ROM Hack [RELEASE] Smash-Selector

  • Thread starter Thread starter Cydget
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Sorry, but I got a bit side tracked. I still need to update the old saltysd, but I have started working on completely rebuilding it. Here is the menu that I have so far. I'm almost finished with the config file. Im going to try to make it so you can choose where you want to download the code.bin in the settings file and where the split code.bin is placed, so if other cfw's support code injection, then I wont have to update to accommodate. What is the new standard for homebrew files? 3ds/data or 3ds/appdata or something else? Sorry replying so late I finally spent the time installing codeblocks and configuring it to work with citra. It was defiantly a huge improvement over working with gedit and 3dslink for testing.
MenuCapV1.png
 
Also here is the old version of smash-selector that should now work with corbenik and also put the 3ds into high memory mode(I think). If someone could test this I would appreciate it. Also in about 2 minutes Ill have the main page updated.
 

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Last edited by Cydget,
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im on latest luma and the folders keep renaming themselves and it crashes after i hit touch to play or press any button
 
im on latest luma and the folders keep renaming themselves and it crashes after i hit touch to play or press any button
Well, I give up on starting smash selector in high memory mode. Here the most recent build where I fixed corbenik/skeith. It might take me a bit of time until I have the new version of smash selector ready.
 

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Whenever I use this it just loads up normal smash 4, no matter what version I select. :(

Using installed USA copy of sm4sh, have the latest update and dlc installed as well, on n3ds
 
Whenever I use this it just loads up normal smash 4, no matter what version I select. :(

Using installed USA copy of sm4sh, have the latest update and dlc installed as well, on n3ds
Enable loading external code in Luma config if you're running Luma.
 
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