Gaming Resonance of Fate

Youkai

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Hi,
just started Resonance of Fate cuz i am big RPG fan and sadly there aren't that much on 360.

Well I have a "big" problem with the game ... the fighting system sucks completely oO or well it might not suck but "wtf?" i just don't understand it at all.
I somehow could get trough the Prolog without getting any dmg at all even thaught the opponents were nonstop shooting at me an i had no clue what i was doing (yes i did arena training oO untill tripple attack which i just could not trigger), now I am in the first chapter and i need to get a red way part or whatever ....




Could someone explain the game to me ? XD

or is it not worth it ? currently it seems rather bad to me, but mainly because of the fighting system.
 

FAST6191

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Others reading there should be no real spoilers you would not find out about in about 5 minutes of playing the game. I probably also got most of the terms wrong and yes it will look very silly out of context.

Short version stick with it- it should all become clear soon enough.

Resonance of fate is probably my favourite 360/console RPG in a long time with the fighting system playing a huge part in it (there are a fair few by the way and it is not as under-served as the original xbox - http://games.teamxbox.com/index/xbox-360/by-genre/18/ and many are either Western RPGs or Japanese ones with interesting fighting systems (I had a very bad case of early Final Fantasy battle system fatigue coming into this go around), perhaps not as many as the handhelds but still worth a look and I would even go so far as to say unless you are especially fond of Nippon Ichi's stuff- Atelier or Disgaea mainly you are not actually missing out on that much, if anything, really).

Yeah the system is not brilliant until you start completing a few more crystals (make sure you unlock all the levels you are in- there are quite a few in the first couple too) and modding your weapons (or even better dual wielding), also find a shop and buy the auto trigger accessories- they are very useful when you are training up.

The system is two fold- it makes no real sense to anybody that has ever used a weapon but it is great for the game.
You do scratch damage- this comes from machine guns and your fists (do not use your fists). You can do a lot of scratch damage quite easily though.
You do regular damage- this comes from handguns and grenades usually (although some grenades do other things as well). This turns any remaining scratch damage (enemies have a nasty habit of regenerating scratch damage) into full damage and takes off a token sum by itself.
This means the game pretty much boils down to doing a lot of scratch damage and then finishing things off with regular damage.

Each character gets a timed round which you can walk around in or charge your weapon in. In addition to this you can do what I think is called a hero run or something like that- this consumes a crystal charge (which you have precious little of at the start and could always do with more of as you go on) that is available to see at the bottom of the screen (they are coloured red and refill as you destroy enemies and armour of enemies). This move however is quite powerful as it allows you to run, charge (it slows time a slight bit- you can charge more during a run than you can in a normal move) and fire as many times as you against as many enemies as you can charge and fire at before you get to the end of it (there are things you can do like jump which has some advantages- it sprays bullets all over your target which is nice for avoiding armour but it does spray them everywhere).
You have two other party members as well- if your hero run intersects with the line between them (you choose the direction of the run and send them on their way) you get a charge point or something but any non hero run movement or the thing I am about to explain will lose a point (or more if you carry on moving/charging), you can build up charge points but you are a bit limited by amount of crystal charges at first (you also have limits later on as you try to balance things).
Once you have a charge you press the top button and it should connect all your characters in a triangle, pressing the button to launch this causes all three characters to do as many hero runs as you have points for- this is your ultimate attack and done correctly can even wipe out bosses very quickly.
You can change who goes first and which order the moves go in (although you can swap around mid run) though.

After a while this becomes your mainstay battle plan but for the first hour or two you will more or less be hiding behind bunkers and using charge as little as possible (although there still is an element of go big or go home).

Your health is also two fold- you have your main health for each character which when it reduces to zero by way of scratch damage you lose a crystal itself (it fractures and flies all over the battlefield- enemies can be healed by these) along with any charge that might have been in it. You also have enemy attacks (mainly poison related) that reduce your effective maximum health until such time as you get to a healing point or manually sort it.

Secondly if you lose all crystal charges you enter fear mode or something in which case your characters become inaccurate (I think take longer to charge as well), damage to you becomes real and you stand a chance of losing against even basic enemies. I have lost battles I was all but set to win because of this.

After this are are loads of little tweaks and considerations for health, damage and weapons but that becomes clear soon enough. The main thing I want to say is the sub levels as any lost crystals (say if you run from a fight having lost some) and permanent damage carries over between sections.
 

Youkai

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ok thanks that explains most now some other questions that you did not answer ... i think oO

mostly i do not see how long the loading would take and i often get 0 loads in time which lets me open to get shot by the opponent -.-V is there a way to see it or do i have to learn how far i am allowed to stay ?
and well often i get interrupted by the opponents ....

any use charging more than once ? didn't really notice any difference with 1 or 3 charges.

I cannot kill with that scratch dmg but the opponents can? (thats what i did think to understand from you post) one of my ppl can only do that scratch dmg from the begining without anything else, he has some ammo crate or whatever but no clue what this is supposed to do.

-----------------------

wtf oO i just thaught i more or less got it now i am supposed to beat the first boss (i think) and i just can't even reach it ... before without knowing what i was doing i got there with all 3 points now on the second of 5 maps i think i am always close to death .. 3 times now no chance oO
 

FAST6191

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Charging helps at higher levels (of weapon experience) more when you get bonuses for it- some might cause breaks in armour (here the health bar for the enemy, a part of them or their armour gets split up and any regenerating health does not go past that line aside from actual healing effects applied to them), some might cause extra damage, some might increase lift off. Initially unless you are running or about to get shot (which causes you to stop charging) it does not change things much although I would still charge.

How long- that is for you to try and judge really. Loading is proportional to distance from the enemy- higher charge rates and charge acceleration helps but it still applies. Unless I am doing hero runs I usually try to get my people to any cover I can. The same also applies to enemies though so keeping your distance does have advantages.

Yeah the opponents cause scratch damage to you for the most part- as you lose charges to none or get poisoned real damage gets done and then you die.

Crates- I actually do not use them any more (all mine dual wield) but you get three sorts

Grenade- does what it says on the tin and allows you to throw grenades that do lots of damage and/or have other effects (freezing, burning, poisoning and what have you). They are however useful a bit later on as you can gain levels very quickly using them (if your grenade level is still at 5 or something when everything else is higher you can still throw high level grenades and gain levels very quickly as a result).
Bullets (ammo case I think it was called)- much like the grenades you can get specialist bullets that do extra damage or add effects.
Healing (first aid I think it is called)- does what it says on the tin- can cure poison. Unless you are in a proper boss battle or sub level I tended not to have it as anything major could be fixed outside battle.

I can not remember the first boss but I did have to grind in the arena (not sure if it is open yet) and elsewhere for a bit.

I also just found this
http://www.giantbomb.com/guides/resonance-of-fate-faq/1627/

It does a good job of breaking it down.
 

Youkai

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k thanks interesting.

now i just beat the first boss and i finaly know how it works at least partially ...
allways thaught if i do hero act one of the "lifes" goes down now i noticed normaly allways it is restored within that hero act.

and i allways do only 1 dmg because the opponents have some body parts in front that do not really get dmg ...
I was wondering the whole time why i do only 1 dmg so some low level opponents while other shots do 100 dmg+ now i know -.-V
 

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