Ok, I'll take a look at that. Thanks so far for the video.
I thank you for your port. I hope to run soon...
Ok, I'll take a look at that. Thanks so far for the video.
I thank you for your port. I hope to run soon...
Btw: what's the version of your DOOM2.WAD? You can read it when selecting the file. It's being shown in the "... The WAD is supported..." line.
I have no such issues regarding the game crashing when trying to load an IWAD. I've tried it with the latest release.
DmitryN: what's your setup for running the games? Are you using an USB stick or real USB hard drive? A few weeks ago I figured out that using USB sticks may causes all of the games to not be able to play music. I don't know what else might be caused by this situation but I prefer you really use an USB hard drive for playing each of the games. I have no solution to USB sticks yet and didn't test if it's only a particular USB stick or happens for all possible sticks out there.
First of all, sorry for the delay.
Well, I tried to run the games with three different USB stick; I do not have an USB drive.
For some strange reason, Strife is the only game that starts and is playable. However, always gives the error "DSI Exception" when I leave the game.
You got to see my video demonstrating the problem? You may have added something in the code that is giving me this problem in Doom/Heretic/Hexen. There is some additional configuration necessary in cIOS / IOS to run these games?
^Sorry to be a nuance, but my curiosity still kicks in.
Is the OPL/SDL switch something on the To--Do list for Doom?
It sounds mostly good.There is an SDL-OGG thing in the works for Strife, but...:
1.) you cannot switch the music engine without restarting the game
2.) Chocolate uses Timidity for playback of the external OGG files (hell, why...?)
3.) third party OGG files need to be encoded at 32.000 Hz or else they are playing way too fast / too slow (maybe a Wii libSDLmixer or general SDLmixer bug?)
4.) expect the game to crash as this is what happened to me when at least trying to switch music engines while the game is running
5.) no plan yet on implementing this into the DOOM port as I need to finish this for Strife and test it afterwards
It sounds mostly good.
The restarting the game to make the change apply is not a bother at all, same for the OGG file encoding.
In short words, if you get it running for Strife you might implement it for the rest of the ports?
Let's hope so. :/Maybe... I'm not going to promise anything just yet. I hope it runs stable in the end. If not, abandon it. :-/
OGG Music Support?! D:As of today, all my projects have been moved over to GitHub because Google Code is closing down.
This is my commit for the R29 of Wii-DOOM: https://github.com/derek57/wii-doom ;-)
Great news on .ogg support.
Would a guide on filepath setup and file naming be possible so that ogg music is enabled?
Thanks for all the great work so far!