[Release] Zelda Picross

Discussion in '3DS - Homebrew Development and Emulators' started by nop90, Dec 10, 2016.

  1. nop90
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    nop90 GBAtemp Maniac

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    titre.png

    Following a vow to the Triforce formulated by Ganon on a sad rainy day, the kingdom of Hyrule changed into Picross grids. Using his courage and pencil together, Link set off on this new challenge

    All you need to know about this game is in the official site of the game: http://www.zeldaroth.fr

    --------​

    The source code of my port is on my github (https://github.com/nop90/ZeldaPicross).
    The compiled game (3dsx and CIA formats) is released on github (https://github.com/nop90/ZeldaPicross/releases).

    Credits:
    The original game is made by Vincent Jouillat (http://www.zeldaroth.fr)
    This game uses the sf2d and sftd libraries created by @xerpi

    Changelog

    Ver. 1.0RC (02 January 2016)
    - Minor fixes
    - Added CIA Build

    Ver. 1.0beta (13 December 2016)

    - Added music

    Ver. 1.0alpha (10 December 2016)

    - First alpha release
    - Game should be complete but is mostly untested
    - Sfx are enabled but not the background musics (too slow to load and can cause some crashes)
    - Only 3DSX format

    Installation

    In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.

    The game creates a ZeldaPicross subfolder inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.

    Commands

    PAD - move
    A - select/read next/mark filled square
    Hold A - start the selction of rectangle of squares to mark
    B - mark empty square
    Hold B - start the selction of rectangle of squares to mark empty
    Start - exit

    Known Bugs

    -

    To Do List

    -

    Screenshots

    Picross1.png Picross2.png Picross3.png Picross4.png
     
    Last edited by nop90, Jan 2, 2017
    utingme, Kyouken, TheBroCode and 11 others like this.
  2. Autz

    Autz GBAtemp Advanced Fan

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    Seems good, trying out since i finished Picross 3D R2.

    BTW, is like some random idea i thinked sometime ago:

    1.- Tell everyone that i made a port of a heavy-intensive game (for this case, let's select Dark Souls 3).
    2.- Release the content without any screenshot.
    3.- Is just a Tetris clone with Dark Souls 3 video gameplays running on the top screen :rofl2:
     
  3. Returnofganon

    Returnofganon I pretend like I know what I'm talking about

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    Looks great I have got to try this ASAP. Thanks for developing for us :D
     
  4. BelmontSlayer

    BelmontSlayer Pokémon Princess

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    New homebrew is always appreciated, great job! It looks very clean and professional too.
     
  5. swabbo

    swabbo Wot u doin readin dis m8?

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    Kewl, I will most definitely download this and never play it! (like every other game on my 3ds)
     
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  6. hippy dave

    hippy dave Butts Butts Megabutts

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    Gotta love Picross. Will surely test this out once there's a CIA build :)
     
  7. koffieleut

    koffieleut GBAtemp Fan

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    Allmost done with e7, so I will defintly try this one. Thank you :)
     
  8. angelhp

    angelhp GBAtemp Fan

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    Cool !! thanks you @nop90 .............
     
  9. Lotoonlink

    Lotoonlink Probably doesn't know what he's talking about

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    I read that as "Triforcefox" instead of Triforce, and I was like: :creep:
    Cool game, glad to see you get rid of that annoying debug screen!
    #IPlayedThePreview
     
  10. nop90
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    nop90 GBAtemp Maniac

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    Debug screen is for debug. Once game is done I use to compile without the DEBUG flag in the makefile. :D
     
  11. SLiV3R

    SLiV3R 3DS Friend Code: 0473-9069-2206

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    Looks very nice man!!! Thanx for this :)
     
  12. nop90
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    nop90 GBAtemp Maniac

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    Released a new version with music enabled.

    Before the final release (with the CIA version) I want to test it a little more and make some small optimization (maybe using the bottom screen).
     
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  13. ThomasRobertWade

    ThomasRobertWade GBAtemp Regular

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    I just read about this and your other Zelda fangame ports on your post about whether or not you should keep developing for the 3DS. These games look like they could be a lot of fun, so whatever your ultimate choice on that thread, thanks for doing the work for these ones anyway. :)
     
  14. NANASHI89

    NANASHI89 GBAtemp Maniac

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    @nop90, do you have an estimate on when the final version will be released?


    Sent from my iPad using Tapatalk
     
  15. nop90
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    nop90 GBAtemp Maniac

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    Just uploaded a new release with the CIA format. It's not final, but only a RC because there are some thing to check for the CIA builds (nothing that affects the gameplay).

    No relevant change in the 3dsx format, so no need to update it.

    Sorry for the delay, but I always had problems encoding the sound for the CIA banner, and this time I wanted to find the reason some wav files work and others with the same encoding don't (and I finally found the answer :)).

    Happy Picross and Happy New Year.
     
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  16. TheBroCode

    TheBroCode GBAtemp Regular

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    Just about to finish Picross 3D 2, so I'll definitely be getting this to feed my Picross addiction :P Looks great!
     
  17. Deletable_Man

    Deletable_Man Old Man

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    It's great. Wish it was easier to see even on my XL... like to be able to zoom the tiny puzzles or make your currently selected tile stand out in some way more. But awesome.
     
  18. Cralex

    Cralex GBAtemp Regular

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    Yeah, I wish it was a little easier to see, too. I also had trouble telling a 7 from a 1. Other than that, very cool!
     
  19. BL4Z3D247

    BL4Z3D247 GBAtemp Stoner

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    I'm so high, I don't even know!
    Loving these Zelda ports, nop90! I'll check this one out as well. Thanks and keep up the good work.
     
  20. nop90
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    nop90 GBAtemp Maniac

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    I exchanged my XL with the normal 3ds of my son, and on the little screen of the small 3ds it's very hard to see numbers; but I don't know yet how to improve the game.

    I could use a zoom function (with the L and R butons) and a scroling screen on the top screen, but the game will lose the global wiew of the board and showing the bottom right part of the picross the numbers won't be visible.

    Another option could be to show in big chars only the numbers of the selected row and column on the bottom screen. This could be better.

    What about it? Any other idea?