no clue xDDIP switches offset: 25
what this error means?
So does the .3dsx version work?ok, that took a bit longer than 10 min
this build fixes the gfx glitches in mslug1 and 2, although I fear that it will now refuse to load mslug3 :/
http://buildbot.libretro.com/.aliaspider/fb_alpha_neo_libretro_test4.cia
In any case, this still gets us closer to the goal, and should also allow loading other roms that weren't possible before, that have a size somewhere between that of mslugx and mslug3.
no clue xD
I've been playing on the latest .3DS builds for gpsp and everything is running 60fps solid (tried Mario Kart, Minish Cap and Pokemon FireRed) on n3DS. So good! I have a few questions:
1. Quick Menu/Default Content Directory/Load Recent - are these not ready yet or am I missing something?
2. If using 1:1 display for Gameboy/Gameboy Advance, will it be possible to get some nice screen overlays?
3. Will we ever be able to have the option to switch screen display between top and bottom?
Bug report (using .3dsx Retroarch latest version on O3DS FW10.1U): Problem with savefiles/savestates still continues... Files are stored always on root of SD, in spite of "folder config options" points to another paths (/retroarch/cores/savefiles/ and /retroarch/cores/savestates/), and change to another path doesn't solve the problem.
Please fix that!
mslug3 runsok, that took a bit longer than 10 min
this build fixes the gfx glitches in mslug1 and 2, although I fear that it will now refuse to load mslug3 :/
http://buildbot.libretro.com/.aliaspider/fb_alpha_neo_libretro_test4.cia
In any case, this still gets us closer to the goal, and should also allow loading other roms that weren't possible before, that have a size somewhere between that of mslugx and mslug3.
no clue xD
Thanks for the advice... I'll try later!... Edit: Trying with that and, sadly, not working after all.I had this issue and it was driving me mad. I worked it out.
Open "retroarch.cfg", in the retroarch folder on your SD in notepad. Scroll down to the directory settings (can't miss it). Delete the / at the end of the directory. Save it.
For example: "....retroarch/cores/save/" needs to be "....retroarch/cores/save"
It will now work as before.
woohoomslug3 runsGraphics are fine, game fully playable (e: at least for a bit of the first level that I tried).
It's sneaky tho, on loading the game, I got the errors about missing roms (obscure ng bios files) and then it seemingly froze up for maybe a minute, then out of the blue the game started.
Guess it could be while it's unzipping the game?

@aliaspider using brahma 2 would it be possible get dynarec working on compatible cores on the .3dsx builds on a 9.2 or below system? With more ram coming soon to the 3dsx build + dynarec would be awesome.




