ROM Hack [Release] Ultimate GBC VC Injector for 3DS

EpicLPer

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When I try to create a CIA with 1.10 it throws me this error:

System.IO.IOException: Der Verzeichnisname ist ungültig.

bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bei System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)
bei System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
bei System.IO.Directory.Delete(String path)
bei Ultimate_GBC_VC_Injector_for_3DS.frmMain.btnNextStep_Click(Object sender, EventArgs e)
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
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NotABot

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Yeah, I'm experiencing the same error after finishing a CIA, word for word, but no error from exporting the banner.bin. I haven't seen any ill effects though, they display and play normally on my 3DS. Not using the new VC, if that matters.
 

CavernOwl

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I've been monitoring this thread for a couple of weeks now. I get the same error message as GoldNoway (well I think...haven't taken French since high school ;)), and I get the banner with the bottom of the second line cut off. CIA works, game plays fine, just a little trigger for the OCD.
 

Cralex

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Minor issue: I just used the current version of this tool and the lower half of the "Released" line is cut off when looking at in on my 3DS. This happened because, while injecting Tetris DX, it looked like there was too much space between the game's title and the release date in the preview when the release date was in the second text box. I added a line break to the first box and put the release date there. This made the preview look better, but caused the issue above.
 

Latias4ever

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I tried creating a cia file of the bootlegged Telefang games (Pokémon Diamond/Jade), and it gave me the "directory is invalid" error. I saw that I need to check the New VC Mode on step 4, but won't that prevent me from making a save state within the game itself? Considering the bootleg has the notoriety of deleting own save file, I was thinking having save states would be ideal. What should I do, exactly? Will the bootlegged version even work after installing?
 

Ketchup_Raptor

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I tried creating a cia file of the bootlegged Telefang games (Pokémon Diamond/Jade), and it gave me the "directory is invalid" error. I saw that I need to check the New VC Mode on step 4, but won't that prevent me from making a save state within the game itself? Considering the bootleg has the notoriety of deleting own save file, I was thinking having save states would be ideal. What should I do, exactly? Will the bootlegged version even work after installing?

I haven't played Telefang myself directly but did watch some of the TwitchPlaysPokemon stream of it a while ago, from what I understand the deleting of the save file is because of the low quality cartridges the bootleggers used, there should be no issue with the rom aside from the poor translation
 

Antons20

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I got this error when I tried inject Pokémon Prism v0.93 0176 with version 1.10 any solution? I don't want install Visual Studio, I'm on Win 10 Pro x32:


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not find file 'C:\Users\Anthony Solano\AppData\Local\Temp\201704171004164244\DecryptedApp.0000.00000000'.
File name: 'C:\Users\Anthony Solano\AppData\Local\Temp\201704171004164244\DecryptedApp.0000.00000000'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
at System.IO.File.Move(String sourceFileName, String destFileName)
at Ultimate_GBC_VC_Injector_for_3DS.frmMain.btnNextStep_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2020.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Ultimate GBC VC Injector for 3DS
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Anthony%20Solano/Downloads/Ultimate%20GBC%20VC%20Injector%20for%203DS%201.10/Ultimate%20GBC%20VC%20Injector%20for%203DS.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2020.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2020.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2020.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2020.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2020.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2020.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2020.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2020.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
WinFormsColor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Anthony%20Solano/Downloads/Ultimate%20GBC%20VC%20Injector%20for%203DS%201.10/WinFormsColor.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
Last edited by Antons20,

xcession

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I got this error "The directory name is invalid". I tried with different folder name both injector and rom, doesn't work.
EzGKPCt.png
 

Cralex

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Does is support patched games like ROM hacks

Yes, I have both hacked and translated games installed. Compatibility is really good.

Is there a way to get those super Gameboy borders or can you add this feature

There isn't a way to get virtual console to automatically load super gameboy borders from a SGB compatible game, like some community-made emulators can. The best you can do is create a custom border using the template in the first post and select it when you are injecting your game.
 
Last edited by Cralex,
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The_Time_Is_Nigh

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EDIT: LOL I didn't see we could put the .patch in and get trading on these. I'm testing that out now.

OLD MESSAGE: Hey, I'm wanting to add custom borders/custom 3D banners to pre-existing VC games (Pokemon Red, Blue, Yellow, and wireless patched Gold Silver and Crystal), so my thought was that I could make injections using this tool, then replace files for the RBY and GSC CIAs and rebuild them and be set. Would this work? How would I go about doing it, and what files would I need to extract after using the Hacking Toolkit to unpack the CIA?
 
Last edited by The_Time_Is_Nigh,

daddu3

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Yo Asdolo, what's the file for the style border within these CIA-files for the VC games? Trying to change one for Pokemon Yellow, but I then discovered that the samples for Pikachu are played separately by the 3DS-system, and they don't carry to the injected rom. So I'm attempting to just change the ingame border style.
 

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