Hacking [Release] NDS VC INJECTOR

  • Thread starter Thread starter NicoAICP
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Yo thats was a bump (i think)
you are using the wrong injector. Use the Ultimate WiiU VC Injector instead, since this is outdated, or use injectiine if you wanna keep the batch design
 
i've spent prob 8 hours trying to get this work with no success.
I've only been able to successfully create one "Injected-Game" but when i installed it with wup installer, it was corrupt.
The other 100 times i tried to use the PC tool, i got errors at different times.
The tool gives me 7 options to inject the game into, and only 1-3 are implemented. and when I select a game to inject from with the corresponding number, the tool won't select the correct game.
At one point i entered the wrong common key, so i' went into the config file in the "JNUSTOOL" folder to correct it, but when i ran the tool again it wouldn't take the new one I edited in, it would only put the original wrong common key I entered. There's no way to correct the common key within the tool, so I had to start with a clean version of the tool.
I think it's great that tools like this are created for common users like me, but I've now given up trying to use it because it was too difficult.
 
i've spent prob 8 hours trying to get this work with no success.
I've only been able to successfully create one "Injected-Game" but when i installed it with wup installer, it was corrupt.
The other 100 times i tried to use the PC tool, i got errors at different times.
The tool gives me 7 options to inject the game into, and only 1-3 are implemented. and when I select a game to inject from with the corresponding number, the tool won't select the correct game.
At one point i entered the wrong common key, so i' went into the config file in the "JNUSTOOL" folder to correct it, but when i ran the tool again it wouldn't take the new one I edited in, it would only put the original wrong common key I entered. There's no way to correct the common key within the tool, so I had to start with a clean version of the tool.
I think it's great that tools like this are created for common users like me, but I've now given up trying to use it because it was too difficult.

i love how nobody reads the comments. this one is the outdated version, search up "Ultimate WiiU VC Injector" and download the beta
 
i love how nobody reads the comments. this one is the outdated version, search up "Ultimate WiiU VC Injector" and download the beta
An update to the first post with a short sentence saying this is outdated and a link to the new thread would probably prevent future confusion.
 
Actually it's pretty simple, you just need edit vcmenus.lua under content/0010/data/scripts and change this block:
Code:
function openManual()
    local manual_url
 
    if titleId == "title_id_to_change" then
        manual_url = "http://m1.nintendo.net/docvc/NTR/JPN/AYIJ/AYIJ_J.pdf"
    else
        local language = VC_getPlatformLanguage()
        local language_suffix = ""
 
        if language == LANGUAGE_JAPANESE then
            language_suffix = "J"
        elseif language == LANGUAGE_ENGLISH then
            language_suffix = "E"
        elseif language == LANGUAGE_FRENCH then
            language_suffix = "F"
        elseif language == LANGUAGE_GERMAN then
            language_suffix = "G"
        elseif language == LANGUAGE_ITALIAN then
            language_suffix = "I"
        elseif language == LANGUAGE_SPANISH then
            language_suffix = "S"
        elseif language == LANGUAGE_DUTCH then
            language_suffix = "D"
        elseif language == LANGUAGE_PORTUGUESE then
            language_suffix = "P"
        elseif language == LANGUAGE_RUSSIAN then
            language_suffix = "R"
        end
     
        if not manual_languages[language_suffix] then
            language_suffix = default_language
        end
     
        manual_url = "https://m1.nintendo.net/docvc/" .. platformId .. "/" .. regionId .. "/" .. titleId .."/" .. titleId .. "_" .. language_suffix .. ".pdf"
    end

    --print('opening manual '..manual_url)
    VC_openBrowser(manual_url)
end

To this:
Code:
function openManual()
    local manual_url = "https://www.nintendo.com/consumer/gameslist/manuals/DS_Pokemon_SoulSilver.pdf"
    --print('opening manual '..manual_url)
    VC_openBrowser(manual_url)
end

manual_url is just a string that loads whatever url you put in there, though Wii U Internet Browser applet.
For games that doesn't have manuals stored in servers it would just redirect to "nintendo.com" or something :lol:
Here are the ones Nintendo has http://en-americas-support.nintendo.com/app/answers/detail/a_id/16881/p/604


Hey, sorry to bother you, I tried the same for Wii VC titles, but they don’t include the vcmenu.lua file or the scripts folder in content. Do you by chance know where the openManual method could be located?
 
Actually it's pretty simple, you just need edit vcmenus.lua under content/0010/data/scripts and change this block:
Code:
function openManual()
    local manual_url
 
    if titleId == "title_id_to_change" then
        manual_url = "http://m1.nintendo.net/docvc/NTR/JPN/AYIJ/AYIJ_J.pdf"
    else
        local language = VC_getPlatformLanguage()
        local language_suffix = ""
 
        if language == LANGUAGE_JAPANESE then
            language_suffix = "J"
        elseif language == LANGUAGE_ENGLISH then
            language_suffix = "E"
        elseif language == LANGUAGE_FRENCH then
            language_suffix = "F"
        elseif language == LANGUAGE_GERMAN then
            language_suffix = "G"
        elseif language == LANGUAGE_ITALIAN then
            language_suffix = "I"
        elseif language == LANGUAGE_SPANISH then
            language_suffix = "S"
        elseif language == LANGUAGE_DUTCH then
            language_suffix = "D"
        elseif language == LANGUAGE_PORTUGUESE then
            language_suffix = "P"
        elseif language == LANGUAGE_RUSSIAN then
            language_suffix = "R"
        end
    
        if not manual_languages[language_suffix] then
            language_suffix = default_language
        end
    
        manual_url = "https://m1.nintendo.net/docvc/" .. platformId .. "/" .. regionId .. "/" .. titleId .."/" .. titleId .. "_" .. language_suffix .. ".pdf"
    end

    --print('opening manual '..manual_url)
    VC_openBrowser(manual_url)
end

To this:
Code:
function openManual()
    local manual_url = "https://www.nintendo.com/consumer/gameslist/manuals/DS_Pokemon_SoulSilver.pdf"
    --print('opening manual '..manual_url)
    VC_openBrowser(manual_url)
end

manual_url is just a string that loads whatever url you put in there, though Wii U Internet Browser applet.
For games that doesn't have manuals stored in servers it would just redirect to "nintendo.com" or something :lol:
Here are the ones Nintendo has http://en-americas-support.nintendo.com/app/answers/detail/a_id/16881/p/604
Hi: I did change this but nothing happened, it still shows the base game manual, what else do I need to change this?
 

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