Hacking [Release] Wii U Ticket Info

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DaBlackDeath

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Hi there, usually I don't post any of my shitty tools here. I create the tools just for me because there are no tools out or the already released tools are not that what I want.
Well, even though there is a tool called "UtikReader" and it's good, @[Truth] encouraged me to post my tool also. I made this to get the ID/Key faster with all my dumped tickets.

And here is it. Wii U Ticket Info, a tool that show you TitleID/TitleKey and mostly the correct name of app/game of a title.tik. Oh well, it supports multi-tiks which are contain more than one ID/KEY.

I release it AS IT IS. This means there wont be any big updates or changlogs. It's a fun project but if it helps someone - fine.

Sorry for bad english and feel free to test this tool :)

zP9ONh2.png

Code:
http://www51.zippyshare.com/v/xDcfwW80/file.html

*v4b - first public release
*v4c - Search Option is back
*v4d - simple sorting Option
*v4e - fixed a missing array, expand/shrink result window, show tik filename / consoleID in results
 

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Last edited by DaBlackDeath,
This is so helpful I got piles of tickets and I don't know what they go to. Maybe add auto sorting next update.
 
I was rewriting my tool today to add the missing funcitonalities. However, no need now :)

Thanks
Please don't stop making tools just because someone did a similar tool. Your tool is nice too and I'm sure a lot of users want to test it. So keep motivated and share your work. We need every tool :)
 
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I would suggest to try again now, and see if they are finally added. Otherwise it might indicate an invalid ticket or a problem with their system. I assume you've also searched the game by its Title ID too, to be sure another name wasn't flagged on it?
 
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I would suggest to try again now, and see if they are finally added. Otherwise it might indicate an invalid ticket or a problem with their system. I assume you've also searched the game by its Title ID too, to be sure another name wasn't flagged on it?
Hey Cybernatus I have a question for you but don't exactly know how this website works so if get this could you try to message me some how thanks!
 
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This is a great tool!
I'm hoping that everyone here uses this along with @dimok789's ft2sd tool and posts up missing keys to "that site"

It's as simple as:

Boot CFW
Launch ft2sd as HomeBrew
Select "/vol/system (slc content)" [Let it write to your SD card then insert your SD into your PC]
Launch Wii U Ticket Info on your PC and hit the "Select Folder with your dumped tickets" bar.
Browse to <your sd card>\ft2sd\rights\ticket\apps then select OK
Click on "get info of all tickets"

That's it!

You can now compare your list with what's on "that site" and add what's missing.
The only thing to remember is to add only what you purchased on eShop - not your "backups" that you loaded with wupinstaller.


Update:
I added 9 new to the list - let's see if someone can do better than me!


:)
 
Last edited by Jow Banks,
What are the prerequisites to run this? I'm on Windows 7 (x64), and I get the following error details upon trying to get ticket info...
Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\USA\Adventure Time Explore the Dungeon Because I DON'T KNOW!\0005000010144000\title.tik' is denied.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
   at System.IO.FileStream..ctor(String path, FileMode mode)
   at WiiU_Ticket_Info.Form1.ItemInfoSearch(String )
   at WiiU_Ticket_Info.Form1.button2_Click(Object , EventArgs )
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
WiiU_Ticket_Info
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/WiiU_Ticket_Info_v4e.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
{2646ca67-fc14-4c4b-9e89-599a7273b690}
    Assembly Version: 0.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/WiiU_Ticket_Info_v4e.exe
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

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