few hours ago without success docked, then now works well on nomad?????.... There are some weird things about me... Bad ghost ?.
Well, he remains dead kombat II in my list.... Tomorrow there will be the sprites of the fighters?
 
Last edited by KHEOPS,
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Yeah since rayman pcsx rearmed doesn't work on switch, it would be a good way, the rayman jaguar is very good, but on android gpdxd quadcore 1.4ghz ( oc to 1.8 ghz) is not enough so on switch I don't know...
 

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