Homebrew [Request] Port of "Witch Blast" (have source)

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Oh, this looks like a nice Binding of Isaac replacement for o3DS users.

I'll definitely would love to see a port of this game.
 
Last edited by MannCo,
I actually like this one.

I'm busy working on a couple other things, but I may postpone them to do this. The only hard part will be getting it to fit nice on the 3ds screens. Will have to move the game UI to bottom screen, resize image resources, and change some other things. I'll let you know if I make progress, I just skimmed it, compiled it, and played it just now.
 
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You should post more details on the game and maybe add some screenshots?

I think people would be more compelled to port it ifthey didn't have to compile and run it to find out they don't like it.
 
And please dont say "Make your self11!11!!1, i would if i understand coding...


Also seems like a nice thing to have on 3DS, also a lot of work but hopefully someone will do it!
 
Last edited by MRJPGames,
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I said I would tell if I made progress on this, I did a couple month ago but put on hold while I worked on other things.

I'm going to get back to finishing this soon for those who care:



dem glitching doors (dunno lol, they worked fine before)



WOW! I havent actually played Witch Blast. But from the videos I have watched, it looks like 10 times more fun and cool than TBOI. I have spent hours in TBOI, both for VITA and N3DS. But I never really liked the shitty "humor" in TBOI.

One of my favorite game genres is Roguelikes/Roguelites. I did some testing for @shutterbug2000 3DSpelunky Classic port. But unfortunately I think he has stopped working on 3DSpelunky :/

Good luck with the porting of Witch Blast!!! :)
 
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I said I would tell if I made progress on this, I did a couple month ago but put on hold while I worked on other things.

I'm going to get back to finishing this soon for those who care:



dem glitching doors (dunno lol, they worked fine before)

Didn't know that you finally started this game until I saw this post/video a few days ago, and it looks fantastic!

Is there any news you can share about the progress? As BOI fan and o3DS owner, can't wait to give it a shot, honestly :P

Keep up the great work!
 
It's on pause while I work on other things. The number of textures and audio files used became a problem because the game is written so that they're all loaded into memory at the same time. I'm going to have to redo the resource management stuff which is annoying. I have a few other projects to finish before I get back to this, but at least one of them (ScummVM) is mostly done.
 

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