1. sj33

    OP sj33 GBAtemp Psycho!
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    Chocolate Doom has been ported to Vita thanks to fgsfdsfgs.

    https://github.com/fgsfdsfgs/chocolate-doom/releases

    This offers various advantages over the existing Vita ports of Doom including most of the Chocolate Doom features, dual stick control, OPL3 and .ogg music support.

    Here's how to use .ogg files for better quality Roland SC-55 music.

     

    Attached Files:

  2. Count Duckula

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    Last edited by Count Duckula, Apr 15, 2018
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  3. sj33

    OP sj33 GBAtemp Psycho!
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    r2 released,

    https://github.com/fgsfdsfgs/chocolate-doom/releases

     
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  4. MiguelinCrafter

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    Could you post some screenshots mate?
     
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  5. jastolze

    jastolze GBAtemp Fan
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    Is there a way to play with deathmatch bots in this release? I always had issues trying to add some from the console, at least with other ports...
     
  6. Disco

    Disco GBAtemp Fan
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    Excellent release, but why is music stuttering?
    Is there some option to fix this?
    Thanks!
     
  7. Metoroid0

    Metoroid0 GBAtemp Advanced Maniac
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    Is there a DooM plutonia doom-music pack maybe?

    — Posts automatically merged - Please don't double post! —

    [​IMG]

    Thank You, it works perfectly! :yaypsp:
    I literally had this face when i heard the music!

    [​IMG]
     
    Last edited by Metoroid0, Jun 7, 2018
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  8. sj33

    OP sj33 GBAtemp Psycho!
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    Plutonia uses the regular Doom
    2 music so a separate music pack is not necessary. Only TNT used an original score (mixed with classic tracks).
     
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  9. Metoroid0

    Metoroid0 GBAtemp Advanced Maniac
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    thank you. do you maybe know if i can play Doom 64 TC in chocolate doom?
     
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  10. Arnold101

    Arnold101 GBAtemp Fan
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    works thanks
     
    Last edited by Arnold101, Aug 9, 2018
  11. Brailer

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    Do you think we can get the classic aliens soundfile added to this?
     
  12. memphis1424

    memphis1424 Newbie
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    Metroid0. Thank you for the screenshot! This saved me! It took me forever to figure that I needed to put the cfg files music folder and not each individual doom music folder! Thank you so much!​
     
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  13. Purplstuph

    Purplstuph Quake Enthusiast
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    Any existing bots for this? i found a dehacked bot mod but its not that good
     
  14. sumbodyshero

    sumbodyshero Newbie
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    Can someone for the love of Hexen please help me get the N64 soundtrack working on Chocolate Doom for Vita? I have been trying for days and am totally out of ideas. The sound pack is 22 tracks but the N64 soundtrack is 36 tracks. I finally got it to work, but now the tracks are completely out of order.
     
  15. SeongGino

    SeongGino The Average One
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    A bit of a shame that this port hasn't gotten any updates. All the games supported (at least in their base forms) perform great - with the sole exception of HeXen, where for whatever reason there's this awkward stammering every couple of seconds. With the benefit of PSVshell and hindsight, every game engine runs with, seemingly, plenty of CPU headroom to spare at default 444mhz. Yet, Hexen will randomly jump up to 100% usage during those 'stammers', which is just heartbreaking!

    Perhaps someone might be able to pick this up again one of these days?
     
  16. gamba66

    gamba66 Advanced Member
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    I agree 100 percent.

    Did anyone get hexen in chocolate doom running without these random stutters
     
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