@kane159, I'm writing here instad of in PM because maybe other people want to help.
Translating the game in Chinese is possible and could be an interesting project.
First we need a 16x16 pixel bitmap font (an image of the chinese chars, each of max 16x16 pixels). There are some bitmap fonts for simplified chinese, we have to find a good one then I could work on transparencies.
Next is to translate in chinese the text. I can prepare a TXT file with all the text in rows. For the translation we need another text file with all the content translated row by row, maintaining the rows order.
Then we need to make a char map, that is a text file with the numeric code and the x and y position in the bitmap font of every char. To make it simple we could map only the used chars, and if we are lucky the chars in the bitmap are already in the right order.
After this I can do all the code to show the chinese text. It' not difficult.
Last thing is to check all the text playing the whole game: very important is the text alignemt of different rows when the player has to select an option.
The original game uses capital letters for the selected options, in the chinese language I could use a different color.
But before translating this, we should start translating ZeldaROTH: it hase the same game engine, but less text and the game is easier to complete to test it.
Also making a Japanese versione would be great, the implementation path is the same. Someone interested?
That's all. It's a big project, so let me know if you and/or other users really want to start it.