Emulation [RELEASE] Cemu - Wii U emulator

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Now, @Exzap disappeared when I needed him the most, he doesn't even reply to the PM anymore.
He said he won't forget but I think he forgot.

Well, whatever, I can't do anything about it... It's really up to @Exzap...

Keep up the fantastic work! :D

What makes you so special that you deserve personal service?
 
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Could anyone share a save game


Does someone have a EU save game for Kirby? Without it, I just get a grey screen... even after the video is over (no more sound), nothing happens.

The USA savegame works in the EUR version too.
Just put the files in the EUR version savegame folder.
 

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For Kirby Rainbow Curse, I'm still getting permanent grey screens (host based timer) or crashes (cycle based). Anything special to get in game with Kirby?

For me, I just wait for CEMU to development further. No hurry for me. If you are not patient. Do this trick or playing it on Wii U if you have one. :)
 
Now, @Exzap disappeared when I needed him the most, he doesn't even reply to the PM anymore.
He said he won't forget but I think he forgot.

Well, whatever, I can't do anything about it... It's really up to @Exzap...

Keep up the fantastic work! :D
WTF are you doing? Don't bother him with your selfish requests. How are you not surprised by this? How entitled are you?
 
The USA savegame works in the EUR version too.
Just put the files in the EUR version savegame folder.

Thanks, that works, indeed :)
Cemu already emulates it quite nicely, just a few glitches. Would be good to be able to start with a clean save, though.
 
Not sure why no one mentioned this but Bayonetta (for me at least) is completely playable!!!!!!!!

Only issues left that don't bother me at all really are:
· Some black videos, poor video sync, menu music is bad
Note: Bad bloom (100% fixed by gfx pack though)


Let me know if I missed anything!
 
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Regression Report:
One Piece - Unlimited World Red is now crashing in Cemu 1.7.2b
Please someone else test this game, and send a report for @Exzap if the regression has been confirmed
 
Not sure why no one mentioned this but Bayonetta (for me at least) is completely playable!!!!!!!!

Only issues left that don't bother me at all really are:
· Some black videos, poor video sync, menu music is bad
Note: Bad bloom (100% fixed by gfx pack though)


Let me know if I missed anything!
Welp, me and Reznoire both made Bayo 1 videos with bloom shader edits. A bit surprised no one here noticed/asked about how this was done. (same for my current Resident Evil Revelations and previous Xenoblade video actually)

--------------------- MERGED ---------------------------

Regression Report:
One Piece - Unlimited World Red is now crashing in Cemu 1.7.2b
Please someone else test this game, and send a report for @Exzap if the regression has been confirmed
Unfortunately started happening in 1.7.1. Was bummed about not being able to make a video for it using my 5K graphic pack tbh.
 
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Welp, me and Reznoire both made Bayo 1 videos with bloom shader edits. A bit surprised no one here noticed/asked about how this was done. (same for my current Resident Evil Revelations and previous Xenoblade video actually)

Sorry, must have missed the videos. But I was specifically calling out that the "rainbow artifacts" were finally fixed in 1.7.2!! That was a deal breaker for me.

For Bayo 2, game still isn't "fully playable" for me due to the witch time ear bleeds, and the flickering/choppy textures/backgrounds. It did improve in 1.7.2 but not quite there yet for me. I'll predict 3 releases from now. :P
 
I made an account just now just to ask how in the world do i exit the gamepad mode? i did NOT know this option was available to us so i pressed tab but now i have a glitch where i need to hold tab to actually play and the resolution is set to 4k,but when i release tab,i cannot see any movement and the resolution goes back to native but i can still hear the game, and again i press and hold tab and the 4k is there and i can move. I dont understand what the heck is going on. please help? also,i am using a controller
 
Last edited by Bizzy212,
Sorry, must have missed the videos. But I was specifically calling out that the "rainbow artifacts" were finally fixed in 1.7.2!! That was a deal breaker for me.

For Bayo 2, game still isn't "fully playable" for me due to the witch time ear bleeds, and the flickering/choppy textures/backgrounds. It did improve in 1.7.2 but not quite there yet for me. I'll predict 3 releases from now. :P
Well if your still interested most of my videos are on my sig, my Bayo videos tend to be one of the first ones in my playlists. Also not entirely sure what people refer to by "rainbow artifacts" tbh.

Edit-
I made an account just now just to ask how in the world do i exit the gamepad mode? i did NOT know this option was available to us so i pressed tab but now i have a glitch where i need to hold tab to actually play and the resolution is set to 4k,but when i release tab,i cannot see any movement and the resolution goes back to native but i can still hear the game, and again i press and hold tab and the 4k is there and i can move. I dont understand what the heck is going on. please help? also,i am using a controller
Seems like you may have toggled the gamepad screen in Cemu, this can be done/undone by pressing "ctrl"+TAB.
 
Last edited by Darkemaste,
Quick Question, is it possible to set the GPU Buffer Cache Accuracy setting on a per game basis? like, in the games gameProfile file? as some games require High to reduce the graphical glitches such as Twilight Princess HD and Donkey Kong, but this makes some games run worse like Splatoon.
 
Some things I stumbled upon that could use the graphics Pack treatment if someone wants to dig into that :)

Kirby and the Rainbow Curse - everything
Pikmin 3 - backgrounds
New Super Mario Bros U (+ Super Luigi U) - shadows (on the world map) + level backgrounds
FAST Racing NEO - level intro
 
What makes you so special that you deserve personal service?
Umm, nothing. But, seriously, why being rude.
WTF are you doing? Don't bother him with your selfish requests. How are you not surprised by this? How entitled are you?
I'm not trying to bother him, as I said, it's really up to him, but he always replies so I'm surprised that he doesn't anymore.
I understand the situation as he's busy and I'm not trying to stop him from working hard for you guys.
 
Here's the rules for Kirby : but strange : all start intro work well in HD but ingame , the resolution isn't the same and the game return to SD resoltion :

[Definition]
titleIds = 50000101b5100
name = "Kirby and the Rainbow Paintbrush - 4K"

[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160

[TextureRedefine] # Gamepad
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
 
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Some things I stumbled upon that could use the graphics Pack treatment if someone wants to dig into that :)

Kirby and the Rainbow Curse - everything
Pikmin 3 - backgrounds
New Super Mario Bros U (+ Super Luigi U) - shadows (on the world map) + level backgrounds
FAST Racing NEO - level intro
Already made 5K packs for Kirby/Fast Racing Neo in shortly after 1.7.2 came out tbh. (basic graphic packs won't work for Kirby btw)
Darksiders II was a bit more complex than Kirby, ended up making a video for it without a graphic pack for now. Fast Racing Neo graphic packs have been added in the repo a few days ago too, haven't been able to successfully make a video of it since it seems to crash Cemu before a course is finished though.
 
Already made 5K packs for Kirby/Fast Racing Neo in shortly after 1.7.2 came out tbh. (basic graphic packs won't work for Kirby btw)
Darksiders II was a bit more complex than Kirby, ended up making a video for it without a graphic pack for now. Fast Racing Neo graphic packs have been added in the repo a few days ago too, haven't been able to successfully make a video of it since it seems to crash Cemu before a course is finished though.

Hm? I cannot find the graphic Pack for Kirby...?
I found FAST Racing NEO and it works, only not for the track/level intros.
 

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