[Solved - Edit at the bottom]
Hi folks. I had a go at fixing my Vita earlier but got some strange results. Hoping for some community wisdom before I go back in.
The problem was that my X button was getting sticky - it didn’t feel physically sticky, but sometimes (intermittently) after letting go of the button, the X action would continue to happen until I gave the button a wiggle to 'release' it.
I wasn’t sure if the problem was the button itself, the rubbery bit underneath, or the circuit board it’s attached to, or maybe the contact between button and board (or something else?!). I decided to buy a cheap used Vita (one with a touchscreen problem but working buttons), and swap the buttons+board from the new (used) Vita over to my existing one. After doing the swap, I’m finding that in PS Vita games (tested MGS 3 Snake Eater) everything seems to work perfectly, but in PSP games (tested Liberty City Stories and Gran Turismo PSP) using the right analog stick also triggers the face buttons. For example, rotating the camera to the left also makes Toni jump (square) and rotating the camera right makes him shoot (circle). The buttons seem fine on their own, and the analog stick is working too, apart from the stick also triggering button presses. This is in Adrenaline.
Has anyone ever had this problem before? I noticed when I had both Vitas in pieces that they are not quite as identical as I thought. They’re both slim, but my Vita (with X button issue) is a PCH2016. The cheap one (with touchscreen issue but working X button) is a PCH2000. There are slight differences visible inside, for example the circuit boards are a different colour, and the label on the batteries is laid out differently. I was hoping the circuit boards would be interchangeable between Vita Slims but perhaps they are not? My PCH2016 has green boards and the PCH2000 has blue(ish) boards. Does anyone know about these boards?
Photos:
https://ibb.co/R2PsdJQ
https://ibb.co/3NHT8zt
https://ibb.co/XZ8mWsC
https://ibb.co/T2fmsvV
https://ibb.co/6bJ5fM1
Grateful for any help with this, whether it’s hardware advice or a software/homebrew/plugin solution that could address the issue. I guess I could just stick to Vita games but I was thinking of trying MGS Portable Ops some time.
Edit: It turns out I was being a bit of an idiot. I don't know how/when this happened but the option to map R analog stick to face buttons was enabled in the official Vita/PSP settings. I recently played through Liberty City Stories using the Remastered Controls patch so that R analog stick controls the camera, so I'm sure it wasn't enabled at that point... Anyway I've turned that off and now everything works perfectly. So the good news is that I did indeed fix my problem by swapping the parts over from the 'parts Vita' I bought. The bad news is I'm an idiot. Oh well
Hi folks. I had a go at fixing my Vita earlier but got some strange results. Hoping for some community wisdom before I go back in.
The problem was that my X button was getting sticky - it didn’t feel physically sticky, but sometimes (intermittently) after letting go of the button, the X action would continue to happen until I gave the button a wiggle to 'release' it.
I wasn’t sure if the problem was the button itself, the rubbery bit underneath, or the circuit board it’s attached to, or maybe the contact between button and board (or something else?!). I decided to buy a cheap used Vita (one with a touchscreen problem but working buttons), and swap the buttons+board from the new (used) Vita over to my existing one. After doing the swap, I’m finding that in PS Vita games (tested MGS 3 Snake Eater) everything seems to work perfectly, but in PSP games (tested Liberty City Stories and Gran Turismo PSP) using the right analog stick also triggers the face buttons. For example, rotating the camera to the left also makes Toni jump (square) and rotating the camera right makes him shoot (circle). The buttons seem fine on their own, and the analog stick is working too, apart from the stick also triggering button presses. This is in Adrenaline.
Has anyone ever had this problem before? I noticed when I had both Vitas in pieces that they are not quite as identical as I thought. They’re both slim, but my Vita (with X button issue) is a PCH2016. The cheap one (with touchscreen issue but working X button) is a PCH2000. There are slight differences visible inside, for example the circuit boards are a different colour, and the label on the batteries is laid out differently. I was hoping the circuit boards would be interchangeable between Vita Slims but perhaps they are not? My PCH2016 has green boards and the PCH2000 has blue(ish) boards. Does anyone know about these boards?
Photos:
https://ibb.co/R2PsdJQ
https://ibb.co/3NHT8zt
https://ibb.co/XZ8mWsC
https://ibb.co/T2fmsvV
https://ibb.co/6bJ5fM1
Grateful for any help with this, whether it’s hardware advice or a software/homebrew/plugin solution that could address the issue. I guess I could just stick to Vita games but I was thinking of trying MGS Portable Ops some time.
Edit: It turns out I was being a bit of an idiot. I don't know how/when this happened but the option to map R analog stick to face buttons was enabled in the official Vita/PSP settings. I recently played through Liberty City Stories using the Remastered Controls patch so that R analog stick controls the camera, so I'm sure it wasn't enabled at that point... Anyway I've turned that off and now everything works perfectly. So the good news is that I did indeed fix my problem by swapping the parts over from the 'parts Vita' I bought. The bad news is I'm an idiot. Oh well
Last edited by Toodleoo,







