[Release] WANT3D

Discussion in '3DS - Homebrew Development and Emulators' started by Rinnegatamante, Oct 4, 2015.

  1. Rinnegatamante
    OP

    Rinnegatamante GBAtemp Psycho!

    Member
    3,127
    3,271
    Nov 24, 2014
    Italy
    Bologna
    Few days ago, during a break on my university, i wrote this game to explain a friend how Lua syntax works and how much it's different from C/C++ languages.

    Today i decided to improve minor things and release it.

    WANT3D is a clone of the minigame "Wanted!" from SuperMario 64 DS ( http://www.mariowiki.com/Wanted ).
    You'll have 20 seconds from start, each error gives you -3 seconds and each correct face give you +5 seconds.
    Instead of Mario (copyrighted) related faces, you'll have some meme faces but you can use your own images by replacing PNG files in faces folder.

    Download (Mirror): http://rinnegatamante.it

    NOTE: Cause recents hax available on last firmwares natively i decided to stop compiling my homebrews in 3DS/CIA formats cause 3DSX format is now accessible to everyone. If you need a 3DS/CIA build for this homebrew, you can grab lpp-3ds elf from R3 release and compile it in 3DS/CIA format using makerom.
     
    Last edited by Rinnegatamante, Mar 19, 2016
    Ammako, Laroon, I pwned U! and 12 others like this.
  2. the assaf

    the assaf GBAtemp Fan

    Member
    487
    159
    Jun 2, 2013
    Cool, thank you!
     
  3. meinhard

    meinhard Member

    Newcomer
    43
    43
    Sep 28, 2015
    Italy
    Good job, thank you!
    P.s. È bello vedere qualche italiano seriamente impegnato nell'ambiente homebrew!
     
  4. Rinnegatamante
    OP

    Rinnegatamante GBAtemp Psycho!

    Member
    3,127
    3,271
    Nov 24, 2014
    Italy
    Bologna
    Little update for this hb (v.1.1) available!

    Changelog:
    - Solved bug which allowed player to see next face location for like 50ms before new round starts.
    - Solved bug causing interpreter crash if START button is pressed during the game.
    - Added some SFX audio effects.
     
    I pwned U!, Cid2mizard and kiwiis like this.
  5. Cid2mizard

    Cid2mizard GBAtemp Fan

    Member
    364
    210
    Aug 16, 2007
    France
    Maubeuge
    Why it doesn't works with Citra ?

    Edit : i've find, because sound break the program with citra ^^
     
    Last edited by Cid2mizard, Oct 5, 2015 - Reason: Edit
  6. Tjessx

    Tjessx GBAtemp Maniac

    Member
    1,157
    508
    Dec 3, 2014
    Belgium
    Gonna test this out later, i'm excited!
     
  7. the assaf

    the assaf GBAtemp Fan

    Member
    487
    159
    Jun 2, 2013
    can you make it to show the place of the wanted face after failing?
     
    I pwned U! and Rinnegatamante like this.
  8. Rinnegatamante
    OP

    Rinnegatamante GBAtemp Psycho!

    Member
    3,127
    3,271
    Nov 24, 2014
    Italy
    Bologna
    New version released (v.1.2): http://rinnegatamante.it

    Changelog:
    - Now it works fine on NH 2.5.
    - Added last face location showing during gameover.
     
  9. TheCruel

    TheCruel Developer

    Banned
    1,351
    2,886
    Dec 6, 2013
    United States
    Using v1.2 on *hax 2.5 on O3DS FW 9.2

    Freezes when I try to exit the game. Don't know if you care to fix this at this point. Just letting you know because I'm removing it from BrewMan repo because of this.
     
  10. Rinnegatamante
    OP

    Rinnegatamante GBAtemp Psycho!

    Member
    3,127
    3,271
    Nov 24, 2014
    Italy
    Bologna
    Probably it requires only a new version of lpp-3ds.
     
  11. TheCruel

    TheCruel Developer

    Banned
    1,351
    2,886
    Dec 6, 2013
    United States
    I put in the r5 build and now it say "corrupt OGG file" on line 7.
     
  12. Rinnegatamante
    OP

    Rinnegatamante GBAtemp Psycho!

    Member
    3,127
    3,271
    Nov 24, 2014
    Italy
    Bologna
    With this index.lua it should run fine: http://pastebin.com/pWM3CEqB
     
  13. TheCruel

    TheCruel Developer

    Banned
    1,351
    2,886
    Dec 6, 2013
    United States
    Still lots of crashing for me when trying to exit.

    I figured out how to not make it crash: I have to play both sounds effects (one for correct and other for incorrect). If I play neither, or only one of them, it won't exit.
     
  14. Rinnegatamante
    OP

    Rinnegatamante GBAtemp Psycho!

    Member
    3,127
    3,271
    Nov 24, 2014
    Italy
    Bologna
    Seems like a bug in lpp-3ds.
    To fast "patch" it, you can put a double sound.play + sound.pause right after the openOgg calls.
     
  15. TheCruel

    TheCruel Developer

    Banned
    1,351
    2,886
    Dec 6, 2013
    United States
    rofl ok, works now I guess.

    Code:
    Sound.play(clap, NO_LOOP)
    Sound.pause(clap)
    Sound.play(boo, NO_LOOP)
    Sound.pause(boo)
     
    Rinnegatamante likes this.
  16. Rinnegatamante
    OP

    Rinnegatamante GBAtemp Psycho!

    Member
    3,127
    3,271
    Nov 24, 2014
    Italy
    Bologna
    Just a little update to this homebrew which is now in v.1.3 that fixes the problem reported by @TheCruel and adds a BGM music to the game.

    Changelog:
    Code:
    - Now game properly exit on newer *haxs.
    - Added a BGM music to the game with BGM setting on main menu to enable/disable it.
    Download: http://rinnegatamante.it