Homebrew [Release] Zelda OLB for 3ds

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How do I run in this one? Holding R doesn´t work for me at least using a n3ds with luma on the latest nightly.

I also noticed a bug when you die after getting to the first town(the mining town), when you leave the town down wards, you will spawn on a hill with no way back. If you walk there you will fall through the ground and take damage and if you try get away from there like me and go from map to map the hill is in you can trap your self spawning, just to fall down untill you die just to spawn again and die, until the game crashes. It isn´t a serious bug that makes the game unplayable but it can still be annoying.

Also is there supposed to be a pause in the music of temple level 5?
 
How do I run in this one? Holding R doesn´t work for me at least using a n3ds with luma on the latest nightly.

I also noticed a bug when you die after getting to the first town(the mining town), when you leave the town down wards, you will spawn on a hill with no way back. If you walk there you will fall through the ground and take damage and if you try get away from there like me and go from map to map the hill is in you can trap your self spawning, just to fall down untill you die just to spawn again and die, until the game crashes. It isn´t a serious bug that makes the game unplayable but it can still be annoying.

Also is there supposed to be a pause in the music of temple level 5?

You can run when you find the boots. You have to find the bomb bag and the glowes first.

For the bug, I'll try to reproduce it, but I only ported the code to 3ds, I don't know how the game engine works.
 
Last edited by nop90,
You can run when you find the boots. You have to find the bomb bag and the glowes first.

For the bug, I'll try to reproduce it, but I only ported the code to 3ds, I don't know how the game engine works.
Ah ok never thought about that in ROTH you could run without the boots. I must have missed them then because I am now in the level 6 Tempel.

And for the bug no problem it isn´t that troublesome up to this point I didn´t find other points where you respawn outside of the regular map. ^^

--------------------- MERGED ---------------------------

Compared to Link to the past, how difficult is this game?
It has a nice difficulty only problem is that you have to look on the dungeon map to find walls you can bomb a hole in because not every wall has the marks on it and one of them is hidden in a place where you would never find one in a regular zelda game behind a wall of pots.
Something I find the most troublesome is that you can´t use tools when you are transformed to oni link(that happens when you get hit enough) and have to kill mobs to get out of the transformation. The level 5 Tempel boss isn´t beatable as oni link in its first phase meaning if you go in there transformed or get hit to much from him you simply lose because you can´t do anything against him anymore.
 
This is my last week od work, than i have four weeks of holidays to work on it.

I already started the port of zelda picross, but I have to finish first the Italian translation of OLB ( at 50%) and fix several memory leaks i found playing this game.

For the end of august 3T should be availavle. At least in alpha release.
 
Last edited by nop90,
This is my last week of work, than i have four week of holidays to work on it.

I already started the port of zelda picriss, but I have to finish first the Italian translation of OLB ( at 50%) and fix several memory leaks i found playing this game.

For the end of august 3T should be availavle. At least in alpha release.

Cool, I've always got time for more Picross! Thanks for the update, I hope you don't feel I was pressuring you to get on with it or anything.
 
Any updates? Are you still planning to port the 3rd game too?

It's still being worked on. When I messaged him last week he was in the process of moving house and didn't have much time to work on it. He also mentioned that he could have released it by now but he's been working on using compressed audio rather than RAW as he felt the filesize of the last 2 games was fairly large.

Personally, I'd argue that for most people here anything less than a couple of hundred MB is essentially zero but if Nop feels compressed audio is important that's his prerogative.
 
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Zelda 3T is at 75% and I don't have enough time to finish it now.

I finished Zelda Picross, but I'm having some problems of flickering and with the ogg filles. Bebugging is very time consuming.
Wohh!!
Really you finished zelda picross ??
Can you upload please???.... I want play jejej
i have all your port games .... Good work
 
Last edited by angelhp,
Wohh!!
Really you finished zelda picross ??
Can you upload please???.... I want play jejej
i have all your port games .... Good work
If I fix the sound I'll post a preview with the flickering problem to check if it happens on other 3ds models too.
 
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