Does anyone know how to stop a character from going into freefall after a special move? I feel like it's in parameters, but I really don't know.
Almost positive it's controlled by MSC, since MSC controls all character action flow
Not entirely true.
Does anyone know how to stop a character from going into freefall after a special move? I feel like it's in parameters, but I really don't know.
Almost positive it's controlled by MSC, since MSC controls all character action flow
Not entirely true.
He didn't. He just allowed you to interrupt it before you go into SpecialFall, if you don't input anything you'll still go into SpecialFall and then you can't do anything.TSM4 did get rid of the freefall on ganondorf's side-b tho, so that means...?
Has anyone been able to get into Params and get Instant Cloud Limit Break or Infinite Monado Arts?He didn't. He just allowed you to interrupt it before you go into SpecialFall, if you don't input anything you'll still go into SpecialFall and then you can't do anything.
Yes, TS4M.Has anyone been able to get into Params and get Instant Cloud Limit Break or Infinite Monado Arts?
sorry, I mean how do I do it? what param files do I edit and what entries?Yes, TS4M.
Also, check this document for Monado Arts documentation (among other Param stuff):
https://docs.google.com/spreadsheet...J22nz5baU1xihT5lreNinY5nNQ/edit#gid=908405878
OK, so I found where Cloud's limit and Shulk's Monado Arts attributes are. Shulk's are in his param file, Group 13. Each entry in the group are for a different custom, there should be 4 entries. Cloud's limit charge is in Group 16, Entry 0, Name 6. Normally it's 0.25. That number is the amount of limit gained during his limit charge, and you gain that number per frame. The number you need to get to is 100 to activate limit breaks, so setting 0.25 to 100 will gain you instant limit.
Fixed, thank you!Actually Cloud's limit break is Group 16, Entry 0, Name 4. Still normally at .25. Name 6 is actually something about how much Cloud's Finishing Touch(Limit break down special) changes his momentum(or something like that. I really have no idea. Cloud either launched straight up or straight down. For me, this was default at .4). Thanks for finding that anyway![]()
@Sammi Husky Can we swap individual move animation data? I want to put Marth's down air and Ike's back air on Roy, to make him like PM. Also whenever I parse animations with the "motion" folder, it says "Unexpected Error." and doesn't parse them at all. I'm using the latest compiled build, Visual Studios 2015, Windows 7. Am I doing something wrong?
Where is the knockback scaling? Is it KBG, FKB, BKB, or something? I want to change fox's knock back to match Melee.
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Also, how to you add elements to moves? Like if I wanted Falcon's stomp to be fire or something.
