Homebrew [RetroArch] Nightly builds here!

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Smoker1

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Has the Virtual Boy Core been worked on at all? I noticed I had to redo the Button Mappings. For some reason A Button was the L Button. LOL
Also, over at Wololo, there was a inquiry as to if the N64 Core would be ported to the Vita and N3DS to see if it would work? I am also curious if the CNub and ZL/ZR can somehow be accessed? Will need them if going to attempt to get the N64 Core working
 
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Smoker1

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Oh, OK. You just need to place the SMDH only right? Just name it exactly as the .3dsx file is and make sure the Folder is the same as well
 

Smoker1

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Download any Build under the 3DS Listings
Extract (UnZip)
In the new Folder, go into 3DS
Find NX_Engine_Libretro
Take that Folder, put into your 3DS/N3DS SD/MSD Card in that 3DS Folder
Run Homebrew Loader on 3DS. Should have it
 

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Smoker1

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If Sounds are to be used for the CIA Files
NeoGeo: <----If needed, use first half
CPS2: Use from SPF2T when the Capcom Logo come up
CPS1: <------ Use first Sound
 

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Has the Virtual Boy Core been worked on at all? I noticed I had to redo the Button Mappings. For some reason A Button was the L Button. LOL
Also, over at Wololo, there was a inquiry as to if the N64 Core would be ported to the Vita and N3DS to see if it would work? I am also curious if the CNub and ZL/ZR can somehow be accessed? Will need them if going to attempt to get the N64 Core working

I think your input problems may be just you messing with inputs in one core and then that affecting another.
N64 is highly unlikely, the only N64 core we have is mupen and I don't think there are any NEON renderers for that, I guess angrylion (software based) would be possible but that's 10/20fps on a PC...
 

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OK. Well I am thinking, if it can be tested to see, then everyone will know. That way would end the argument for some. LOL. That way if it can not be run at all, then everyone will know.
Is the NeoGeo going to have the Core Button Mappings?
 
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