Reconstructing Gameboy (not GBC) Virtual Console banner.bin?

Discussion in '3DS - Homebrew Development and Emulators' started by CrispyYoshi, Sep 4, 2015.

  1. CrispyYoshi

    CrispyYoshi GBAtemp Advanced Maniac

    Mar 20, 2010
    United States
    Hi, I have a 3d-model banner.cfgx I want to use in an injected Gameboy banner.bin, but I heard the only way to do this was to entirely re-construct the entire banner.bin, including the text info and audio files. While I already dumped the audio files and know what to put for text, this isn't the problem, as I noticed there's also other behavioral arguments which can be changed, such as auto-boot. Is there a way I can rip this information from the original banner.bin I'm using as a base, or does anyone know what the settings are so I can compile an accurate banner.bin?
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice