Hacking Release - ScummVM PSP development version 2.1.0git-rsn8887.1

rsn8887

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UPDATED see below.

This is a working build of ScummVM for the PSP based on 2.1.0git development source from 2018-03-23.

Scumm_VM-_PSP-2.1.0git-rsn8887.3.png


This is for anyone who wants to test out the latest development version of ScummVM PSP until the ScummVM buildbot is switched over to the new Docker-based buildbot system and official PSP daily builds start working again.

Recent PSP-related changes:
release 22
  • re-compiled with latest changes from git repository (also re-included some missing engine files, such as titanic.dat)
release 21fix
  • (PSP 'fix' update) Prevent crashes on PSP after add game dialog by disabling unstable engines for now, only on the PSP build.
before release 21
  • re-compiled with latest changes from git repository
  • Proper lipsync in Day of The Tentacle and Full Throttle. The lips of the characters now stop moving during pauses in their sentences, just like in the original games.

  • Faster screen refresh and less input lag in the menu

  • Joystick mouse cursor speed is independent of screen resolution.

  • Fixed cursor jumps in x/y coordinates, fixed new smooth cursor speed to the same that it was for the old, jerky cursor (can be adjusted in "Controls" tab).
  • Implemented smooth mouse cursor motion and control options where one can change mouse cursor speed and joystick deadzone settings.

  • Add new graphics mode "Fit to Screen." This mode replaces the "4:3 Aspect Ratio" and "Keep Aspect Ratio" modes. The new "Fit to Screen" mode makes proper use of the "Aspect Ratio Correction" checkbox setting. If the checkbox is set, the aspect ratio will be forced to 4:3, useful for games like Full Throttle. If the checkbox is not set, the aspect ratio will be the original game aspect ratio, useful for games like Dreamweb.

  • Add new graphics mode "4:3 Aspect Ratio" (dam-soft, digitall, rsn8887) Now the user has the choice between the old graphics mode "Keep Aspect Ratio," good for 16:10 games like Dreamweb, and a new mode "4:3 Aspect Ratio," good for 4:3 games like Full Throttle.
Download:

https://github.com/rsn8887/scummvm/releases
 
Last edited by rsn8887,

rsn8887

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Update see first post. I made the screen modes less confusing: Now the Aspect Ratio Correction checkbox determines whether it is "4:3 aspect" (checkbox set) or "keep aspect" (checkbox not set).

EDIT: Another update, smooth mouse pointer seems to work, see first post. This needs some testing if anyone has time.
 
Last edited by rsn8887,

Ramzitv1

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thanx for the update again,it looks like the ScummVM Team has finally released a stable 2.0.0 build for PSP Port from the release Binaries.
 

rsn8887

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Yes, it took me a while to get the 2.0.0 release binaries for PSP ready.

Of course, 2.0.0 release doesn't have the aspect correction + smooth mouse pointer changes yet.

I will keep updating the 2.1.0git download if there are more psp-related changes. I plan to do so until the buildbot PSP dailies work again without crashing, or until official 2.1.0 is released.
 

rsn8887

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New development version with some more experimental features added.
https://github.com/rsn8887/scummvm/releases/

Recent changes (note first entry: we were playing DOTT and Full Throttle wrong the whole time!):
  • Proper lipsync in Day of The Tentacle and Full Throttle. The lips of the characters now stop moving during pauses in their sentences, just like in the original games.

  • Faster screen refresh and less input lag in the menu

  • Joystick mouse cursor speed is independent of screen resolution.

  • (Vita) Better analog joystick precision for more precise pointer movements

  • (PSP) Fixed cursor jumps in x/y coordinates, fixed new smooth cursor speed to the same that it was for the old, jerky cursor (can be adjusted in "Controls" tab).

  • (PSP) Implemented smooth mouse cursor motion and control options where one can change mouse cursor speed and joystick deadzone settings.

  • (PSP) Add new graphics mode "Fit to Screen." This mode replaces the "4:3 Aspect Ratio" and "Keep Aspect Ratio" modes. The new "Fit to Screen" mode makes proper use of the "Aspect Ratio Correction" checkbox setting. If the checkbox is set, the aspect ratio will be forced to 4:3, useful for games like Full Throttle. If the checkbox is not set, the aspect ratio will be the original game aspect ratio, useful for games like Dreamweb.

  • (PSP) Add new graphics mode "4:3 Aspect Ratio" (dam-soft, digitall, rsn8887)
    Now the user has the choice between the old graphics mode "Keep Aspect Ratio," good for 16:10 games like Dreamweb, and a new mode "4:3 Aspect Ratio," good for 4:3 games like Full Throttle.
 
Last edited by rsn8887,

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