Reconstructing Gameboy (not GBC) Virtual Console banner.bin?

Discussion in '3DS - Homebrew Development and Emulators' started by CrispyYoshi, Sep 4, 2015.

  1. CrispyYoshi
    OP

    CrispyYoshi GBAtemp Advanced Maniac

    Member
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    Mar 20, 2010
    United States
    Hi, I have a 3d-model banner.cfgx I want to use in an injected Gameboy banner.bin, but I heard the only way to do this was to entirely re-construct the entire banner.bin, including the text info and audio files. While I already dumped the audio files and know what to put for text, this isn't the problem, as I noticed there's also other behavioral arguments which can be changed, such as auto-boot. Is there a way I can rip this information from the original banner.bin I'm using as a base, or does anyone know what the settings are so I can compile an accurate banner.bin?