I found the solution to the crash.I've found this is from the graphics. I had the same issue today, so I selected the ROM and left every other field blank, and the injection worked fine.
All my graphics are the right resolution and in PNG format - not sure why it accepts the PNG format if it causes it to crash! I'll have to experiment with converting them to TGA.
Thanks for the nice app Nico, any ideas on why PNG are causing crashes for us?
I figured saving as TGA would solve the issue but didn't have time to diagnose. Thanks for figuring out the bits!I found the solution to the crash.
I tried to save the pics as .TGA . 24-bit for the TV and GamePad screens and 32-bit for the icon. It worked flawlessly.
I apparently do all the process correctly while injecting a NDS rom, but at the end the injected rom never appears. It simply says that I did everything succesfully, but the directory where the rom is supposed to be is empty.
I found the solution to the crash.
I tried to save the pics as .TGA . 24-bit for the TV and GamePad screens and 32-bit for the icon. It worked flawlessly.
Having the same issue.
Edit: Figured it out. Had a : in my game name. Took that out and it worked fine!
This is if i remember correctly a thing i am trying to work on to fix (with the new version of uwuvci, which will [small spoiler]look quite different) i hope you can wait a bit longer, but new things will be added to uwuvci that will make it easier for some people to configure the injects (bootimages, gamename, and n64 stuff), oh and also the bugs will be fixed (the irrc, since idk where onmy fix list this currently is)I love this application so much and have had no troubles getting my NDS injects to run. Thank you NicoAICP for working hard on it.
But now I'm having a tough time getting the bootimages working in UWUVCI, in that I can't. I've tried almost everything you could think of. All of the advice in various places online. It's the only hurdle left.
Here's what I've got:
-UWUVCI 1.3 from this thread. (just a heads up, the bottom right of the app window states that it is version 1.2. I'm assuming that was just something that got missed in the update since I definitely am using the latest version on your github that's linked in this post. I could be wrong though?)
-I'm only changing bootTvTex.tga. bootDrcTex.tga, and iconTex.tga.
-I've used the bootimage section of the app using almost every combination of 24 or 32 bit tga files that I've created.
-I've tried manually inserting the files into the base game directory and then just using UWUVCI to inject without altering them via the app.
-Whenever I install a finished inject to my usb drive that has had the boot images altered it's the typical unusable entry listed as ??? with a ? for the icon.
-If I take the unpacked loadiine version and look at it in loadiine it displays and boots perfectly.
-I created the images by using the originals as a template for the resolution using GIMP. I exported my custom .tga files while not changing their format. I read here and elsewhere that you then need to convert the bootTvTex and bootDrcTex files to 24 bit and the iconTex file to 32 bit. I tried different image converters to achieve this but no luck in the end.
Can anyone save me? Even just describing their process. Applications they've used? Anything. I'm dyin' over here. It's probably been 6+ hours with no end in site.
I love that this thing still gets some love, though.
This is if i remember correctly a thing i am trying to work on to fix (with the new version of uwuvci, which will [small spoiler]look quite different) i hope you can wait a bit longer, but new things will be added to uwuvci that will make it easier for some people to configure the injects (bootimages, gamename, and n64 stuff), oh and also the bugs will be fixed (the irrc, since idk where onmy fix list this currently is)
.The mod channel is in general more active than the rest, same goes for the second discordIs the discord still active? Accepted the invite but don't see any recent activity or the #support channel.