Following a vow to the Triforce formulated by Ganon on a sad rainy day, the kingdom of Hyrule changed into Picross grids. Using his courage and pencil together, Link set off on this new challenge
All you need to know about this game is in the official site of the game: http://www.zeldaroth.fr
The source code of my port is on my github (https://github.com/nop90/ZeldaPicross).
The compiled game (3dsx and CIA formats) is released on github (https://github.com/nop90/ZeldaPicross/releases).
The original game is made by Vincent Jouillat (http://www.zeldaroth.fr)
This game uses the sf2d and sftd libraries created by @xerpi
Ver. 1.0RC (02 January 2016)
- Minor fixes
- Added CIA Build
Ver. 1.0beta (13 December 2016)
- Added music
Ver. 1.0alpha (10 December 2016)
- First alpha release
- Game should be complete but is mostly untested
- Sfx are enabled but not the background musics (too slow to load and can cause some crashes)
- Only 3DSX format
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.
The game creates a ZeldaPicross subfolder inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.
PAD - move
A - select/read next/mark filled square
Hold A - start the selction of rectangle of squares to mark
B - mark empty square
Hold B - start the selction of rectangle of squares to mark empty
Start - exit
To Do List
Last edited by nop90,