Does anyone know how to find cheats for the old shin megami tensei 4 game? I would like to use the speedfly cheats but the plugin crashes every version of ntr.bin. And the gateshark cheats don't work the same as the speedfly cheats.
Edit: I would like to do everything on ofw 10.7 but I have games that can't be spoofed for lower firmware.
Some cheats (like the all item cheat for Pokémon Sun) are too long to be easily converted using your program. A suggestion I've seen is 'splitting' the cheat. My question is thus; how do I make these cheats readable for Gateway2NTR?
Some cheats (like the all item cheat for Pokémon Sun) are too long to be easily converted using your program. A suggestion I've seen is 'splitting' the cheat. My question is thus; how do I make these cheats readable for Gateway2NTR?
In order to break a code up like this you need to know a bit about what each line does. I'll try my best to explain and then give you an example break.
Code:
DD000000 00000044 <-- This defines which buttons you press to activate the cheat. 44 is SEL+UP. Changing this can change the buttons.
D3000000 330D5934 <-- This sets the memory address for the next few lines to be applied to.
E0000000 00000068 <-- This states 'Take the next 0x68 (104) bytes and apply them starting at the above address'.
000ED801 000ED802 <--
000ED803 000ED804 <-- Said bytes
000ED805 000ED806 <--
...
D1000000 00000000 <-- Stop applying codes.
D3000000 330D5934 <-- Sets the memory address over again to apply more codes.
So what you need to do to split this code up is two things. One, find a good place to break it up. Just after it stops applying code and before it resets the memory address would be a good place. Second, you need to tell the split sections to only activate when you press the key combo, otherwise they run as soon as you turn the code on. So you'd add DD000000 00000044 to the start of each segment. Here is an example:
In order to break a code up like this you need to know a bit about what each line does. I'll try my best to explain and then give you an example break.
Code:
DD000000 00000044 <-- This defines which buttons you press to activate the cheat. 44 is SEL+UP. Changing this can change the buttons.
D3000000 330D5934 <-- This sets the memory address for the next few lines to be applied to.
E0000000 00000068 <-- This states 'Take the next 0x68 (104) bytes and apply them starting at the above address'.
000ED801 000ED802 <--
000ED803 000ED804 <-- Said bytes
000ED805 000ED806 <--
...
D1000000 00000000 <-- Stop applying codes.
D3000000 330D5934 <-- Sets the memory address over again to apply more codes.
So what you need to do to split this code up is two things. One, find a good place to break it up. Just after it stops applying code and before it resets the memory address would be a good place. Second, you need to tell the split sections to only activate when you press the key combo, otherwise they run as soon as you turn the code on. So you'd add DD000000 00000044 to the start of each segment. Here is an example:
Thank you for providing a detailed, readable, and useful response. So, assuming the code you provided runs in Gateshark2NTR, this will split the code up in digestible chunks for the program to read, while in the end will merge it so it functions as one code? I'm totally not confident in writing my own codes yet, but you gave me a push in the right direction.
I understand what you're saying Nanquitas, yet some people managed to get that piece of code to compile. I should probably ask the author of that cheat, but if you had to guess, what did they do to get a successful build?
Nope, if you're talking about the sumohax plugin, it's me who build it.
It's a C plugin, not a generated plugin. You can find the sources here if you want to take a look.
It can't be converted in it's original state with this converter, except if you split it like @AnalogMan did.
My apologies @Nanquitas, i wasn't aware you were the author of that plugin. I'll gladly take a look at your files to get a better picture. Time for me to pick up learning C i guess! Thank you both for taking the time to reply. Hope you have a good evening.
It always shows an error when I generate a plugin and the last code has a note. When I remove the note it compiles without any errors. It still generates the .plg file and the file is also usable and works.
Here is a picture of the error: http://abload.de/image.php?img=gateshark2ntrerror7cu3v.png
It always shows an error when I generate a plugin and the last code has a note. When I remove the note it compiles without any errors. It still generates the .plg file and the file is also usable and works.
Here is a picture of the error: http://abload.de/image.php?img=gateshark2ntrerror7cu3v.png
It also shows this error when the txt file name has no spaces in it. It seems that I'm the only one that is seeing this error and it is not reproducebale by other ones. If this is so I just have to live with this strange error because the rest seems to just work normal.
Also I have some suggestions for some special code types. Could you implement a code type that lets you add the current stored value (the one that gets manipulated by the D4-DB code types) to the offset value.
Also would it be nice if could manipulate the stored value with more than just adding some value like multiply.
Nope, if you're talking about the sumohax plugin, it's me who build it.
It's a C plugin, not a generated plugin. You can find the sources here if you want to take a look.
It can't be converted in it's original state with this converter, except if you split it like @AnalogMan did.
Sony made a shocking announcement today, revealing that the company plans to move away from physical game releases in the future. Citing claims of how the industry is...
After much speculation, a lot of which being caused by dbrand's unceremonious reveal of their Companion Cube casing, the Steam Machine is finally available to order...
Remember when you could get an Xbox Series S for $300? Those were the days. Microsoft has today announced the latest in their console price hikes, seeing their...
The delays may be behind us, but the news isn't all good for Grand Theft Auto VI. Rockstar have today announced that pre-orders for the game will go live tomorrow, on...
Last month we got confirmation of a new model of Switch 2 to better comply with upcoming EU regulations. With the legislation set to come into effect in February of...
The end has come for the PlayStation 3 and the PlayStation Vita. After supporting the PSN Store on the PS3 and PS Vita since 2006 and 2011 respectively, Sony has...
In case you missed it following the barrage of summer gaming news and events, Square Enix launched Final Fantasy VII Rebirth (FF7 Rebirth) on the Nintendo Switch 2...
In this time of economic uncertainty and rampant price hikes, the Steam sales stand as our final bastions of affordability for those opting to avoid the seas. The...
Indie developer Spiderware has today revealed the Steam Early Access launch date of the pixel art MMO, Soulbound. It originally launched for browser and Discord, and...
Apple have today announced price increases, primarily focused on their MacBook and iPad lines. These increases have already come into effect, with both prices and the...
Sony made a shocking announcement today, revealing that the company plans to move away from physical game releases in the future. Citing claims of how the industry is...
After much speculation, a lot of which being caused by dbrand's unceremonious reveal of their Companion Cube casing, the Steam Machine is finally available to order...
Remember when you could get an Xbox Series S for $300? Those were the days. Microsoft has today announced the latest in their console price hikes, seeing their...
The delays may be behind us, but the news isn't all good for Grand Theft Auto VI. Rockstar have today announced that pre-orders for the game will go live tomorrow, on...
Last month we got confirmation of a new model of Switch 2 to better comply with upcoming EU regulations. With the legislation set to come into effect in February of...
The end has come for the PlayStation 3 and the PlayStation Vita. After supporting the PSN Store on the PS3 and PS Vita since 2006 and 2011 respectively, Sony has...
Tired of waiting for Game Freak to bring Pokemon Emerald to modern platforms? We've got you covered with a brand new port in the works. Currently available on GitHub...
Apple have today announced price increases, primarily focused on their MacBook and iPad lines. These increases have already come into effect, with both prices and the...
In this time of economic uncertainty and rampant price hikes, the Steam sales stand as our final bastions of affordability for those opting to avoid the seas. The...
Announced today during the Octopath Traveler 8th Anniversary live stream, it's been confirmed that both the first game and its sequel will be launching on the Switch...