Hacking [Release] CPU Clock Configure Plugin for NTR CFW (New3DS Only)

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It was recently found that New3DS's CPU clock runs at 804MHz when running system menu or playing New3DS-only titles (i.e. Xenoblade), which is about 3x faster then Old3DS.
However, when running games for old3ds, New3DS will set its clock-rate to 268MHz and disable the additional 2MB L2 cache to simulate the Old3DS's behaviors.

This plugin allows you configure the cpu clock rate and enable the additional L2 cache, which could improve the performance of Old3DS titles running on New3DS hardware. From a simple test, the MGS3 game was more than 2x faster on loading scenes.
I haven't test this plugin on other games, please tell me if you have tried it.

Usage:
Copy cpuclock.plg to /plugin/home in the sdcard.
Boot NTR and start the game, after the Nintendo 3DS logo disappeared and game screen was displayed, choose the 'CPU Clock' item in NTR Menu.
Select the last configure for the best performance, the first one is the default configure for running Old3DS titles.

See Also:
http://3dbrew.org/wiki/Hardware
 

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Will test this as soon as I am able. But quick wuestion, wouldn't this obviously drain the battery faster? What about long term effects. Wouldn't it destroy the cpu faster too?
 
Will test this as soon as I am able. But quick wuestion, wouldn't this obviously drain the battery faster? What about long term effects. Wouldn't it destroy the cpu faster too?
Well I never heard any battery complaint from N3DS users.
 
Will test this as soon as I am able. But quick wuestion, wouldn't this obviously drain the battery faster? What about long term effects. Wouldn't it destroy the cpu faster too?
No, it was designed to be run at that speed so it's not like it's over clocking.
 
I did a side by side on o3DS and n3DS on MGS and Pokemon Y/Omega Ruby. All 3 definitely run much perfectly smooth whereas they had framerate issues before that made them unenjoyable at times. 3D is also substantially improved because of the framerate.

EDIT: is a CIA release possible of this? or is there something prohibiting a CIA from being compiled?
 
Last edited by Rj.MoG,
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I did a side by side on o3DS and n3DS on MGS and Pokemon Y/Omega Ruby. All 3 definitely run much perfectly smooth whereas they had framerate issues before that made them unenjoyable at times. 3D is also substantially improved because of the framerate.

EDIT: is a CIA release possible of this? or is there something prohibiting a CIA from being compiled?
They work differently.
 
Might be a really stupid question Does ntr boot cia's. I've never had the need for ntr so don't no. If yes could the retroarch ps1 emulator benefit from this?
 
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Is is awesome! If do the same setps but with the cia of retroach emulators would it make them faster too?
 

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