Homebrew [Release] Zelda OLB for 3ds

  • Thread starter Thread starter nop90
  • Start date Start date
  • Views Views 47,409
  • Replies Replies 68
  • Likes Likes 23
Can you put original title song in Zelda OLB?
Because it has title screen song of Zelda ROTH
Here is the original title song ZOLB in .ogg and .midi https://mega.nz/#fm/18wB2Z7Y
Thanks for Zelda Picross

I should have used the wrong file when I converted the midi in raw PCM. Thank you, I'll fix it this week.

--------------------- MERGED ---------------------------

hey bro, im intresting to translate this to Traditional Chinese, what should i do?

Not so simple but let me study how we can do it. I'll PM you ass soon as I have a solution.
 
  • Like
Reactions: angelhp
Sorry but There are a lot areas songs from Zelda Roth in Zelda OLB
They are changed
Dungeons , field .....
 
@kane159, I'm writing here instad of in PM because maybe other people want to help.

Translating the game in Chinese is possible and could be an interesting project.

First we need a 16x16 pixel bitmap font (an image of the chinese chars, each of max 16x16 pixels). There are some bitmap fonts for simplified chinese, we have to find a good one then I could work on transparencies.

Next is to translate in chinese the text. I can prepare a TXT file with all the text in rows. For the translation we need another text file with all the content translated row by row, maintaining the rows order.

Then we need to make a char map, that is a text file with the numeric code and the x and y position in the bitmap font of every char. To make it simple we could map only the used chars, and if we are lucky the chars in the bitmap are already in the right order.

After this I can do all the code to show the chinese text. It' not difficult.

Last thing is to check all the text playing the whole game: very important is the text alignemt of different rows when the player has to select an option.

The original game uses capital letters for the selected options, in the chinese language I could use a different color.

But before translating this, we should start translating ZeldaROTH: it hase the same game engine, but less text and the game is easier to complete to test it.

Also making a Japanese versione would be great, the implementation path is the same. Someone interested?

That's all. It's a big project, so let me know if you and/or other users really want to start it.
 
  • Like
Reactions: Quantumcat
I fixed them, There were 4 wrong songs and 1 badly encoded.

I'll release the update one of the next days.
Thanks for this ....
For do zelda homebrew more perfect is possible add animations screen(black circle animation) when enter and exit on areas? (House , dungeons...)
Look this video
Why is not present in 3ds port?
Thanks for your work
 
Last edited by angelhp,
Sometimes the music just kind of dies until you restart the app (CIA version); is this fixed in the upcoming version?
 
This is cool, I like this !

Mind if I ask the OP if porting the Solarus Engine into the 3ds is possible ?
http://www.solarus-games.org/

It is written in SDL2 and use LUA 5.1 I guess

ROTH got ported in this engine, OLB is being ported to this same engine, 3T and NSQ will follow as well, bringing corrected and improved things, Zelda 1, ALTTP and Link's Awakening are being remastered in the Solarus Engine and there's a lot of developpers that are making original games within this engine.

I'm pretty sure the New 3DS can handle this perfectly.
 
Last edited by WhySayingMyName,
Please , upload new version fix
I love this game....
Thanks for your hard work

Published the update, but I can't compile the last release code because sf2dlib and ctrulib changed.

I used my dev version that has Italian language activated but translation not completed. Italians, don't use the Italian language yet.

The game has some bugs (memory leask) not solved, but my priority is to finish the SDL lib so I can make a new port based on this lib to have a game of only few MB instead of 100MB.
 
Published the update, but I can't compile the last release code because sf2dlib and ctrulib changed.

I used my dev version that has Italian language activated but translation not completed. Italians, don't use the Italian language yet.

The game has some bugs (memory leask) not solved, but my priority is to finish the SDL lib so I can make a new port based on this lib to have a game of only few MB instead of 100MB.

Thanks a lot for fix sounds.... Now i can finish this game .... Thanks you
 
After an heavy testing I found some bugs, so released a new update: probably this is the last one.

Just realized it's exactly one year from the first release :D

Zelda 3T starts to be playable, but remapping all the key and moving the menus and maps to botton screen is a lot of work.
 

Site & Scene News

Popular threads in this forum