ROM Hack [Release] MSBT Editor Reloaded

  • Thread starter Thread starter IcySon55
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I'll post some example BMGs when I can. You can find docs and tools for BMG on google.
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Another feature request; could you add an option for:
copying the text of all labels into the text of the corresponding messages? AND/OR being able to import a csv (so I can do the latter in Excel, and for other batch processes)
Either would make it very easy to identify what is used and what isn't, just by playing the game with the modified msbt files
 
Last edited by Hiccup,
I can't really implement that feature any time soon. It's too niche, plus it wouldn't really work that well for files containing sub strings. Granted sub strings only exist because of limitations with the TextBox control in WinForms.

Not to mention that the program's main purpose has been fulfilled and then some. If I find a bunch of free time, then maybe.
 
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Two feature request you may be more interested in:
* Could you add support for adding text to messages which have no text, only a label?
* Ability to use CTRL-C to copy a label's text

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BTW: Do you want me to send you BMG files?
 
Last edited by Hiccup,
Two feature request you may be more interested in:
* Could you add support for adding text to messages which have no text, only a label?
* Ability to use CTRL-C to copy a label's text
I can't do the first item because it has the potential to break existing files.
I can certainly add the second item.

BTW: Do you want me to send you BMG files?
Sure, I'll take a quick look over them. Which games use BMG files and what's their purpose?
 
Here is a list of all I games I believe to use some sort of BMG file:
http://pastebin.com/hW2AKCQH

They have basically the same function as MSBT, I believe. No labels though.

Do you definitely want me to send you BMG files, or can you get some from those games?
If you do, how many, and from which games?
 
Last edited by Hiccup,
Do you definitely want me to send you BMG files, or can you get some from those games?
If you do, how many, and from which games?
One or two from each game would give me a nice range of data to look through. If it's not too much trouble. Or just some from the newer games, Wii/DS for example.
 
I see in your first post you want to know what text is working, so here:
[i will specific if it is the eShop version, because Wii U games sometimes have differences between eShop and disc version.]
* Paper Mario: Sticker Star (English (EU))
* Splatoon (English (EU))
 
Last edited by Hiccup,
I can modify "Kirby's Return to Dream Land" texts, but there's no fionts for russian in this game.
 
I can modify "Kirby's Return to Dream Land" texts, but there's no fionts for russian in this game.
You may need to edit the game's English font to include Russian characters. The tools to do this may not exist, also it may not even be possible to include double byte characters in the font depending on its format. Good luck I suppose.

Speculation: Find another Nintendo game that uses MSBT and the same font files that DOES support Russian. Try to replace Kirby's font with the one from the other game.
 
I attempted some quick changes to the code to make it accept Art Academy - Home Studio files. Got to read them fine but saving is still broken, hehe

H4f9NPF.png


Can you take a look at them, @IcySon55 ?

https://a.cocaine.ninja/nqtpfs.zip
 
Last edited by piratesephiroth,
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