Homebrew Recording 3DS gameplay

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Ohad1th

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Will it be possible to make a hombrew app that lets you record your gameplay ? because there is a screenshot app so I don't think recording video is so much different Is there anything about it anywhere ?
 
Actually I do think it could become possible, but as by now, I won't think it'd run great from homebrew.

I do expect to see it with NTR CFW someday though.
 
Psp was able to do this to some degree (Homebrew plugin to transfer data video signal through USB). It just wouldn't be as good as if you had an actual capture card.
 
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Psp was able to do this to some degree (Homebrew plugin to transfer data video signal through USB). It just wouldn't be as good as if you had an actual capture card.
Yeah, if you had a CFW and a modded console for fast usb connection, it could definitely be done. You'd just send raw data to PC and let the PC do the processing. But that's pretty much what a "capture card" is lol.
 
And a long wait time. I sent an O3DS (will downgrade later now that it is possible) and I think we were looking at a 6 month lead time before I get it back. That is assuming it even made it to Japan.
 
Psp was able to do this to some degree (Homebrew plugin to transfer data video signal through USB). It just wouldn't be as good as if you had an actual capture card.
But that was actually a debug/dev feature built in to the PSP, all the homebrew did was enable video output (the PSP had a Mode-A and a Mode-B for USB transmission)
 
yeah wanted to get myself one , but it's so expensive and it requires me to send them my 3DS XL
 
Screenshotting is one thing, video capture is another. Imagine it having to take 60 screenshots a second and also having to record audio. I'm not entirely sure how the DSP works, but chances are it doesn't support outputting back to anything that could record to the SD card, so we'd have to have to set the game to use something else, probably something handled by the CPU. So you'd be doing good to be getting anything playable while recording. Also, it'd have to output in raw, so you'd have to go through GBs of raw video and audio if you want to record any significant amount of time.

The PSP was an exception. Generally, if you want to capture from a handheld, you either need to hardmod the handheld or use a console equivalent (Super Game Boy, Game Boy Player, and Vita TV are the only official ones I can think of).
 
But that was actually a debug/dev feature built in to the PSP, all the homebrew did was enable video output (the PSP had a Mode-A and a Mode-B for USB transmission)

I do think 3DS has that feature as well, considering that Pokémon Nats/Worlds had important matches streamed through PC, which received the video/audio signal from a 3DS.
 

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