ROM Hack [Release] Every File Explorer

  • Thread starter Thread starter Gericom
  • Start date Start date
  • Views Views 475,639
  • Replies Replies 945
  • Likes Likes 73
Every time I try to create a CGFX from an obj file, it asks me for the name of the model and then this happens:
pSpyJhQ.png

It doesn't even ask for the mtl file, just throws an error and stops. Something about the path, but beyond my control it seems
 
Here are a couple. It's for the game I'm translating, Sumikko Gurashi - Here You Settle Down
These could be any kind of bins. I have no idea what they are, because they're all different from eachother. There's no magic either, so I can't tell how the game uses them.
You'd better just be looking for a game editor for that game.
 
These could be any kind of bins. I have no idea what they are, because they're all different from eachother. There's no magic either, so I can't tell how the game uses them.
You'd better just be looking for a game editor for that game.
Ok. These bins contain text. It has things like item names, descriptions, panel names, and so forth. I've been searching for any type of tool to open these files, but I have not succeeded in doing so. :(
 
Ok. These bins contain text. It has things like item names, descriptions, panel names, and so forth. I've been searching for any type of tool to open these files, but I have not succeeded in doing so. :(
Hex editor and coding tools is your tools.

is pretty easy to edit them, if you know about pattern. Each file is have fixed length, so you can't extend them without touching exefs. Commonly each 2 byte on offset 0x0 is file count on inside bin archive file. Each file is have different length, i just give you one example for eventtable.bin file, is have 344 byte/file. and is have mixed text encoding, such as variable name is used s-jis or maybe ascii, and text content is used unicode. plus is containing an number variable.

and i don't know is have separate file on it.

before translating something, you should learn data pattern and hex editing first.
 
Last edited by andibad,
I'm having a problem, I'm able to view this .bch file in Ohana3DS and Ohana3DS Rebirth but EFE just gives me a blank window
YqSRN0D.png
 
Eh? My friend from another forum can open it without problem, when he comes online I'll ask for a screenshot. Say, does this program need anything else installed first?
Nah, normally it should work without problems. You don't need to install anything else for this.
Ask your friend, I guess he'll be able to help you with this.
 
Nah, normally it should work without problems. You don't need to install anything else for this.
Ask your friend, I guess he'll be able to help you with this.
I've asked him and he's got no idea, the problem is Ohana3DS doesn't support animation and I'm not able to export with the Rebirth version.
 

Site & Scene News

Popular threads in this forum