Just as a bump - any idea what's going on regarding my attempts to import some Darknut stuff over Marth? It seems to be irritatingly hellbent on not working.
Yep.This is a strange one.. It seems like it's failing to decompress the resource(us_en) file that was pulled from your DT file. After this happens, is there a resource(us_en) or resource(us_en).dec in the same directory as the application?
Same deal in trying to patch Darknut of Marth, actually, down to where the code starts to what it says. I'm going to assume the files in your patch folder become read only too?I'm having this problem when trying to patch a few of Waddle Dee's files over Kirby. It gives me the following error.View attachment 30655
Any help would be greatly appreciated.
Same deal in trying to patch Darknut of Marth, actually, down to where the code starts to what it says. I'm going to assume the files in your patch folder become read only too?

Having an issue.
Trying to replace Marth's model files - or at least some of them - with that of the Darknut from Smash Run. I keep getting to this, and oddly the folder becomes read-only.
Hmm. Not quite sure really, what were you trying to do when this happened?
Yep.
I increased the length of Little Mac's Jolt Haymaker. I've stopped bothering with these errors however, as I realized as long as the resource_en gets patched, I'll be able to test the mod.
I got it to work finally. I was trying to patch dt and ls with every file extracted from them with only a few having been changed, but I used just the changed files and it worked! Thanks for your awesome tool!
Why the name Noah thoooo, you could just name it NeoBox or 4Box or DreamhackboxIn addition to the repacker, i'm also starting work on a new app called Noah. Noah will basically be a data explorer / viewer for smash 3ds/wiiu. I could just add functionality to BrawlBox for these files but Brawlbox's infrastructure is less suited than a dedicated app for dealing with these files in particular. There are many files which are only used in smash and not reused in any other game.
In any case, the GUI is a WiP:
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Dreamhackbox

Yeah, I'm absolutely sure it wouldn't take [as] much effort [as brawl] to change how the game works in order to allow for things like changing entire movesets with the custom options, or things like switching movesets with taunt being far easier.I'm just imagining all the moveset hacking possibilities now that there's custom moves. A character could literally have 3 entirely different movesets or playstyles with hacked customs.

I see that the resource(us_en) was patched successfully so you should still be able to test it. Also good luck getting that Darknut idea working, I've tried a ton of model swaps and that Pikongchu is the only one that didn't freeze.
I increased the length of Little Mac's Jolt Haymaker. I've stopped bothering with these errors however, as I realized as long as the resource_en gets patched, I'll be able to test the mod.
You don't. Kernel access -> decrypt data on sd card, process is not very friendly -> fuse with romfs when a full repacker is completeHow do I unpack the update with this tool?

I'm enjoying this!
