Try to restore the save again via FLSaveTool...
but how to convert the file to a .cia if this have no xorpads?
Try to restore the save again via FLSaveTool...
You know there's HBLauncher.cia right?but how to convert the file to a .cia if this have no xorpads?
You know there's HBLauncher.cia right?
It works as the usual Homebrew, so as long as you have your save inside FLSaveTool, you can restore it to your game in emunand...
Why do you need to convert anything to a cia for restoring a save file?but how to convert the file to a .cia if this have no xorpads?
You should edit the hblauncher's payload to boot the homebrew's 3dsx...When i launch hblauncher is crash on a red screen...
I have now an error that say its unable to download the payload or use the payload in my sd but my emunand fw is 10.3.0-28 (latest) and my payload is hblauncher_otherapp_payload_OLD_10-3-0-28-USA.binYou should edit the hblauncher's payload to boot the homebrew's 3dsx...
Rename the original boot.3dsx into something like bhbl.3dsx. And then open the payload *i'm using notepad++*, search for "boot.3dsx" and change it to bhbl.3dsx
So, I just used this for the first time. All I did was edit Dosh, however, it changed every Life that I haven't even touched to Fledgling meaning I can't gain the basic skills and training from those Lives to actually play them. Is this suppose to happen? I have no qualms about going through every single Life's tutorial, it just means it will take awhile before I can use this editor without messing up my game.
It's basically the same thing inserting 00 00 00 00 to 1FCA0 will have the effect that the bytes from 1FCA0 to 1FCA3 are 00.
Code:Paladin: 1FC7C to 1FC7F Mercenary: 1FC90 to 1FC93 Hunter: 1FC64 to 1FC67 Wizard: 1FC9C to 1FC9F Miner: 1FCA0 to 1FCA3 Woodcutter: 1FC74 to 1FC77 Angler: 1FC60 to 1FC63 Cook: 1FC8C to 1FC8F Blacksmith: 1FC6C to 1FC67 Carpenter: 1FC98 to 1FC9C Tailor: 1FC78 to 1FC7C Alchemist: 1FC84 to 1FC87
Thank you so much for your help! I was able to get the last bit of data I needed from you. Anyway. Here is the tutorial.
------------------------------------------------------
WARNING: This method of maxing all skills is still very experimental. I'm only sharing this information because more testing needs to be done. So I figured sharing this would help others perfect the method. This being said: BACKUP YOUR FILES BEFORE REPLACING THEM!
Also, my Hex Editing Vocabulary is non-existent so I'm sorry for the misuse of any terms!
As it was pointed out several pages ago, the offsets for the skills are 0x1fb30 - 0x1fc57, with each skill being made up of 8 bytes.
With 0x1fc50 - 0x1fc57, for example, holding the bytes for "Water Magic"
The first thing I noticed was that the 5th byte denotes the skill level. In the image bellow for example, we know that this particular skill is at lvl.20 because "14" is the Hexadecimal Value for "20"
Keeping this in mind. I tried to change this value on all other skills to max them. However, this didn't work as all it did was give me negative experience, which meant that the skill reverted back to its original level when I tried to use it.
What I realized then was that the 2nd to 4th bytes held information on how much exp had been earned. Unfortunately after researching it I still dont know how exactly how these values work. However, copying the exp (2nd - 4th bytes) along with the skill level (5th byte) over from another skill seems to accurate level up the skill.
Doing this seems to change/max the skill without it reverting back to the original level. I have successfully done with the magic skills as well as with the dashing/sneaking skills without any problems. My guess is that they will work just as well with the rest of the battle skills. Don't know how well it will work with crafting/gathering, I heard that the number of trees cut, ores mined, fish fished, etc. is recorded somewhere so I don't know if having these at a number that is too low will affect the overall gathering of them? Or if the same will happen with crafting? My guess is that this information is stored in the remaining bytes so if anyone has any crafting or gathering skills maxed, I urge you to share this information with us
But anyway. Here are the offsets for all skills:
0x1fb30 - 0x1fb37 : Accessory Alchemy
0x1fb38 - 0x1fb3f : Alchemy
0x1fb40 - 0x1fb47 : Misc. Tailoring
0x1fb48 - 0x1fb4f : Carpentry
0x1fb50 - 0x1fb57 : Garment Tailoring
0x1fb58 - 0x1fb5f : Cooking
0x1fb60 - 0x1fb67 : Dashing
0x1fb68 - 0x1fb6f : ???
0x1fb70 - 0x1fb77 : Fishing
0x1fb78 - 0x1fb7f : Furniture Carpentry
0x1fb80 - 0x1fb87 : Armor Smithing
0x1fb88 - 0x1fb8f : Metal Smithing
0x1fb90 - 0x1fb97 : Woodcutting
0x1fb98 - 0x1fb9f : Meat Cuisine
0x1fba0 - 0x1fba7 : Medicinal Alchemy
0x1fba8 - 0x1fbaf : Mining
0x1fbb0 - 0x1fbb7 : ???
0x1fbb8 - 0x1fbbf : Seafood Cuisine
0x1fbc0 - 0x1fbc7 : Sewing
0x1fbc8 - 0x1fbcf : Sneaking
0x1fbd0 - 0x1fbd7 : Smithing
0x1fbd8 - 0x1fbdf : Fabric Tailoring
0x1fbe0 - 0x1fbe7 : Egg & Veggie Cuisine
0x1fbe8 - 0x1fbef : Weapon Smithing
0x1fbf0 - 0x1fbf7 : Tools Carpentry
0x1fbf8 - 0x1fbff : Weapon Carpentry
0x1fc00 - 0x1fc07 : Wind Magic
0x1fc08 - 0x1fc0f : Archery Skill
0x1fc10 - 0x1fc17 : Dagger Skill
0x1fc18 - 0x1fc1f : Earth Magic
0x1fc20 - 0x1fc27 : Fire Magic
0x1fc28 - 0x1fc2f : ???
0x1fc30 - 0x1fc37 : Longsword Skill
0x1fc38 - 0x1fc3f : Shield Skill
0x1fc40 - 0x1fc47 : Magic Skill
0x1fc48 - 0x1fc4f : Greatsword Skill
0x1fc50 - 0x1fc57 : Water Magic
chirisu also pointed out the following:
Anyone knows how to manual edit exp skills?
Thank you so much for your help! I was able to get the last bit of data I needed from you. Anyway. Here is the tutorial.
------------------------------------------------------
WARNING: This method of maxing all skills is still very experimental. I'm only sharing this information because more testing needs to be done. So I figured sharing this would help others perfect the method. This being said: BACKUP YOUR FILES BEFORE REPLACING THEM!
Also, my Hex Editing Vocabulary is non-existent so I'm sorry for the misuse of any terms!
As it was pointed out several pages ago, the offsets for the skills are 0x1fb30 - 0x1fc57, with each skill being made up of 8 bytes.
With 0x1fc50 - 0x1fc57, for example, holding the bytes for "Water Magic"
The first thing I noticed was that the 5th byte denotes the skill level. In the image bellow for example, we know that this particular skill is at lvl.20 because "14" is the Hexadecimal Value for "20"
Keeping this in mind. I tried to change this value on all other skills to max them. However, this didn't work as all it did was give me negative experience, which meant that the skill reverted back to its original level when I tried to use it.
What I realized then was that the 2nd to 4th bytes held information on how much exp had been earned. Unfortunately after researching it I still dont know how exactly how these values work. However, copying the exp (2nd - 4th bytes) along with the skill level (5th byte) over from another skill seems to accurate level up the skill.
Doing this seems to change/max the skill without it reverting back to the original level. I have successfully done with the magic skills as well as with the dashing/sneaking skills without any problems. My guess is that they will work just as well with the rest of the battle skills. Don't know how well it will work with crafting/gathering, I heard that the number of trees cut, ores mined, fish fished, etc. is recorded somewhere so I don't know if having these at a number that is too low will affect the overall gathering of them? Or if the same will happen with crafting? My guess is that this information is stored in the remaining bytes so if anyone has any crafting or gathering skills maxed, I urge you to share this information with us
But anyway. Here are the offsets for all skills:
0x1fb30 - 0x1fb37 : Accessory Alchemy
0x1fb38 - 0x1fb3f : Alchemy
0x1fb40 - 0x1fb47 : Misc. Tailoring
0x1fb48 - 0x1fb4f : Carpentry
0x1fb50 - 0x1fb57 : Garment Tailoring
0x1fb58 - 0x1fb5f : Cooking
0x1fb60 - 0x1fb67 : Dashing
0x1fb68 - 0x1fb6f : ???
0x1fb70 - 0x1fb77 : Fishing
0x1fb78 - 0x1fb7f : Furniture Carpentry
0x1fb80 - 0x1fb87 : Armor Smithing
0x1fb88 - 0x1fb8f : Metal Smithing
0x1fb90 - 0x1fb97 : Woodcutting
0x1fb98 - 0x1fb9f : Meat Cuisine
0x1fba0 - 0x1fba7 : Medicinal Alchemy
0x1fba8 - 0x1fbaf : Mining
0x1fbb0 - 0x1fbb7 : ???
0x1fbb8 - 0x1fbbf : Seafood Cuisine
0x1fbc0 - 0x1fbc7 : Sewing
0x1fbc8 - 0x1fbcf : Sneaking
0x1fbd0 - 0x1fbd7 : Smithing
0x1fbd8 - 0x1fbdf : Fabric Tailoring
0x1fbe0 - 0x1fbe7 : Egg & Veggie Cuisine
0x1fbe8 - 0x1fbef : Weapon Smithing
0x1fbf0 - 0x1fbf7 : Tools Carpentry
0x1fbf8 - 0x1fbff : Weapon Carpentry
0x1fc00 - 0x1fc07 : Wind Magic
0x1fc08 - 0x1fc0f : Archery Skill
0x1fc10 - 0x1fc17 : Dagger Skill
0x1fc18 - 0x1fc1f : Earth Magic
0x1fc20 - 0x1fc27 : Fire Magic
0x1fc28 - 0x1fc2f : ???
0x1fc30 - 0x1fc37 : Longsword Skill
0x1fc38 - 0x1fc3f : Shield Skill
0x1fc40 - 0x1fc47 : Magic Skill
0x1fc48 - 0x1fc4f : Greatsword Skill
0x1fc50 - 0x1fc57 : Water Magic
chirisu also pointed out the following:
usefull 100%
--------------------- MERGED ---------------------------
There might be a better way to do this. When I posted that tutorial someone responded saying that a (better) way of properly editing skills had already been discovered, but when I asked them to explain it they never posted the correct method. I did however max my skills this way and they all seem to be working properly, I haven't ran into any problems crafting, gathering, or killing monsters --and the skills work well enough for me to solo 100% of the FL content.
Hex used - EXP - Exampleskill
=====================================
00 90 97 46 14 - 19400 - Woodcutting
00 F8 A7 46 14 - 21500 - Longsword
00 00 7A 45 14 - 4000 - Shield
00 58 98 46 14 - 19500 - Greatsword
1FB30 - Accessory Alchemy
1FB38 - Alchemy
1FB40 - Misc Tailoring
1FB48 - Carpentry
1FB50 - Clothing Tailoring
1FB58 - Cooking
1FB60 - Sprint
1FB68 - #のうぎょう(削除) | Agriculture (Unused)
1FB70 - Fishing
1FB78 - Furniture-Carpentry
1FB80 - Armor Smithing
1FB88 - Metal Smithing
1FB90 - Woodcutting
1FB98 - Meat Cooking
1FBA0 - Elementary Alchemy
1FBA8 - Mining
1FBB0 - #ひるね(削除) | Nap (Unused)
1FBB8 - Seafruit Cooking
1FBC0 - Tailoring
1FBC8 - Sneaking
1FBD0 - Smithing
1FBD8 - Fabric Tailoring
1FBE0 - Egg&Vegetable Cooking
1FBE8 - Weapon Smithing
1FBF0 - Wooden Tools
1FBF8 - Wooden Weapons
1FC00 - Wind Magic
1FC08 - Bow
1FC10 - Dagger
1FC18 - Earth Magic
1FC20 - Fire Magic
1FC28 - #かくとう(削除) | Fighting (Unused)
1FC30 - Longsword
1FC38 - Shield
1FC40 - Magic
1FC48 - Greatsword
1FC50 - Watermagic
THATS ALL MAN! YOU RE GOD! Im going to be one of the first testers, im going to post the results here!Here a really scaled down version of the CT.
Only put Class/Live Editing and Skill Editing in there.
You can change the Rank and the Stars/Experience of them.
I removed everything else in the CT for now since the Save Editor basically works and some of the things may be difficult to use.
I put Skills in there since the Save Editor doesn't include them and Classes since the Save Editor has a Bug in there.
MAKE A BACKUP BEFORE EDITING.
Cheat Engine edits your File in real Time. Changes are saved AUTOMATICLY.
- Install Cheat Engine if not done already
- Start the .CT file
- Load your Savegame file
- Press File in the Top Left
- Press Open File
- Choose your Savegame File
- The Process should be "Physical Memory" now
- Edit whatever you want to edit.
- Profit?
I am not responsible for any broken savegames.
A CT is a Cheat Table for Cheat Engine, which is basically a memory editor. This CT has a small GUI to make it easier. By using it you can modify the Lifes/Skills of your Fantasy Life Savegame.I am interested in this CT. What is it exacly and how does it work? I want to modifie my skills but I don't understant how. Can someone help me please?
Hope you get good results. It worked fine in my tests though. Let me know if you run into any problems.THATS ALL MAN! YOU RE GOD! Im going to be one of the first testers, im going to post the results here!