Hacking Reggie! - NSMBWii Level Editor

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sorry for not reading through 39 pages but is there any idea when this is gonna be released?
 
Hey guys, here are some progress updates!

We've just sent a new test release out to testers - this version is the 4th test release of the Python version, and is now much closer to being completed!

Now we can fully edit entry/exit points and zones - changing the background used in a zone is in progress, as well. The tilesets used in a level can be changed, as well as several other settings like the time limit. More bugs have also been fixed.

We've also changed how the editor works in some cases. Now it won't always produce an identical file to Nintendo's levels - even if there are no changes from the original level. Custom levels won't be affected, and resaved levels should behave exactly the same, except for a few very rare edge cases.

The reason for this is that it makes some parts of the level file easier to work with; both within Reggie's code, and for users. You don't have to deal with zone IDs yourself, for example.

That's all for today's progress updates.
 
I know your a busy man working on this, and I'm not suggesting this be in the first release, or even in any of the first 10 releases....

But how about a Random Level Generator? could that work?
smile.gif
 
Pop006 said:
I know your a busy man working on this, and I'm not suggesting this be in the first release, or even in any of the first 10 releases....

But how about a Random Level Generator? could that work? :)Infinite Mario Bros!

That'd actually be a pretty cool experiment to do in NSMBWii using similar code to Infinite Mario Bros, seeing as it's open source.


Anyway, I've been working on updating some of the UI by adding menus and such. I just added a zoom feature. Here's a preview and a bad joke:QUOTE|02:19:52| @Treeki: this is what I have right now
|02:20:22| @Treeki: http://treeki.shacknet.nu/pyreggie16.png
|02:20:45| @Tempus: Small ^_^
|02:20:53| @Treeki: that's what she said
And another screenshot: http://treeki.shacknet.nu/pyreggie17.png
 
Things appear to be moving along really well lately. Nice screenshots!

Might I ask what is in the menus at the moments? (Like, inside "File" and "Level" and such.)

QUOTE said:
|02:20:45| @Tempus: Small
happy.gif

|02:20:53| @Treeki: that's what she said

Lol! Classic...
rofl.gif

(You do realise that you just insulted yourself.... right..?)
 
The menus contains all the stuff I added, pretty much. All the options like timers, tileset swapping, zones, camera, music, etc... is all in there. I'm working on background support now.
 
ok so im new this whole thing and i found over on the "Tanooki Community Index Thread" and it seems to me that no one has come accros this there yet.. maybe someone here has.. so in level 9-8 the level forces you to keep moving forword.. and i found that there is an item labled "005B" and it has some data in the fields below it(cord. 336,384 itm mods 00020011,00000000).. so i decide to change this item to a goomba to see the effect that it has on the level.. it works.. the level is now like any other you can take your time and go back and forth... so when i try to use this in another level(1-1) i use the exact same data and... nothing.. it play through like normal.. anybody worked on this here? any idea on how to make this work in other levels?? thanks guys!! this i one of the best things about a wii!! cant wait to use REGGIE!
 
AJAX_2500 said:
ok so im new this whole thing and i found over on the "Tanooki Community Index Thread" and it seems to me that no one has come accros this there yet.. maybe someone here has.. so in level 9-8 the level forces you to keep moving forword.. and i found that there is an item labled "005B" and it has some data in the fields below it(cord. 336,384 itm mods 00020011,00000000).. so i decide to change this item to a goomba to see the effect that it has on the level.. it works.. the level is now like any other you can take your time and go back and forth... so when i try to use this in another level(1-1) i use the exact same data and... nothing.. it play through like normal.. anybody worked on this here? any idea on how to make this work in other levels?? thanks guys!! this i one of the best things about a wii!! cant wait to use REGGIE!

In Tannoki you can not use an object of another level to another level.
Example: you can not get a Bob-omb enemy and put it on stage 01-01.
You can only use objects belonging to the level you are editing.

Probably this is because the game does not load the texture of the object exchanged, only the object (this causes a crash the game when you load the modified stage).
 
the game doesnt crash.. it just play through as normal.. but also its not a texture item.. its just to make the screen force you to advance.. but i guess that the item exchange from level to not working explains the problem here.. thanks for the help
 
I have one tiny nooby question: as the original levels are about 300x18 blocks will it be possible to make levels bigger, like 256x128 blocks?
 
kyoko_sayuri said:
In Tannoki you can not use an object of another level to another level.
Example: you can not get a Bob-omb enemy and put it on stage 01-01.
You can only use objects belonging to the level you are editing.

Probably this is because the game does not load the texture of the object exchanged, only the object (this causes a crash the game when you load the modified stage).
Reggie allows you to use any object in any level. However, I'm pretty sure that the auto scroll requires paths to work anyway. (Paths won't be available in the first release of Reggie, but they will be added soon.)

QUOTE(Ottokas @ Dec 13 2009, 11:54 PM) I have one tiny nooby question: as the original levels are about 300x18 blocks will it be possible to make levels bigger, like 256x128 blocks?
Yes, definitely. You can change the size of individual zones.
 
AJAX_2500 said:
the game doesnt crash.. it just play through as normal.. but also its not a texture item.. its just to make the screen force you to advance.. but i guess that the item exchange from level to not working explains the problem here.. thanks for the help

Ah... now I understand what you mean, sorry.
Really, this object 005B is just the beginning of the level 9-8 and is shown as unknown by Tanooki, I have no idea of what can be...
 
well its as treeki put it.. its "auto scroll" cuz if you change it to "0014" you get a nice goomba in its place and no auto scroll.. so i know what it is.. just trying to find out if it can be used elsewhere.. thanks so much treeki for the response.. so you say that as though you have an idea of a release date.. i'v looked high and low and found no official date.. im sure you get this question all the time, but is there one or is "soon" just the best we can hope for? also what do you mean by paths treeki?
 
AJAX_2500 said:
well its as treeki put it.. its "auto scroll" cuz if you change it to "0014" you get a nice goomba in its place and no auto scroll.. so i know what it is.. just trying to find out if it can be used elsewhere.. thanks so much treeki for the response.. so you say that as though you have an idea of a release date.. i'v looked high and low and found no official date.. im sure you get this question all the time, but is there one or is "soon" just the best we can hope for?Soon, I'm trying to get it finished as quickly as possible - but there really isn't a set date, it depends on how long it takes us.

QUOTE(AJAX_2500 @ Dec 14 2009, 01:24 AM) also what do you mean by paths treeki?
You can define "paths" which are just collections of points and which are usually used for tracking movement of something. NSMB DS also uses them. They're used for things like the block train (to define the path it takes), autoscrolling (to define how it moves throughout the level) and such.
 
ahh i see.. verry nice!! i guess that makes sense(on both topics).. well i guess then i'll stop bothering you with such questions and let you get back to the more important things.. though i would like to ask a few more questions before i do.. first is have you already completed an index for all of the posible things in the game or am i any help to what you are doing by looking through all the levels to see what some of the stuff is? and second if there is anything a semi-newbie like me can do to help push things along for you what is it?
 
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