This port is amazing, thank you for all your hard work Masterfeizz. Would it be possible for someone to share the lasted build of cias with the addons?
Sorry I'm a bit late, but I think I've finally gotten this and MrHuu's updated repo building, so hopefully I'll have these ready soon. To save people headaches later, here's what I did:
- Install the latest devkitPro 3DS tools
- Install 3ds-libogg (Msys2 Windows: pacman -S 3ds-libogg). I also installed 3ds-libvorbisidec but I'm not sure if that's needed
- Download masterfeizz's PicaGL REVAMP branch:
https://github.com/masterfeizz/picagl/tree/revamp
- Build PicaGL (navigate Msys2 to the picaGL-revamp directory, make), copy lib/libpicagl.a to devkitPro/portlibs/3ds/lib and include/GL to devkitPro/portlibs/include
- Download
bannertool and
makerom, put the .exes in devkitPro/tools/bin alongside all the others. Only needed for MrHuu's fork
- Navigate to the Quake2CTR directory, make or make <mod name>
Hope I didn't forget a step. I still need to test the builds but they seem to be building fine.
EDIT: The builds seem to work, but the BFG and weapons from the mission packs seem to be missing their skins. Doesn't happen with MasterFeizz's .cia build, not sure what's up.
EDIT 2: Missing skins can be fixed by either turning down the texture quality or by using a .cia build. For some reason the .cias built from MrHuu's repo only allow you to install one at a time, looking to fix.