Homebrew RetroArch Switch

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Ye, if you are fine with games rendering at 480p on that screen, sure. It still need the cpu for the heavy stuff, so yee, the switch aint got the necesary for proper or full compatibility emulation.

Sheesh, even the ps4 strugles to run pikmin 2 at 50fps with dolphin, a console which is better in terms of power than the switch, so... how is going the switch to beat that?
like i said problem is cpu and ps4 cpu isnt amazing, heck no console cpu is that great, the bottleneck is not the gpu but cpu on dolphin.
 
In game Retroarch and the snes2010 core are stable. I played an hour of Chrono Trigger without any issues.

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Boy, one hour in Chrono Trigger?
I sure hope you don't mind losing the progress, as the cores still do not save. xD
 
like i said problem is cpu and ps4 cpu isnt amazing, heck no console cpu is that great, the bottleneck is not the gpu but cpu on dolphin.
Then? You even said it yourself. You need a proper cpu for emulation. The gamecube architecture needs a proper cpu for emulation, and even if nintendo optimises the hell out of it, the released and availibe games would be quite small, and only the ones who are the easiest to emulate.
 
Then? You even said it yourself. You need a proper cpu for emulation. The gamecube architecture needs a proper cpu for emulation, and even if nintendo optimises the hell out of it, the released and availibe games would be quite small, and only the ones who are the easiest to emulate.
also ps4 is running dolphin inside linux, so its an emulator inside linux wich doesnt have any ps4 optimization at all, obviously if you run the emu with optimizations on system root you get much better results than running linux inside ps4 running dolphin...
 
Boy, one hour in Chrono Trigger?
I sure hope you don't mind losing the progress, as the cores still do not save. xD
I'm sorry to inform you that I am one of the dudes, who actually read. :)

Now as far as the gloating is concerned. I'm not quite sure how to react to it...

Maybe If I paint a picture with my words where you'd be one of the guys, always sitting on the sidelines, laughing at more ambitious and intelligent people - just having a blast. While they are having a hard time to understand what you are finding so funny, all the time... Highjacking a thread that stated multiple times, that saves dont work in the current build. One time, even stated by myself.

But you didnt read that.

I've played through the entirety of Chrono Trigger three times - always a few years apart, and no - I don't actually mind playing through the beginning hour just to see how it performs on this core. In fact, I felt like it today. :)

If you want to know the best leveling spot prior to Yakra, its in the cathedral one screen south of a savepoint, where you run into two foes from below, so they call two more opponents on screen, and then you can instakill 3 of the four with one of Luccas abilities, because all of them are weak to fire. You can get there without any prior leveling, and with skipping most on screen encounters. Maybe buy two tents to refill MP if you care to level more than actually needed.

Then you make sure you are at about Level 7 with Chrono and have the first upgrade weapon for Frog before you encounter the first boss.

Also I dont think any gamefaqs quides mention that as of now, but I could be mistaken. ;) Speedrunners dont use that tech, because they skip the first boss fight entirely.

Also - the scenes I've taken pictures of, actually serve as hints, that I've played the game before. ;)
 
Last edited by notimp,
Not that you haven't read the thread, because you've been posting quite often, so I know you know that as a fact.
I was just saying that because Chrono Trigger is such a long game, and I wouldn't bother doing more than 10 mins of it without saving :lol:
But that's just me. xD
 
GC and Wii emulation is possible. Point.

Just see Nvidia Shield TV fuck. If not, you can still overclock the Switch to work over it.

Greeeeeeeeeeeeeeeeeeeeeeeeeeeetings.
 
More on topic, does anyone have any idea which retroarch github repo's need to be pulled for compiling any of the switch specific core's besides reswitcheds Retroarch as it not been updated for 22 days is there a guide of sum sort? im really interested in seeing if i can get any of them working since libnx has added support for libtransistor, plus seeing few builds pop up on this page has got me inspired, ive managed to compile yuzu before now so any help i would be very thankful, cheer in advanced
 
Last edited by steven89,
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More on topic, does anyone have any idea which retroarch github repo's need to be pulled for compiling any of the switch specific core's besides reswitcheds Retroarch as it not been updated for 22 days is there a guide of sum sort? im really interested in seeing if i can get any of them working since libnx has added support for libtransistor, plus seeing few builds pop up on this page has got me inspired, ive managed to compile yuzu before now so any help i would be very thankful, cheer in advanced
I believe the latest ones on GitHub should be the ones.
Search around for cores that have the Switch make target, like this one:
https://github.com/libretro/libretro-fceumm

Main Snes9x and the 2010 variant has those Make targets as well, all of the cores listed in the OP should have them, so you can start there.

Btw, didn't you mean "homebrew Launcher added support for libtransistor" instead of libnx?
 

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