(Request) Hexen 1 Beyond heretic compiling to 3dsx/cia

Discussion in '3DS - Homebrew Development and Emulators' started by LinkBlaBla, Aug 22, 2016.

  1. LinkBlaBla
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    LinkBlaBla This is Perfect!

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    On a space rock floating in space!
    Anyone can do this please i have no clue how to do that!! i really want 3dsx version to try it on homebrew!! here github https://github.com/elhobbs/hexen

    Thanks for anyone who try to compile!
     


  2. Davidosky99

    Davidosky99 Eevee :3

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  3. LinkBlaBla
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    LinkBlaBla This is Perfect!

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    On a space rock floating in space!
  4. MadMageKefka

    MadMageKefka GBAtemp Maniac

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  5. ScarletDreamz

    ScarletDreamz [Debug Mode]

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    #ifdef __NeXT__
    static char *wadfiles[MAXWADFILES] =
    {
    "/Novell/H2/source/hexen.wad"
    };
    #else
    static char *wadfiles[MAXWADFILES] =
    {
    "hexen.wad"
    };
    #endif

    just to be sure, paste it on this locations:
    • where the .3dsx file is. ------> SD:/3ds/hexen/hexen.wad
    • at the root of the sd card. ------> SD:/hexen.wad
    • at 3ds/hexen/Novell/H2/source/ ------> SD:/3ds/hexen/Novell/H2/source/hexen.wad
     
  6. kenseiden

    kenseiden i am overflow

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    You'll probably need to have the Youtube app or the MH4U Demo as well, since it sounds like Hexen needs to access the extra memory mode to even start. Other homebrews such as Retroarch MAME have to do the same thing to load up, as well.
     
  7. MadMageKefka

    MadMageKefka GBAtemp Maniac

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    Didn't work.
    I'll try that.

    Edit: Still nope.
     
    Last edited by MadMageKefka, Aug 24, 2016
  8. elhobbs

    elhobbs GBAtemp Advanced Fan

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    No. The wad file just needs to be in the same directory as the 3dsx file. Both in /3ds/hexen/ or both in the root directory. Either one is fine.

    The Novell path is for build for the Next platform. This is from the original version which was cross compiled for both dos and Next. In any case it is not use at all by the 3dsx version.

    — Posts automatically merged - Please don't double post! —

    To be honest. I know enough to know that I exceeded the default code size limit and included an xml to accommodate. But I am not really sure which title it is using. I took it from somewhere - but I don't remember where.
     
  9. MadMageKefka

    MadMageKefka GBAtemp Maniac

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    Dang... Well let me know if you remember. I would love to have this game on my 3ds.
     
  10. elhobbs

    elhobbs GBAtemp Advanced Fan

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    Looked it up - Monster Hunter 4 Ultimate Special Demo
     
    olec04 likes this.
  11. MadMageKefka

    MadMageKefka GBAtemp Maniac

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    It worked! Ty so much! Super happy right now!
     
  12. MadMageKefka

    MadMageKefka GBAtemp Maniac

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    Sorry to double post, minor bug report. Trying to exit the game causes the 3ds to freeze. Not a big deal, the game itself is working fantastic! Just thought I'd point it out.
     
  13. elhobbs

    elhobbs GBAtemp Advanced Fan

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    I made some updates tonight and fixed the exit issue and added a controls menu along with a few other improvements. I posted a new binary if you want to test it out.
     
  14. MadMageKefka

    MadMageKefka GBAtemp Maniac

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    I would LOVE to test it out. I'll get back to you. Thank you so much for this. Loved this game as a kid. =)
     
  15. MadMageKefka

    MadMageKefka GBAtemp Maniac

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    Exit feature works great and I was so ecstatic to see you added controll remapping, joystick callibration, and even c-stick support. Absolutely brilliant release. Fantastic work.
     
  16. MadMageKefka

    MadMageKefka GBAtemp Maniac

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    Any way you could add control remapping for switching weapons? Either cycling or even just being able to bind 1-4 to buttons. I'm using joystick and c-stick to play (and loving it) so having weapons on the dpad would be perfect! Kinda tough switching weapons mid-fight with the touch keyboard.
     
  17. elhobbs

    elhobbs GBAtemp Advanced Fan

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    I can take a look at that tonight. I added the large bindable buttons to the mini keyboard display along the left and right edges of the screen with the intention that they could be easily pressed with your thumb. I have these as aux1-8 with unique key ids. Maybe it would make more sense to allow these to be use specified key ids. So for instance you could map aux1 to the '1' key to switch to weapon 1. Let me know what you think.
    Alternatively I could just add a weapon cylcle next/previous action.
     
  18. MadMageKefka

    MadMageKefka GBAtemp Maniac

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    Oh! I didn't notice the large buttons. This would work fine, only I'm having trouble figuring out how to bind keys to them. By default if I touch them, it just activates the touchscreen camera control.
     
  19. elhobbs

    elhobbs GBAtemp Advanced Fan

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    I think it may do that if they are not bound.
    They are bound like normal buttons. Use the controls menu and tap the square when it asks you to press a key.
     
  20. MadMageKefka

    MadMageKefka GBAtemp Maniac

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    Oh, I see. However, since the 1-4 keys or a cycle weapon option aren't in the controls list, I can't set them to the touch buttons. If you could somehow allow the number keys 1-4 to be bound to buttons, that would be perfect.