Homebrew [Release] Bread Box (C64 Emulator)

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Yeah, I had to change the directory to c63 as well. Works like a charm now! (Wizard of Wor still sounds funky, though.)

So, what's a brother gotta do to get some VIC-20 emulation all up in the joint?
 
Spinal is pretty close to the mark here. The VIC is an early budget computer and not nearly as robust as the Commodore 64. There's no sprites, a low resolution, and limited color output. However, it's got its own quaint charm, and the demo scene has pushed it harder than you might expect. There's a fan-made port of Doom on the VIC-20... it looks absolutely ghastly next to any other version you could imagine, but it is recognizable as Doom. Sort of.

Anyway, some games actually seem better to me on the VIC... Omega Race is one such example. It works better in the context of that system's limited hardware, along with Gorf. I'm not holding my breath for Spinal to write an emulator for the VIC, but I can always slum with the 15 in 1 collection for the Turbografx, which features some of its best games.
 
there are some things the vic20 can do that the c64 would struggle with. examples are overscan mode (on c64, you need to resort to using heavily critical timing and solid changes per line to remove sideborders and display sprites). also effects such as flexible line positioning is a lot easier on vic20 in comparison to the c64.

C64 is certainly a better machine still in all aspects. nice gfx flexibility, sprites and the mighty SID chip.
 
The higher resolution of the C64 actually made some games uglier than they were on the VIC as well. With Omega Race, the designers got all that extra screen real estate but didn't really know how to make effective use of it. It just makes the game feel kind of... empty.

Having said that, the C64 was better equipped to handle the next generation of games. No way something like Great Giana Sisters was going to happen on the VIC; it was just too demanding for a satisfactory port.

Hey, how were you able to get t64 games to run? None of them worked for me. PRG is iffy; some games work and others won't.
 
Last edited by ArugulaZ,
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I really like the emulator. <3 The screen is well cropped/placed and the virtual keyboard is fun. It seems to load and play most games well enough. I was hoping one thing though. It's now possible to configure B/Y/X buttons to keyboard buttons. It's good for having spacebar to throw grenades in Commando for example. But I would also like to map for example B button to Joystick 2 UP, so it would be easier to jump in platform games like Giana Sisters. I thought of changing the value in prefs.ini manually, but it seems to take only keyboard scan codes. I thought of changing the source code slightly so that B = joy2 up like A = joy2 fire. I can't get the source to compile on devkitpro though, which some use for 3DS homebrewing. What kind of development/compiler set up do you have?
 
Last edited by wnd,
I really like the emulator. <3 The screen is well cropped/placed and the virtual keyboard is fun. It seems to load and play most games well enough. I was hoping one thing though. It's now possible to configure B/Y/X buttons to keyboard buttons. It's good for having spacebar to throw grenades in Commando for example. But I would also like to map for example B button to Joystick 2 UP, so it would be easier to jump in platform games like Giana Sisters. I thought of changing the value in prefs.ini manually, but it seems to take only keyboard scan codes. I thought of changing the source code slightly so that B = joy2 up like A = joy2 fire. I can't get the source to compile on devkitpro though, which some use for 3DS homebrewing. What kind of development/compiler set up do you have?

Here is a quick update, I actually wanted to do this originally, but never got around to it.
You can now configure the X,Y,B buttons to be either Up, Down, Left or Right joystick directions.
I didn't change the A button functionality because it would be far too much work.

http://socoder.net/uploads/124/BreadBoxEverything.zip

Also, there's the current source in there, so anyone can mess with it, just add makerom.exe and ctrtool.exe to build the .cia if you need to.
 
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Is Breadbox still under support ?
It would be great if it´s possible to add the option to autoload a diskimage directly. Some games need to be started with the command load "*",8,1 without opening the image-directory.

So far I have to enter the command manually in the first line of the directory list, which is very cumbersome
 
Last edited by Muxi,
Is Breadbox still under support ?
It would be great if it´s possible to add the option to autoload a diskimage directly. Some games need to be started with the command load "*",8,1 without opening the image-directory.

So far I have to enter the command manually in the first line of the directory list, which is very cumbersome
It should work just fine, when you autostart a disk, it attempts to load the first executable file. But you can select a different file with the d-pad if you wish.
 
will it be possible to improve the joystick emulation? Because in some games (Turrican1), the joystick does not work.
 
It should work just fine, when you autostart a disk, it attempts to load the first executable file. But you can select a different file with the d-pad if you wish.

The problem is the command ", 8". Almost all programs start up in this way, but some programs require the command load "*", 8,1 "to start (programs that occupy a whole diskimage)
 
Last edited by Muxi,
Which is the latest version ? I have this bug where the keyboard is constantly on graphics mode I can get games to load but can't actually get to play them cause thing requiring me for a keyboard command to get to next stage in the loader
 
Which is the latest version ? I have this bug where the keyboard is constantly on graphics mode I can get games to load but can't actually get to play them cause thing requiring me for a keyboard command to get to next stage in the loader
what do you mean 'graphics mode'? just tap the key you need on the lower screen.
 

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