and people wonder why the devs dont give a shit about them.....dont be so rude
Is my sarcasm still not getting through your head?

and people wonder why the devs dont give a shit about them.....dont be so rude

Reisyukaku Psh, don't even bother starting to work on it, that'll probably take, like, months.
But do repackaged roms run?
Repeated violations from this device may result in the device being blocked from accessing Miiverse. For information on the proper use of Miiverse, please see the Miiverse Code of Conduct.
By the way guys, I just got this Un-generic message on Miiverse for all my stupid posts:
So don't overdo it.
I look forward to using a custom Vivillon in Pokemon AS![]()
Pokemon Model (bch) Texture Editing is confirmed go:
![]()
Video link of it in battle:
I look forward to using a custom Vivillon in Pokemon AS![]()

So, I wonder: What's the current state of 3DS ROM re-compilation/re-decryption? Apparently there is a way to create modified working ROMs as the video shows -- but is this method available to the public yet or compiled in some comprehensive tutorial?
You can rebuild runnable ROMs right now with the latest version of makerom. You don't need other tools, and you don't need to manually fuck with hashes. You just need to set up the RSF properly. The main thing in there being the info and signatures from the game's exheader.
It always generates 1MB xorpads for the exheader... how could it miss the padding?I don't know if the updated padgen which does away with the byte padding grabs 0x400 bytes for the extended header xorpad or 0x800, but it should actually be 0x800. Just a heads up, because I verified this by reading the 3dbrew page on the extended header and checking for myself by trimming the original, padded xorpad for OoT3D to 0x800 bytes and looking at the decrypted data.
So, if the updated padgen grabs 0x400 bytes for the extended header, it should be corrected to be 0x800. Everyone will have to generate their xorpads again if they have the wrong size.
EDIT: I MEANT THEY SHOULD CORRECT THEIR ncchinfo.bin, BECAUSE THAT HAS THE SIZE FOR THE XORPAD. THE PADGEN DOESN'T CALCULATE THE SIZE.

Just asking is it possible cheat's could be found in the disassembled game/files ?
I know it not possible to use a cheat file of any type, so maybe cheat's could be assembled into the compiled game it's self and tested...
Just a thought.. are is it not possible ?.

depends on your definition of "cheats" like you can change what pokemon appear in X&Y....that could be classed as a cheat.....and i imagine if you know what your doing/looking for you could edit stuff like kart speeds in mario kart for example
Just anyone else who knows, but as in my edited post mention that , A program would be useless with RAM search because a game will need to be running, still file will be no good.