Reggie Fils-Aime points to the PS2 and Wii in defense of the Wii U's power

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the_randomizer

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nintendo : rush the system out 1st before any other next gen consoles so it has weakest HW, then make no games for it so nobody has any incentive to buy it
great marketing stratergy reggie, you should have stayed at pizza hut slangin cheese sticks and p'zones

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Having the weakest hardware has no relevancy. The console needs more game support, to hell with being the most or least powerful.
 

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I really don't care about this hardware crap anymore, I just want them to start pumping out games already. I am enjoying the games I have now, but it would be nice see more coming out.
 

elgarta

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They need a DS/3DS adapter for the Wii-U, like the old Super Gameboy and GC-GBA player. That would probably drive some sales, especialy for those who don't want to buy a handheld to play some of the games.
 

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The problem with the WiiU is not everyone is interested in Mario or Sonic so there are many people not interested in those games which leaves no reason to get a WiiU.
I got one thinking there were a lot of 3rd party devs making games for it. Now I hear there are none and its a WiiMario as its not for U or anyone else but Mario its now sucking bigtime.
 

RodrigoDavy

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That's pretty understandable too - by the time the Gamecube and the XBox were released, everybody and their dog had a PlayStation 2. Developing for the system made sense, underpowered in comparison or not - it was still going to push those sales like a steamroller.

I forgot to mention that Reggie sticks to specs alone, not the capabilities. The PS2 supported DVD playback, the XBox supported DVD playback, the Gamecube did not support DVD playback. The XBox was Online-Ready out of the box, the PS2 was made Online-Ready via an adapter and later Ethernet was included in the Slim revision to support it out of the box, the Gamecube used a Network Adapter and only ever had four games that even supported Online. One of those consoles sold the least units - hmmm, which one?

Raw numbers alone don't make up for the entirety of the console's real-life performance - it's what the console can actually do that interests the End User. Effectively both the PS2 and the XBox could be used as home entertainment centers as well as consoles, and that was a big deal at the time of their release - the Gamecube? Not so much.
When did this become a PS2 vs Gamecube discussion? Even Reggie didn't mention the gamecube, he only said the PS2 was underpowered to its competitors which is true. Seriously, is proving Nintendo to be an awful company your reason for existence?

By the way, weren't you the one making fun of Microsoft because of its main focus on entertainment capabilities?
 

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When did this become a PS2 vs Gamecube discussion? Even Reggie didn't mention the gamecube, he only said the PS2 was underpowered to its competitors which is true. Seriously, is proving Nintendo to be an awful company your reason for existence?

By the way, weren't you the one making fun of Microsoft because of its main focus on entertainment capabilities?


It's Foxi4, to expect any less of him would be disastrous for your well-being. ;)


I really don't care about this hardware crap anymore, I just want them to start pumping out games already. I am enjoying the games I have now, but it would be nice see more coming out.

Exactly. People are so hellbent on focusing on the X console having better hardware than Y console that they're giving themselves an aneurysm over it. My question over such "discussions" is, who the hell cares? Hardware debates never end well, no one can truly end them. Flame wars, trolling, verbal slaughtering, etc are the end result. It's like the Special Olympics, win or lose, you're still retarded.
 

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When did this become a PS2 vs Gamecube discussion? Even Reggie didn't mention the gamecube, he only said the PS2 was underpowered to its competitors which is true. Seriously, is proving Nintendo to be an awful company your reason for existence?

By the way, weren't you the one making fun of Microsoft because of its main focus on entertainment capabilities?

I'm pointing out errors in his reasoning, that's all. Well, perhaps not errors - these are obvious truths, the term "things we don't talk about for the sake of our argument" would be more appropriate. There were good reasons why the PS2 and the Wii succeeded whilst being underpowered and those reasons do not apply to the WiiU, I thought I made that point pretty clear.

EDIT: As for "making fun of entertainment being the focus", I see a big difference between "creating a system capable of doing a whole lot of things" and "completely losing focus on what you're designing". All-in-One systems are good and designers who make those should be praised because in this day and age, unless you're a collector, there's no reason to have several boxes next to your TV rather than just one if the one box is entirely capable of doing it all.

Thing is, you still need to hold onto that primary focus, which in this case is gaming. The additional features have to be the icing on the cake, not the meal proper. The initial problem with the XBox One and the way it was presented was that we were shown the additional features but not much information was given about what the console can do in terms of gaming. This was rectified during E3, but it left a long-lasting, foul impression on the community - you just don't do that. Your console has to "be a cool gaming platform that ALSO supports TV interaction and BluRay playback" not a "TiVo box that plays games".
 

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I'm pointing out errors in his reasoning, that's all. Well, perhaps not errors - these are obvious truths, the term "things we don't talk about for the sake of our argument" would be more appropriate. There were good reasons why the PS2 and the Wii succeeded whilst being underpowered and those reasons do not apply to the WiiU, I thought I made that point pretty clear.


On that we can agree. Nintendo had sure as hell better market this with more efficacy. If they do, then we can have the same situation they had with the Wii, sell a crap load of units despite being the weaker console.
 

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They need a DS/3DS adapter for the Wii-U, like the old Super Gameboy and GC-GBA player. That would probably drive some sales, especialy for those who don't want to buy a handheld to play some of the games.

yeah like a cable or a way to wifi connect your wiiu and 3ds so you can play your 3ds games on your wii u and have a 3d tv as the top and the wiiu controller as the bottom screen, yeah like that will ever happen, short of both consoles being hacked to wii levels years from now, nintendo isn't that smart.
 

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On that we can agree. Nintendo had sure as hell better market this with more efficacy. If they do, then we can have the same situation they had with the Wii, sell a crap load of units despite being the weaker console.

I'm still keeping my fingers crossed for the WiiU, good competition always causes progress and the more good, successful platforms we have the more games we can enjoy. I just think that there are certain pre-requisites that have to be met if Nintendo wants the console to succeed, pre-requisites that I've described earlier.
 

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The only reason Wii sold well was because it was cheap, easy to hack and Zelda/SSB/Mario wheeled in the dough. Other than that, Wii would have lost it were it not for those 3 things.
 

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With the touchscreen controller, the Wii U is more like a NDS in terms of game control options. I'm surprised that all the 3rd party developers that made games for NDS aren't onboard with the Wii U.

Personally, I think we are going to see some great games on Wii U once developers are familiar with the hardware capabilities/possibilities.
A lot of the devs on board with the DS were smaller companies developing experimental titles (as is often the case with jumbo sellers like the DS, PS2, and Wii). Now the DS is still around, as is its successor the 3DS which is fully DS compatible. Furthermore, developing for a lower powered handheld is probably a lot cheaper than developing for a next generation console. Throw in the fact that the DS is the best selling system of all time and the Wii U is struggling, why on earth would DS developers jump onboard the Wii U instead?
 
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SolidSnake95

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A lot of the devs on board with the DS were smaller companies developing experimental titles (as is often the case with jumbo sellers like the DS, PS2, and Wii). Now the DS is still around, as is its successor the 3DS which is fully DS compatible. Furthermore, developing for a lower powered handheld is probably a lot cheaper than developing for a next generation console. Throw in the fact that the DS is the best selling system of all time and the Wii U is struggling, why on earth would DS developers jump onboard the Wii U instead?

Why not? There's a lot of oppurtunity there. If they're developing on a DS platform why not give it go on a system with better touch screen compatibility and hardware? There's hardly the difference when asking why X chooses Y over Z. The problem is just like the Vita, the devs don't want to waste their time developing on a system that is overpriced and doesn't sell well. This hardly has anything to do with the DS, they're not even in the same league here, espeically when you talk about the developers developing anything.
 

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