Homebrew [Release] ScummVM 3DS

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@DjoeN where you actually able to play:

Beneath a Steel Sky (CD VGA) (With voices)?

When I tried it, I could get actions to work, and couldn't access the inventory/options...
Plays perfectly for me I have got as far as escaping the recycling plant which is about 20 mins into the game zero problems with the inventory.
 
@DjoeN where you actually able to play:

Beneath a Steel Sky (CD VGA) (With voices)?

When I tried it, I could get actions to work, and couldn't access the inventory/options...
You can get the Crowbar and open the door :)
When you have the crowbar, on the door, press D-Pad UP to grab the door (yeah it's locked)
Now with your stylus press the bottom screen TOP (as high as you can) now the inventory shows up
Now do your thing (drag and drop)
 
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Added new version 0.2 to OP
Everyone who couldn't get the CIA to work before, please try the new build.

Added FLAC and MT32 emulation (along with libfaad)

If games didn't work before, please try again and report.
Bonus to CIA users: All engines enabled (besides experimental ones)

Also, text is a big more readable now in CoMI and Broken Sword :)

ViRZHGI.png
 
Last edited by TheCruel,
Hi Cruel!

Thanks for this! I've had a quick try of MT-32 emulation, and unfortunately it appears to just crash to a black screen :( Oh well, it was worth the try, and I appreciate you considering it in the first place! I will try more stuff during lunch break. Thanks again!

-J

*Edit - Just a couple of very quick tests:-
* FLAC support works great!
* Broken Sword looks a lot better, and text is entirely readable now!

Thanks again!
 
Last edited by jpxdude,
@jpxdude where should the audio firmware dump be on the sdcard?

And can you publish it as a new release on github? I just get minor OCD like cramps when I see you published the 0.2 version files under the 0.1 release :)
 
Great update !!
But games like Monkey island 2:LeCkuk's Revenge (DOS) need put numbers in keyboard .
Is posible add keyboard at screen.
This is the solucion for a lot games .
@TheCruel
 
Last edited by angelhp,
@TheCruel where should i put the audio firmware dump on the sdcard?

And can you publish it as a new release on github? I just get minor OCD like cramps when I see you published the 0.2 version files under the 0.1 release :) Thanks!
 
With Broke Sword 1, I am having an issue with cutscenes not playing (no intro movie!). Maybe this is a rookie mistake, but I have the original .smk files in the video directory, along with the cutscene DXA pack from ScummVM website, however the cutscenes still aren't showing. Anyone know what I might be doing wrong? Thanks in advance!
 
Added new version 0.2 to OP
Everyone who couldn't get the CIA to work before, please try the new build.

Added FLAC and MT32 emulation (along with libfaad)

If games didn't work before, please try again and report.
Bonus to CIA users: All engines enabled (besides experimental ones)

Also, text is a big more readable now in CoMI and Broken Sword :)

ViRZHGI.png
Niiice. Just tried "I Have No Mouth And I Must Scream" on my o3DS and it works great.

EDIT: forgot muh quote
 
Last edited by AHB,
@TheCruel where should i put the audio firmware dump on the sdcard?

And can you publish it as a new release on github? I just get minor OCD like cramps when I see you published the 0.2 version files under the 0.1 release :) Thanks!
Just run the firmware dumper, no additional steps needed. It saves it to the proper place automatically (I think in the /3ds/ directory)

And I will push to new github release when CIA users, the ones who said it didn't work before, confirm that the CIA works now.
 
With Broke Sword 1, I am having an issue with cutscenes not playing (no intro movie!). Maybe this is a rookie mistake, but I have the original .smk files in the video directory, along with the cutscene DXA pack from ScummVM website, however the cutscenes still aren't showing. Anyone know what I might be doing wrong? Thanks in advance!
Same, that's the only game I've tried that fails like that. I haven't looked into it yet. There are a couple video decoders (libmpeg2 and theora) that aren't yet added. That's the only thing I can think of now, though it doesn't make much sense since .smk video shouldn't really need it, but maybe I'm wrong.

Anyways, please let me know if anything else doesn't work as expected. I'd like to achieve the same compatibility as the standard ScummVM build. And then I'll just make a game list for games that don't run well on o3ds.
 
Just run the firmware dumper, no additional steps needed. It saves it to the proper place automatically (I think in the /3ds/ directory)

And I will push to new github release when CIA users, the ones who said it didn't work before, confirm that the CIA works now.

I can confirm the CIA works for me now, and 0.1 didn't. Going to try COMI :)

EDIT: COMI works, holy macaroni, signing out of the internet for a few hours.
 
Last edited by sigboe,
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Just run the firmware dumper, no additional steps needed. It saves it to the proper place automatically (I think in the /3ds/ directory)

And I will push to new github release when CIA users, the ones who said it didn't work before, confirm that the CIA works now.

I can also confirm that the new CIA version is working nicely ! Thanks for fixing this bug so quickly.
 

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