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Guys can someone here compile a version with the 240p so I can simply look at how SNES games are in it. So far I tried Mednafan for genesis and it looks gorgeous off my CRT with 240p double strike mode enabled....and if you look at my posts you can see the info I posted and that there is a beta with it after talking to the devs....I just dont want to bother them and after looking for it I cannot find it. They stated they dont release it as beta to general public so if anyone can be kind enough to compile it and help me that would be greatly appreciated. I am all for this emu and they stated they should have 240p implemented into the next update (=
Mmm... Not to be a dick or anything but, when do you expect to be in "trying to compile RetroArch with Revolution SDK" mode?![]()
Mmmkay... So you have a problem with EVERYONE on this board now?Whenever you learn to code and start doing stuff yourself. It's not a big priority of mine right now and there's the question if it will even work. Not to be a dick or anything but............
Byebye now.

Super cool story bro. Even us Supervisors have lives. Having a job and stuff, y'know?You're a day late and a dollar short. Thanks to your inaction, you've made me consider not even using this forum anymore.
If you cannot wait for a compiled version, you know that there are standalone emus that handle this just perfectly since... well 3 or 4 years ago, right ? That's actually what made emulation on Wii and Gamecube so special compared to xbox ones in my opinion, if you kept a SDTV off course...
Not that you shouldn't use multi-emu if you prefer to, but at least you should know that this feature existed in pretty much every major emulator from the beginning or quite.


You know he wasn't going to stop there. He'd have continued for ages in his self-entitled mightiness.raulpica, I appreciate your frustration with the situation, but can I gently point out that remarks like that aren't going to soothe it at all? This thread has been a mess for some time and it's a huge shame to see productive users leave on such bad terms. We'd all like for everyone to calm down and do away with the snarky back-and-forth and for the thread to get back on-topic, so I hope you'll consider setting a strong example for the community by not engaging with the conflict.


Unbanned him (it was a temp-ban anyway), I hope he has cooled down.I agree with Vague Rant on this, just warn him once (and Dogway if needed) then temp ban him if needed...this is like you normally do right?
Don't let it get personal...and directly respond to the ranting...
BTW, i do appreciate you stepping in raulpica, both of them were making it personal and that was uncalled for.
EDIT: btw i am dutch too
What did I miss?
<snip>
Mmm... Not to be a dick or anything but, when do you expect to be in "trying to compile RetroArch with Revolution SDK" mode?![]()
I have no idea TBH. I was just saying that cause the dev said he could try to do it. I think this whole drama began because the guy just wouldn't accept that there's input delay with some Classic Controllers (apparently, it has nothing to do with his emulator but with the homebrew libraries as a whole) and not everyone appears to have it. (not sure about the reason for that though) So he kept blaming it on HDTVs and sh*t instead of just accepting the fact that there may be some cases in which the use of a classic controller may induce input lag.usual emudrama
afaik, nobody (?) succeeded in compiling homebrew with official SDK, I think it needed some special compiler (from Metrowerks ?) and configuration files or something like that
at least, nothing was posted publicly (no, libretroarch, don't bite, it probably has nothing to do with a so called "scene hypocrisy" or "moralists conspiracy" but more like it's not so much easy to do)
also, I think I remember it was not possible to run stuff compiled with the SDK (like those demos that come with it) with homebrew channel but I might be wrong, it might have changed
The irony in this is that a lot of libogc is ripped straight from the SDK from what I've seen. The only parts that don't are the newlib stuff and the Wiimote code. (Huh, ain't that weird.)it probably has nothing to do with a so called "scene hypocrisy" or "moralists conspiracy"
Let's just say I've never really liked it being the only choice when one of the releases had a buggy libfat module that corrupted several SD cards/hard drive before I found out the reason. It's one thing to release software that doesn't work, but having your software corrupt user's data is not a nice feeling.Toadking, it seems like you have been spending too much time with libretroarch/squarepusher
Original libogc devs are obviously full aware of that and never denied it or tried to hide it.
It was developped to make gc then wii homebrew easier, it never claimed to be the only good and legal solution, that is only what people like to phantasmize about when arguing about usual piracy/law crap in forums.
Now, this library is by far the best thing that happened to the gamecube scene and then later the wii scene, you should have seen the early attempt that was done with gclib, now that was something awful, so i don't get the recent bashing about it and the people contributing to it all over these years

I have a different issue to report: Whenever I change cores and restart RetroArch the Wii freezes on a black screen and I have to manually turn it off/on.
I think this was reported previously.
^^+1 on the memory leak issue as well.I can confirm this. Not sure if there's a memory leak or not, but I know there's a gradual degradation in performance over long periods of time on the Snes9x Next core. Games that run 60 fps drop to about 56/57 over an hour or so of gaming. Crashing caused by core swapping is one helluva thing to neutralize.
